Forum:Rate My Final Countdown Deck
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So, I've been interested in Final Countdown Decks for a while and I decided to make one a few weeks ago. The goal is to get Final Countdown fast, get it activated, then stall the remaining 20 turns to win. It does pretty good and wins about 75-85% of the time. I want to know is there anything I can do to make it better? Thanks. NABEELX (talk • contribs) 22:14, January 2, 2011 (UTC)
TOTAL CARDS: 44
Monsters: 19
Kuriboh (1)
Winged Kuriboh (1)
Kuribon (1)
Swift Scarecrow (3)
Battle Fader (3)
Lava Golem (1)
Zero Gardna (3)
Marshmallon (1)
Golden Ladybug (2)
Sangan (1)
Cyber Valley (1)
Spirit Reaper (1)
Spells: 15
Final Countdown (3)
Different Dimension Capsule (2)
Gold Sarcophagus (1)
Upstart Goblin (3)
The Flute of Summoning Kuriboh (1)
Traps: 10
Threatening Roar (3)
Thunder of Ruler (3)
Waboku (3)
Jar of Greed (1)
Doesn't seem stally enough..., I'll show you my build & see what you think
Final Countdown V.R
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16
11 |
Maybe?-Resk (talk • contribs) 00:12, January 3, 2011 (UTC)
Your build is good but I think that it would be a dead draw if I drew The Warrior Returning Alive before Zero Gardna because Zero Gardna is the only Warrior monster I have. Also, Gorz only works if you control no cards, and I usually have 1 or 2 cards on the field. I think Reinforcement of the Army would be good though. Thanks for your suggestions. NABEELX (talk • contribs) 02:00, January 3, 2011 (UTC)
your build is very similar to mine expect i use tevas & winged kuribos + flute of summoning. i also side deck skill drains it can be a very effective stalling device. very efficient with warrior returning alive to reuse zero gardnas. i would switch my 3 upstart goblins for 3 pot of duality in an instant if i could ever aqquire them. also, wattlemur should be considered imo. good builds