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Replay
,Undo revision 5015800 by 141.136.245.162 (talk) the way you put is confusing and its not really relevant for the article anyway
A '''Replay''' (Japanese: {{Ruby|巻|ま}}き{{Infobox/Archetype/StartRuby|戻|もど}}し ''Makimodoshi'') is an event during the [[Battle Step]] in which the attacking player chooses an [[attack target]] again after an attack has been [[declare]]d. | image name == Mechanics == | image size = | image caption == Cause === }}If any of the following scenarios occurs during the Battle Step while an attack is ongoing, a replay occurs during the next open [[game state]]:* The monsters on the turn player's opponent's side of the field change, no matter how briefly.<ref>{{Infoboxcite book |last=Konami |title=Yu-Gi-Oh! Trading Card Game - Official Rulebook Version 10 |url=https://yugipedia.com/Archetypewiki/ExtendedName File:Rulebook_v10.pdf?page=43 | kanji page= 39}}</ref><ref>{{cite book | japanese author= 巻き戻し Konami | furigana title= Yu-Gi-Oh! Official Card Game - Perfect Rulebook 2015 | romaji url= Makimodoshi https://ygorganization.com/perfectrulebook/ | japanese translated page= 164}}</ref>** For example, a replay will occur if a monster(s) is placed on the opponent's field, an opponent's monster(s) leaves the [[Monster Zone]], a monster(s) switches control, etc. * The attacking monster is no longer able to attack the current attack target, but is still capable of attacking in general.<ref>{{cite book | english last= Replay Konami | french title= Replay Extreme Victory – Card Rulings (version 1.2) | german url= Replay http://www.yugioh-card.com/lat-am/gameplay/rulings/EXVCRulesBook000512_1.2_x.pdf | italian at= Replay Safe Zone | korean quote= 리플레이 If you activate '''Safe Zone'Ripeullei''targeting a monster that is attacking directly, a replay occurs.}}</ref>** If the attacking monster is unable to attack in general, the attack immediately stops, without a replay occurring.<ref>{{cite web |title=「エルフの聖剣士」が攻撃を宣言した後、手札が1枚以上になった場合、その攻撃はどうなりますか? |trans-title=What happens if I have more than one card in my hand after my Celtic Guard of Noble Arms has declared an attack? |url=https://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=19062&request_locale=ja |website=Yu-Gi-Oh! Official Card Game Card Database |publisher=Konami |access-date=6 December 2021 |chineselanguage=回朔 ''Huíhuò ja}}</ref><ref>{{cite web |title=What happens if I have more than one card in my hand after my Celtic Guard of Noble Arms has declared an attack? |url=https://db.ygorganization.com/qa#19062 |website=YGOrganization |access-date=6 December 2021 |date=22 April 2016}}</ Wui4 sok3''ref> Replays will never occur during the [[Damage Step]], even if any of the above scenarios occur.<ref>{{cite web |url=http://entertainment.upperdeck.com/yugioh/en/gameplay/faqs/cardfaqs/default.aspx?first=A&last=C |title=Individual Card Rulings [A-C] |publisher=UDE |at=Cyber Tutu |accessdate=13 February 2016 | spanish archiveurl=http://web.archive.org/web/20090217182013/http://entertainment.upperdeck.com/yugioh/en/gameplay/faqs/cardfaqs/default.aspx?first=A&last= RepeticiónC |archivedate=17 February 2009}}</ref><ref>{{Infoboxcite web |url=http://entertainment.upperdeck.com/yugioh/en/gameplay/faqs/cardfaqs/default.aspx?first=D&last=E |title=<nowiki>Individual Card Rulings [D-E</nowiki>] |publisher=UDE |at=Divine Wrath |archiveurl=http:/Archetype/Endweb.archive.org/web/20090218205242/http://entertainment.upperdeck.com/yugioh/en/gameplay/faqs/cardfaqs/default.aspx?first=D&last=E |archivedate=18 February 2009 |accessdate=13 February 2016}}</ref> For information on what happens if the attacking monster leaves the field or is otherwise unable to continue its attack during the Damage Step, see the [[attack]] article. === Function ===When a replay occurs, the attacking player must do one of the following.* Choose an [[attack target]] again (which can include the original attack target, if it is still a valid attack target).* Choose to make a [[direct attack]] (if possible).* Cancel the attack.
