User:Ninja13
Contents
- 1 Real Decks
- 1.1 Staples
- 1.2 Six Samurai
- 1.3 Counter Fairy (not made yet)
- 1.4 Crystal Beast (DFF made)
- 1.5 Cyber
- 1.6 Dark World (DFF made)
- 1.7 Destiny Hero/DED
- 1.8 Dragon
- 1.9 Evil HERO
- 1.10 Fabled
- 1.11 Fairy (DFF made)
- 1.12 Fortune Lady (not made yet)
- 1.13 Frognarch Lancer
- 1.14 HERO
- 1.15 Ice Barrier
- 1.16 MAGG (Machina-Ancient-Gear-Gadgets)
- 1.17 Magic
- 1.18 Marik (Gravekeepers)
- 1.19 Reptile
- 1.20 Spell
- 1.21 Spirit
- 1.22 Warrior
- 1.23 Zombie
- 2 DFF-made DN Decks
Real Decks
These are listed in alphabetical order. Advice is appreciated, though I don't like pricey cards (which to me means most things >$10).
Staples
In order to keep myself from having to buy Staples for ~20 decks, I have two sets of the following Staples that I add to most of my decks (two sets so that I can duel two decks against each other):
STUFF COMING SOON (AKA WHEN I HAVE TIME TO TYPE OUT THE DECKLISTS):
Six Samurai
Counter Fairy (not made yet)
Crystal Beast (DFF made)
Cyber
Dark World (DFF made)
Destiny Hero/DED
Dragon
Evil HERO
Fabled
Fairy (DFF made)
Fortune Lady (not made yet)
Frognarch Lancer
HERO
Ice Barrier
MAGG (Machina-Ancient-Gear-Gadgets)
Magic
Marik (Gravekeepers)
Reptile
Spell
Spirit
Warrior
Zombie
DFF-made DN Decks
ALSO COMING SOON
HEROes Unite (DFF-made)
Dragunity Valley (DFF-made)
Dragunity Valley
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17 13 |
Playstyle: Get Phalanx in grave for easy synchros with Dux, use Cerburrel with Ravine for more easy synchros and to set up former situation, try and get out Avian/Thunderbird lockdown.
Comments: I liked this deck when I used it. Unfortunately, I ended up scraping the idea of making a real version, and I don't get on DN as often as I'd like.
Missing Staples (DFF-made)
Chain Win
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25
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Playstyle: Set as many traps as needed (usually all of them except duplicates along with Strike/Fortune), activate and chain them ASAP for mighty burn/draw. Repeat until win, using Scarecrow and Metaion to stall as needed.
Comments: I stopped using this one after a couple wins. Why? The few duels I had were easy wins. I love this deck, but it's simply too powerful for me to handle :). Though I did just realize that Duality is a Staple, which I requested the deck not to have :( ; I don't think it figured into my wins, though.
Sacred Beasts
Sacred Beasts
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19 Sacred Beasts Crystal Beasts
Extra Deck
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Playstyle: CBs = Hamon, Trap Monsters = Uria, either + DNA Surgery = Raviel. XYZs when I can't summon a Beast.
Comments: I made this when I saw a comment on DFF saying you can't make a deck that summons all 3 sacred beasts. Needless to say... he was right. I mean, it worked better than I thought it would, but... eh.
Frog Horakhty
Frog Horakhty
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24 God Cards
Frogs
Other
Extra Deck 11 |
Playstyle: Get my Frogs in the grave ASAP, banish them for Ronin, use Ronin for XYZs, Lancer, or a God card. Lancer returns frogs to keep Ronin live if things fail, which can also mean draw-power with Poison Draw.
Comments: One of two decks made after learning about Horakhty. This one's not very good either, although I love the Lancer Frog strat, and it makes summoning a God easier than the other deck.
Banish Horakhty
Banish Horakhty
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19 God Cards
Other
Extra Deck None17 |
Playstyle: Use Survivor as returnable tributes for God cards while cock-blocking a good chunk of meta with the RFP cards. Best play would be to RftDD Obelisk, Slifer, and three other monsters on my turn, tribute the three for Ra, then Horakhty, though that can be unlikely.
Comments: One of two hastily-made decks when I learned about Horakhty. Not the greatest, but I had a fun time when I had a Dark World duelist try (and fail) to draw through their entire deck for a Dark Hole when I had a field of Fissure and Obelisk. Never won with Horakhty, though (same as other deck).