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Batteryman

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{{Infobox/Yuarchseries| cut_from_names = true| image = RecyclingBatteries-GiMADU-Oh!/Archetype/StartEN-VG-artwork.png | image name caption = Batterymen"[[Batteryman C]]" and "[[Batteryman AA]]" in the artwork of "[[Recycling Batteries]]".jpg| ja_name = {{Ruby|電|でん}}{{Infobox/Yu-Gi-Oh!/Archetype/ExtendedNameRuby|池|ち}}メン | english romaji = Batteryman Denchimen | french fr_name = Homme-Batterie | german de_name = Batteriemann | portuguese it_name = HomembateriaUomo Batteria| ko_name = 전지맨 | kanji ko_hanja = <ruby><rb>電</rb><rp>(</rp><rt>でん</rt><rp>)</rp><rb>池</rb><rp>(</rp><rt>ち</rt><rp>)</rp></ruby>メン電池? | japanese ko_romanized = 電池メンJeonjimaen | furigana pt_name = でんちメンHomem-Bateria}} {{Infobox/Yu-Gi-Oh!/Archetype/List| es_name = Hombre Bateria | sets =* [[Champion Pack: Game Six]]
* [[Cybernetic Revolution]]
* [[Dark Revelation Volume 3]]
* [[Dark Revelation Volume 4]]
* [[Enemy of Justice]]
* [[Light of Destruction]]
* [[Light of Destruction]]
* [[The Shining Darkness]]
* [[Duelist Alliance]]* [[Flames of Destruction]]| tcg =* [[Champion Pack: Game Six]]* [[Dark Revelation Volume 3]]* [[Dark Revelation Volume 4]]* [[OTS Tournament Pack 10]]| ocg =* [[Expert Edition Volume 3]]* [[Expert Edition Volume 4]]* [[Duelist Edition Volume 2]]* [[Duelist Edition Volume 4]]| anime = * [[Yu-Gi-Oh! 5D's]]* [[Yu-Gi-Oh! 3D Bonds Beyond Time]]| manga = [[Yu-Gi-Oh! OCG Structures]]
}}
"'''Batteryman'''" ({{Infobox/Yu-Gi-Oh!/Archetype/EndRuby|電|でん}}{{Ruby|池|ち}} The メン '''Batteryman'Denchimen'' ) is an [[archetype is the first ]] of [[LIGHT]] [[Thunder]] archetype[[Monster Card|monsters]]. Initially, "Batteryman " Decks are were [[OTK]] Decks that focus focused on [[Special Summon]]ing three copies of "[[Batteryman AA]]s and using ". This allowed the player to then use "[[Short Circuit]] " to clear the opponent's field for a and then [[direct attack]] for a minimum of 9000 damage. ==Playing Style==Due to However, following the release of "[[Batteryman Fuel Cell]]" and "[[Batteryman support cards that deal massive destruction capabilities9V]]", many different variants are possible, (such as a "[[Short Circuithunder]], " variant. In ''[[Makiu, the Magical MistYu-Gi-Oh! 5D's]]'', [[Batteryman Industrial StrengthDexter]]'s Deck contained at least one member of this archetype, etc.), it is not a concern for your opponent to have a packed field. "[[Batteryman AA (anime)|Batteryman AA]] is the main card in a Batteryman deck because getting three of it out means three 3000 ATK beatsticks which can potentially win you ".==Design==The number shown on the Duel as a result chests of an OTK. "[[Batteryman Micro-CellAA]] is usually used to set up a free Special Summon from the deck", usually "[[Batteryman AA or Batteryman D. AAA]]", "[[Batteryman DC]] is useful because it can protect your other non-Batteryman D Thunder-Type monsters with a high defense that most level 4 monsters can't get through. " and "[[Batteryman ChargerD]] is one of the more useful, perhaps the most useful, monsters because you can Special Summon a Batteryman of any Level from your Deck when you Normal Summon it" corresponds their Levels. It This also makes a good attacker, as swarming Batterymen can get its ATK up relates to a max of 3300 with relative easewhat their respective battery sizes are called in Japan. {| class="wikitable"! Batteryman !! Origin|-| [[Batteryman Industrial StrengthD]] || [[Wikipedia:D battery|D battery]] is the most powerful |-| [[Batteryman (in terms of its destructive effect and original ATK) because he can destroy two of your opponents cards with his effect, simply by removing from play one C]] || [[ThunderWikipedia:C battery|C battery]]|-Type monster from the Graveyard (one very good reason why it is a very good splashable card for | [[WattBatteryman AA]] decks). Another card many Batteryman decks use is || [[Super-Electromagnetic Voltech DragonWikipedia:AA battery|AA battery]], because with one Batteryman tribute it could be a ''3400'' attacker, or a 2400 creature immune to Spells and Traps that target it.