Difference between revisions of "Flaming Barbed Wire"

From Yugipedia
Jump to: navigation, search
("Flaming Barbed Wire" is pretty damn accurate)
Line 7: Line 7:
 
|attribute = Spell
 
|attribute = Spell
 
|typest = Quick-Play
 
|typest = Quick-Play
|lore = Switch a number of [[Monster Cards|monsters]] equal to or less than the number of cards in your [[hand]] on your opponent's side of the field into [[Defense Position]]. The [[original DEF]] of the monsters switched to [[Defense Position]] by this effect become 0 until the end of the turn.
+
|lore = Change [[Monster Cards|monsters]] your opponent controls to [[Defense Postion]], up to the number of cards in your [[hand]]. The [[original DEF]] of those [[monster]]s become 0 until the [[End Phase]].
 
|action1 = Changes battle positions
 
|action1 = Changes battle positions
 
|stats1 = Your opponent's monsters lose DEF
 
|stats1 = Your opponent's monsters lose DEF
 
|anime_gx = [[Yu-Gi-Oh! GX - Episode 128|128]]
 
|anime_gx = [[Yu-Gi-Oh! GX - Episode 128|128]]
 
}}
 
}}

Revision as of 01:41, 1 July 2010

Flaming Barbed Wire
FlamingBarbedWire-JP-Anime-GX.png
Card type Monster
Attribute SPELL"SPELL" is not in the list (DARK, DIVINE, EARTH, FIRE, LIGHT, WATER, WIND, ?, ???, THUNDER, ...) of allowed values for the "Attribute" property.
Change monsters your opponent controls to Defense Postion, up to the number of cards in your hand. The original DEF of those monsters become 0 until the End Phase.