Difference between revisions of "Flaming Barbed Wire"
("Flaming Barbed Wire" is pretty damn accurate) |
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|attribute = Spell | |attribute = Spell | ||
|typest = Quick-Play | |typest = Quick-Play | ||
− | |lore = | + | |lore = Change [[Monster Cards|monsters]] your opponent controls to [[Defense Postion]], up to the number of cards in your [[hand]]. The [[original DEF]] of those [[monster]]s become 0 until the [[End Phase]]. |
|action1 = Changes battle positions | |action1 = Changes battle positions | ||
|stats1 = Your opponent's monsters lose DEF | |stats1 = Your opponent's monsters lose DEF | ||
|anime_gx = [[Yu-Gi-Oh! GX - Episode 128|128]] | |anime_gx = [[Yu-Gi-Oh! GX - Episode 128|128]] | ||
}} | }} |
Revision as of 01:41, 1 July 2010
Flaming Barbed Wire
Card type | Monster |
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Attribute | SPELL"SPELL" is not in the list (DARK, DIVINE, EARTH, FIRE, LIGHT, WATER, WIND, ?, ???, THUNDER, ...) of allowed values for the "Attribute" property. |
Change monsters your opponent controls to Defense Postion, up to the number of cards in your hand. The original DEF of those monsters become 0 until the End Phase.
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