== History ==Prior to May 2006 in the ''TCG''"After you’ve announced your attacking monster , if a replay occurred and the a new attack target was not selected immediately, the monster that attacked could still declare an attack at another point during a that [[Battle StepPhase]]. This is no longer the case, the so if a new attack target might be removed from is not selected during a replay, the field, or a new monster may that attacked cannot attack for the rest of that Battle Phase.{{ #tag: ref | This change can be placed on the opponent’s side seen upon comparison of two versions of the field before the [[Damage StepUDE]], due to 's "Basic Gameplay" page.<ref>{{cite web |url=http://www.upperdeckentertainment.com/yugioh/en/faq_gameplay.aspx |title=Basic Gameplay |publisher=UDE |at=What is a card’s effectReplay? |accessdate=2 February 2016 |archiveurl=http://web.archive.org/web/20051124063235/http://www.upperdeckentertainment.com/yugioh/en/faq_gameplay.aspx |archivedate=24 November 2005}}</ref><ref>{{cite web |url=http://www.upperdeckentertainment.com/yugioh/en/faq_gameplay. This causes aspx |title=Basic Gameplay |publisher=UDE |at=What is a "Replay"? |accessdate=2 February 2016 |archiveurl=http://web.archive.org/web/20060622064508/http://www. When this occurs, you can choose to attack with the same monster again, or choose to attack with a different monster, or choose not to attack at allupperdeckentertainment. Note that if you attack with a different monster, the first monster is still considered to have declared an attack, and it cannot attack again this turncom/yugioh/en/faq_gameplay.aspx |archivedate=22 June 2006}}</ref> | group="''Notes" }}
Since a monster was placed on Player 2's side of the field, a replay occurs. Player 1 must either choose an attack target again ("7 Colored Fish" or "Nanobreaker") or stop their attack.
Even though the number of monsters on Player 2's side of the field has not changed overall, since a monster was placed on Player 2's side of the field and a monster left their side of the field, a replay occurs. Player 1 must either choose an attack target again ("[[The Six Samurai - Zanji]]") or stop their attack.
===Example 14 ===Player 1 has no monsters on controls a "[[Red Archery Girl]]" and a [[Set]] "[[Call of the fieldHaunted]]". Player 2 attacks controls an [[Attack Position]] "[[Celtic Guardian]]". Player 1 has activated "[[Direct attack|directlyAbsolute End]] " this turn.# Player 2 declares a direct attack with "[[Dark MagicianCeltic Guardian]]". # Player 1 responds to the attack with "[[respondCall of the Haunted]]s to the attack with ", Summoning a "[[SetIllusionist Faceless Mage]] "from their [[ScapegoatGraveyard]]".
Since "Dark Magician" can no longer attack a monster was placed on Player 1's [[Life Points]] directlyside of the field, a replay occurs, even though their monsters cannot be attacked due to "Absolute End". Player 2 must either choose either to an attack target again (their opponent: Player 1) or stop their attack .<ref>{{cite web |url=http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=6356&request_locale=ja |title=「絶体絶命」を発動したバトルフェイズ中に、戦闘の巻き戻しは発生しますか? |publisher=Konami |language=Japanese |trans-title=During a Battle Phase in which "[[Sheep Token]]Absolute End" or not attack at all.was activated, can a replay occur? |accessdate=3 February 2016}}</ref>
==Example 3:Notes ==Player 1 has a "[[Warrior Dai Grepher]]" on the field. Player 2 has a "[[The Six Samurai - Yaichi]]" and a [[face-down]] "[[Cunning of the Six Samurai]]" on the field.Player 1 attacks Player 2's "[[The Six Samurai - Yaichi]]" with their "[[Warrior Dai Grepher]]".Player 2 responds to the attack with their [[Set]] "Cunning of the Six Samurai" and [[Tribute]]s their "[[The Six Samurai - Yaichi]]" to [[Special Summon]] their <references group="[[The Six Samurai - Zanji]]Notes" to their side of the field./>
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[[Category:Gameplay]]