Card Tips:Simorgh, Bird of Divinity

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  • This card could be used in a Gusto deck, particulary combined with Daigusto Eguls which can help cleaning the opponent's back row directly on the end phase.
  • You can also use "Scroll of Bewitchment" to change the attribute of your monsters to WIND to help speed this cards summoning up.
  • While this card is on your side of the field, in order for it to work in its full potential you must keep your opponent's back row clear. This can be done with the effect of "Anteatereatingant". Also, ensure that there are two or more Spell or Trap Cards on your side of the field, in order for "Simorgh"'s effect to not damage you.
  • Combo this card with "Windmill Genex". To avoid taking a lot of damage at the end of each turn, your opponent may set at least 2 Spell or Trap cards to cancel its effect. If you do the same thing, "Windmill Genex" gains at least 1200 ATK.
  • You would be able to use those 2 cards to combo with Simorgh: Pole Position and Burden of the Mighty. This way, you get a rampaging frontline while only your opponent takes 1000 damage.
  • Using this card's dark counterpart with this card makes it harder for them to avoid damage.
  • It's best to use "Giant Trunade" over "Heavy Storm" to clear your Opponent's Spell and Trap Zones. This way you can reset and activate yours and save your life points. The only down side is, your opponent can save him/herself on the following turn.
  • Use Heavy Storm to destroy all traps and spells from the field.Summon Simorgh and equip it with Mist Body .Then play 2 Trap Cards of your choice.During the next turn,summon Dark Simorgh and equip it with Mist Body .Then it will be a countdown until you win.

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