Forum:Exodia FTK deck

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Revision as of 09:36, 28 November 2009 by Xaznracerzx (talk)
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Is this a good exodia ftk deck even without destiny draw? What should i add or take out?

98.208.21.64 03:22, November 26, 2009 (UTC)

Here's what you need to do:

Take out ALL the cards that don't let you draw/get Exodia into your hand or stall. My Eight Year Old brother Duels with an exodia deck I built and he beats me 19/20 times. All an exodia deck should do is Draw Draw Draw Search Draw Search Search Search. Here's my Exodia Deck:

Monsters:

Spells:


Traps:

Try it out; you'll find it really works. — This unsigned comment was made by 76.196.14.125 (talkcontribs) 05:20, 26 November 2009 (UTC)


i think your a card short but this deck is insane — This unsigned comment was made by 98.21.84.91 (talkcontribs) 08:19, 26 November 2009 (UTC)

76.196.14.125, you've missed the point. 98.208.21.64 is trying to make a Deck that allows the player to draw through their Deck in close to 1 turn. The Deck you've suggested is about stalling, while you gather the "Exodia" pieces individually. -- Deltaneos (talk) 09:54, November 26, 2009 (UTC)

Deltaneos is correct! My Deck's main purpose is to WIN IN THE FIRST TURN, not stall. 98.208.21.64 15:22, November 26, 2009 (UTC)

All I see is Draw power and deck thinning cards like toon table and trade-in. I can see this winning first turn. That said, Destiny Hero - Dreadmaster could go and be replaced by a few Emissary of the Afterlife cards--Helix-king 16:51, November 26, 2009 (UTC)

Cup of ace -2

Destiny Draw +2 -- HSektor

Maybe you can use Appropriate w/ Dark Bribe?