|-| [[Batteryman monsters work well with cards that have a cost that discards one card from your hand, so running cards like AAA]] || [[Lightning VortexWikipedia:AAA battery|AAA battery]], |-| [[Divine WrathBatteryman 9-Volt]], || [[One for OneWikipedia:Nine-volt battery|Nine-volt battery]], and many others with such a cost would help. It helps because Batterymen swarm from the Graveyard (via |-| [[Portable Battery PackBatteryman Charger]], || [[Wikipedia:Battery Chargercharger|Battery charger]], etc.). Not only that, but cards with the cost that discard one card from the hand could help put Batterymen monsters in the Graveyard in order to charge up |-| [[Batteryman Industrial StrengthSolar]] || [[wikipedia:Solar charger|Solar charger]]'s effect (or even his Summoning Condition). Batterymen support cards that can Special Summon Batterymen from the Graveyard can also help because they can set up an easy tribute for |-| [[Batteryman ChargerMicro-Cell]] || [[Wikipedia:Button cell|Button cell]], or even |-| [[Batteryman Fuel Cell]], in case of a tight situation. || [[Thunder DragonWikipedia:Fuel cell|Fuel cell]] aids this deck very well because of its ability to thin the deck drastically. It can be used to fuel |-| [[Batteryman Industrial Strength]]'s effect, and can || [[Wikipedia:Automotive battery|Automotive battery]]|}"Batterymen" with the recycling symbol on their heads are the ones able to be used as a discard for costs or effects, to keep other crucial cards in returned from the handgraveyard by "[[Recycling Batteries]]".==Playing style==Running The "Batteryman" [[Deck]] has a couple lot of powerful specific [[Honestsupport]]s will also be a good idea as all cards that have massive destruction capabilities. Although most of the batterymen are LIGHT atribute "Batteryman" archetype is made up of weak monsters, poweful effects more than make up for it. That way you can catch your opponent of guard if he attacks your "[[Batteryman AA9V]] or any other Battery monster in Attack position with a powerful monster as he will lose his monster, lose life points and your monster gets to stay" is the key card of the archetype. Note that Honest's effect can be activated even if you attack so you can easily get rid of an opponent's By [[Stardust DragonSummon]] by attacking him with ing it, any of your Batterymen. A vital "Batteryman" card on this deck is also in the Deck can be [[Inferno Reckless Summonsearch]] which can speed up a lot the proccess of summoning 3 AAs, especially if you have a ed. "[[Short CircuitBatteryman Micro-Cell]] in your hand In " can [[The Shining DarknessSpecial Summon]]any "Batteryman" from the Deck, two more Batterymen were released, [[usually "Batteryman AAA]] 9V" for additional searching power and a 2000 [[Batteryman Fuel CellDEF]]monster. Batteryman AAA can be used with "[[Lightwave TuningBatteryman Charger]] to get out a level 8 Synchro Monster, but " is especially one of the most useful for cards in the Special Summon of Batteryman Fuel Cellarchetype, which because it can Special Summon itself a "Batteryman" of any [[Level]] from the hand if you control two Batterymen, and you can tribute a Batteryman to Deck when the player [[Bouncing|bounceNormal Summon]] one of your opponent's it. Through cardslike "[[The Monarchs Stormforth]]", allowing you it is easy to bypass anti-destruction effects such as abuse. It also makes a good [[Starlight Roadbeatstick]] and , as [[Stardust Dragonswarm]]. Fuel Cell is also useful because you ing them can also Summon the level 6 monster get its ATK up to a max of 3300 with other relative ease. "[[Batteryman support cards, unlike Industrial Strength. You ]]" is the most powerful "Batteryman" (in terms of its destructive effect and original ATK) because it can also use [[Recycling Batteriesdestroy]] or two cards the opponent [[Quick Chargercontrol]] to add 2 Batteryman monsters to your hand then discard them using s with his effect, simply by [[Hand Destructionbanish]] or ing a [[Card DestructionThunder]] creating a pseudo-monster from the [[Draw EngineGraveyard]] so you can draw 2 cards without losing hand advantage speeding this deck up dramatically"[[Jain, Lightsworn Paladin Batteryman Fuel Cell]] can also be added for quick attack power to balance out " is one of the deck this