Card Tips:Command Knight
Revision as of 23:10, 30 December 2009 by 99.27.98.249 (talk)
- This card can be searched via "Sangan", "Last Will", "UFO Turtle", "Summoner Monk", "Field-Commander Rahz", "Freed the Matchless General", and "Reinforcement of the Army"; this is especially useful since "Command Knight" will usually have 1600 ATK when on the field, making her stronger than most cards that can be summoned with Searchers.
- If your field is empty, you should put "Command Knight" in defense mode since her 1900 DEF are superior to the 1600 ATK points she would have on the offense.
- If you have multiple "Command Knight"s on the field at the same time, none of them can be attacked, and they provide each other with additional ATK.
- A variety of "Molten Destruction"/"Sogen", "The A. Forces" and "United We Stand" with multiple "Command Knight"s on the field will provide your monsters with ridiculous amounts of ATK points.
- Set a "UFO Turtle" while you have a face-up "Command Knight" on the field. If your opponent destroys it, summon a second "Command Knight" for a lock and two 2000 ATK monsters.
- Alternatively, when your opponent destroys another of your monsters while "Command Knight" is face-up on the field, activate "Soul Rope" to special summon another "Command Knight", creating a lock.
- Play this card in an Elemental Hero Deck to seriously boost your offensive capabilities.
- "Command Knight" is also superb with "Ultimate Baseball Kid". Not only will it boost UBK's ATK by 1,000 points, it will supply an extra 400 since UBK is a Warrior-Type. Three Command Knights and one UBK will yield three monsters with 2,400 ATK and an UBK with 4,700 ATK.
- "Command Knight" also works nicely in Amazoness decks.