Card Tips:Chain Material
Revision as of 17:57, 22 January 2010 by Messengerofthedark (talk) (If the monsters cannot be RFP, then you cannot use the effect to summon)
- You can use "Vehicroid Connection Zone" with this card to summon either "Super Vehicroid Jumbo Drill" or "Super Vehicroid - Stealth Union", and "Vehicroid Connection Zone's" effect will prevent the Fusion monster from being destroyed at the end of the turn.
- Summon a Machine-Type Fusion Monster using this card, then equip it with "Heavy Mech Support Platform" to prevent it from being destroyed at the end of the turn.
- You can use this to summon "Blue-Eyes Ultimate Dragon" easily and then offer it to summon "Blue-Eyes Shining Dragon".
- Combining this card with "Fusion Gate" lets you summon three copies of virtually any Fusion monster. The most common combo used here is to summon three copies of "Destiny End Dragoon".
- Use this card with not just "Fusion Gate", but any fusing cards that remove the fusion material monsters from play, so that there is practically no loss from using "Chain Material".
- Use this card to help fusion summon a Fusion Monster that is either also a fusion-material monster or for a card with an effect condition that demands the name of a particular card that happens to be a fusion monster.
- Use this card to summon "Elemental Hero Electrum".
- A nice Electrum combo, "Chain Material", "Fusion Gate", "Cannon Soldier" (or any other card that uses tributes for life point loss) and "Dimensional Fissure". To use this combo you must have 2 Electrums in your fusion deck. Fusion summon Electrum. Due to his effect the material monsters are returned to your deck. Offer the Electrum to the "Cannon Soldier" to decrease your opponents life points (it is removed from play due to "Dimensional Fissure"). Then fusion summon a new Electrum which returns the first Electrum to your fusion deck with the fusion material. This creates a loop which can be used to destroy your opponents lifepoints.
- Despite the inability to attack during the turn this card is used, there are still several ways to pull off a Chimeratech OTK with this card:
- Burn Damage. "Ectoplasmer" is a popular choice, but "Catapult Turtle" is another option, as is "Vengeful Servant" with "Shien's Spy" or "Creature Swap".
- Use it during your opponent's turn, with "Battle Mania" and "Super Polymerization".
- Another way to use "Chain Material" with Chimeratech fusions is to use "Dimension Explosion", allowing you to Special Summon almost any machine at will. Some effective uses of this are:
- "Cyber Dragon" and "Proto-Cyber Dragon", allowing for an easy summon of "Cyber Twin Dragon", "Cyber Laser Dragon" or (if you have a second Proto-Cyber in hand) even "Cyber End Dragon" (If dueling another Machine-archetype deck, this is also an effective way to clear the opponent's field, using "Chimeratech Fortress Dragon".)
- Multiple members of other Machine Archetypes. Gadgets and Ancient Gears are good uses for this. For VWXYZ you may want to use "Return from the Different Dimension" instead, and with Vehicroids it's unneccesary, since you can just as easily use "Vehicroid Connection Zone".
- Two copies of "Perfect Machine King".
- "Barrel Dragon" and "Blowback Dragon". Especially useful if you have a fusion card in hand.
- Monsters to be used as Synchro Materials.
- Use in an Ancient Gear deck to summon Ultimate Ancient Gear Golem, and you gain a free Ancient Gear Golem at the end of turn.
- Plus, use a Centrifugal Field to have two monsters come back at the end of the turn.
- Another way is use Fusion Gate and Burial from a Different Dimension for three Ancient Gear Golem at the end of turn.