can also speed up the deck as you can quickly dump Batterymen into the graveyard the revive them to swarm the field most important "Batteryman" card since they have a lot of graveyard support including most "Batteryman" [[OTK]]s rely on it. "[[Portable Battery PackBatteryman AAA]] and " is also often used in "Batteryman" Decks for quick [[Battery ChargerXyz Summon]]playsThe Since "Batteryman AAA" is a [[WattLIGHT]] archetype (also released in The Shining Darkness) can aid Batteryman decks with lockdown and Synchro supportmonster, as they are Thunder-Type as well. ==Weakness== Like the it allows access to powerful [[LightswornsRank]] and the 4 [[WormsXyz Monster]] monsters, the s like "[[Allies of JusticeStarliege Paladynamo]] pose an extreme threat to the Batterymen since they have effects that will negate " and destroy them with ease because all of the Batterymen monsters have LIGHT attributes that will be a huge advantage to the Ally of Justice monsters"[[Constellar Omega]]".  ===Recommended Cardscards==={{Decklist|Recommended cards<!-- This is not an exact Decklist. Do not add multiples or staples.-->===Monsters==|effect monsters =* [[Batteryman AAA9-Volt]] * [[Batteryman AA]]* [[Batteryman CAAA]]* [[Batteryman Charger]]
* [[Batteryman D]]
* [[Batteryman ChargerFuel Cell]]
* [[Batteryman Industrial Strength]]
* [[Batteryman Micro-CellSolar]]* [[Batteryman Fuel CellBrohunder]]* [[Diana the Light Spirit]]
* [[Honest]]
* [[Jain, Lightsworn Paladin Mahunder]]* [[Nemeses Corridor]]* [[Pahunder]]* [[Sishunder]]
* [[Super-Electromagnetic Voltech Dragon]]
* [[The Ascended of Thunder King Rai-Oh]]* [[WattfoxThunder Dragonlord]]* [[Thunder Dragonmatrix]]* [[Thunder Sea Horse]]* [[Thunderclap Monk]]* [[Thunderclap Skywolf]]
* [[Wattgiraffe]]
|flip monsters =* [[Zaborg the Thunder MonarchBatteryman Micro-Cell]]|tuner monsters =* [[The CreatorVylon Prism]]|pendulum monsters =* [[MarshmallonGigathunder Giclops]]|synchro monsters =* [[Chaos Ruler, the Chaotic Magical Dragon]] (OCG or Traditional Format only)|xyz monsters =* [[Bujintei Tsukuyomi]]* [[Starliege Paladynamo]]|link monsters ==Spells==* [[Hip Hoshiningen]]* [[Lyna the Light Charmer, Lustrous]]* [[Some Summer Summoner]]* [[Thunder Dragon Thunderstormech]]|spells =
* [[Battery Charger]]
* [[Inferno Reckless SummonConstellar Belt]]* [[Makiu, the Magical MistQuick Charger]]
* [[Recycling Batteries]]
* [[Quick Charger]]
* [[Short Circuit]]
* [[The Monarchs Stormforth]]
* [[Ties of the Brethren]]
* [[Wattcube]]
* [[WattcineWattrain]]* [[Burial from a Different Dimension]]* [[Hand Destruction]]* [[Solidarity]] |traps ===Traps===* [[Beckoning Light]]
* [[Judgment of Thunder]]
* [[Lumenize]]
* [[Portable Battery Pack]]
* [[Ray of HopeThunder Dragon Discharge]]* [[Return from the Different DimensionThunder Dragons' Hundred Thunders]]}}===Weaknesses===* "[[Limit ReverseAlly of Justice]]* " and "[[Koa'ki Meiru]]" pose an extreme threat to the "Batteryman" monsters since they have effects that will [[negate]] and [[destroy]] them with ease because all of the "Batteryman" monsters are [[LIGHT]]-[[Attribute]]. "[[WattcannonLight-Imprisoning Mirror]] ==Trivia==" can help too.* The number shown on the chests of Mass-removal cards like "[[Batteryman AATorrential Tribute]]", "[[Batteryman AAADark Hole]]", "[[Mirror Force]]" and even "[[Doom Donuts]]" have the power to shut down "Batteryman C" monsters, destroying all of them before they can [[attack]] and potentially [[Batteryman DOTK]] corresponds their Levels.* In addition, cards that [[banish]] and cards that hinder [[Special Summon]]ing from the [[Batteryman DGraveyard]] is 1, or [[Batteryman CDeck]] is 2will pose a threat to them, such as "[[Batteryman AADimension Shifter]] is 3, " or "[[Batteryman AAARoyal Prison]] is 4". Also, "[[Batteryman ChargerDeck Devastation Virus]] is 5", "[[Batteryman Fuel CellKing Tiger Wanghu]] is 6", and "[[Batteryman Industrial StrengthKotodama]] is 8" can be more effective for greatly hindering "Batteryman" Decks, especially OTK builds.{{Archseries navbox}}{{ArchetypeNavboxArchseries navbox (Duel Links)}}{{Archseries navbox (OCG Structures)}}[[Category:ArchetypesTCG and OCG archetypes]]

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