Card Tips:Heart of Clear Water
Revision as of 20:11, 5 September 2009 by 24.47.145.175 (talk)
- Equip this to "Fossil Dyna Pachycephalo" to get a really annoying Monster against your opponent.
- Try equipping this card to "Spell Striker". It will basically be unable to be defeated, except by card effects that don't target.
- Equip this to "Lord of D." to protect your dragons on the field.
- Equip this to "Horus' Servant" to protect Horus of any LV.
- Equip to "Decoyroid" to have an almost perfect defense.
- Equipping this card to "Fortress Warrior", is a good idea, as you won't take any Battle Damage.
- Equip to a Defense Position Neo-Spacian Air Hummingbird to continually gain massive amounts of Life Points.
- Also you can use "Ring of Magnetism" for reducing the ATK of a monster so it can be equipped to the card equipped by Heart of Clear Water
- Equip this to "Magical Reflect Slime" so it won't be destroyed when you ram it into an opponent's monster; also equip "Twin Swords of Flashing Light - Tryce" so it can attack twice.
- Works exceptionally well in an alien deck because it can be equipped to Flying Saucer Muusik'i, Alien Psychic, and Alien Mars although the first two would probably being the best ones to equip due to their effects.
- Activate "Ojama Trio" and "Final Attack Orders", then equip one of them with this card, providing you with a way to bypass your opponent's monsters and attack directly (Ojama tokens have 0 ATK, which is the same as a direct attack).
- More cards that this card works well with include:
This card can protect Dream Clown and Cyber Gymnast, letting them safely reuse their effects although you might have to deal with battle damage. You can have a lock with Marauding Captain if all of your other monsters are warriors, such as the prior 2 cards I mentioned.