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Batteryman

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{{Infobox/Yuarchseries| cut_from_names = true| image = RecyclingBatteries-GiMADU-Oh!/Archetype/StartEN-VG-artwork.png | image name caption = Batterymen"[[Batteryman C]]" and "[[Batteryman AA]]" in the artwork of "[[Recycling Batteries]]".jpg| ja_name = {{Ruby|電|でん}}{{Infobox/Yu-Gi-Oh!/Archetype/ExtendedNameRuby|池|ち}}メン | english romaji = Batteryman Denchimen | french fr_name = Homme-Batterie | german de_name = Batteriemann | portuguese it_name = HomembateriaUomo Batteria| ko_name = 전지맨 | kanji ko_hanja = <ruby><rb>電</rb><rp>(</rp><rt>でん</rt><rp>)</rp><rb>池</rb><rp>(</rp><rt>ち</rt><rp>)</rp></ruby>メン電池? | japanese ko_romanized = 電池メンJeonjimaen | furigana pt_name = でんちメンHomem-Bateria}} {{Infobox/Yu-Gi-Oh!/Archetype/List| es_name = Hombre Bateria | sets =* [[Champion Pack: Game Six]]
* [[Cybernetic Revolution]]
* [[Dark Revelation Volume 3]]
* [[Dark Revelation Volume 4]]
* [[Enemy of Justice]]
* [[Light of Destruction]]
* [[Light of Destruction]]
* [[The Shining Darkness]]
* [[Duelist Alliance]]* [[Flames of Destruction]]| tcg =* [[Champion Pack: Game Six]]* [[Dark Revelation Volume 3]]* [[Dark Revelation Volume 4]]* [[OTS Tournament Pack 10]]| ocg =* [[Expert Edition Volume 3]]* [[Expert Edition Volume 4]]* [[Duelist Edition Volume 2]]* [[Duelist Edition Volume 4]]| anime = * [[Yu-Gi-Oh! 5D's]]* [[Yu-Gi-Oh! 3D Bonds Beyond Time]]| manga = [[Yu-Gi-Oh! OCG Structures]]
}}
"'''Batteryman'''" ({{Infobox/Yu-Gi-Oh!/Archetype/EndRuby|電|でん}}{{Ruby|池|ち}} The メン '''Batteryman'Denchimen'' ) is an [[archetype is the first ]] of [[LIGHT]] [[Thunder]] archetype[[Monster Card|monsters]]. Initially, "Batteryman " Decks are were [[OTK]] Decks that focus focused on [[Special Summon]]ing three copies of "[[Batteryman AA]]s and using ". This allowed the player to then use "[[Short Circuit]] " to clear the opponent's field for a and then [[direct attack]] for a minimum of 9000 damage. ==Playing Style==Due to Batteryman support cards that deal massive destruction capabilities, ([[Short Circuit]], [[Makiu, the Magical Mist]], [[Batteryman Industrial Strength]], etc.)However, it is not a concern for your opponent to have a packed field. [[Batteryman AA]] is following the main card in a Batteryman deck because getting three of it out means three 3000 ATK beatsticks which can potentially win you the Duel as a result release of an OTK. "[[Batteryman Micro-Fuel Cell]] is usually used to set up a free Special Summon from the deck, usually Batteryman AA or Batteryman D. [[Batteryman D]] is useful because it can protect your other non-Batteryman D Thunder-Type monsters with a high defense that most level 4 monsters can't get through. " and "[[Batteryman Charger9V]] is one of the more useful", perhaps the most useful, monsters because you can Special Summon a Batteryman of any Level from your Deck when you Normal Summon it. It also makes a good attackermany different variants are possible, such as swarming Batterymen can get its ATK up to a max of 3300 with relative ease. "[[Batteryman Industrial Strengthhunder]] is the most powerful Batteryman (in terms of its destructive effect and original ATK) because he can destroy two of your opponents cards with his effect, simply by removing from play one " variant. In ''[[Thunder]]Yu-Type monster from the Graveyard (one very good reason why it is a very good splashable card for [[Watt]] decks). Another card many Batteryman decks use is [[SuperGi-Electromagnetic Voltech DragonOh! 5D's]], because with one Batteryman tribute it could be a ''3400'' attacker, or a 2400 creature immune to Spells and Traps that target it. Batteryman monsters work well with cards that have a cost that discards one card from your hand, so running cards like [[Lightning Vortex]], [[Divine Wrath]], [[One for One]], and many others with such a cost would help. It helps because Batterymen swarm from the Graveyard (via [[Portable Battery Pack]], [[Battery Charger]], etc.). Not only that, but cards with the cost that discard one card from the hand could help put Batterymen monsters in the Graveyard in order to charge up [[Batteryman Industrial StrengthDexter]]'s effect (or even his Summoning Condition). Batterymen support cards that can Special Summon Batterymen from the Graveyard can also help because they can set up an easy tribute for [[Batteryman Charger]], or even [[Batteryman Fuel Cell]], in case Deck contained at least one member of a tight situation. [[Thunder Dragon]] aids this deck very well because of its ability to thin the deck drastically. It can be used to fuel archetype, "[[Batteryman Industrial Strength]]'s effect, and can be used as a discard for costs or effects, to keep other crucial cards in the hand. Running a couple of [[Honest]]s will also be a good idea as all of the batterymen are LIGHT atribute monsters. That way you can catch your opponent of guard if he attacks your [[AA (anime)|Batteryman AA]] or any other Battery monster in Attack position with a powerful monster as he will lose his monster, lose life points and your monster gets to stay. Note that Honest's effect can be activated even if you attack so you can easily get rid of an opponent's [[Stardust Dragon]] by attacking him with any of your Batterymen".==Design==A vital card The number shown on this deck is also [[Inferno Reckless Summon]] which can speed up a lot the proccess chests of summoning 3 AAs, especially if you have a "[[Short Circuit]] in your hand In [[The Shining DarknessBatteryman AA]]", two more Batterymen were released, "[[Batteryman AAA]] and ", "[[Batteryman Fuel Cell]]. Batteryman AAA can be used with [[Lightwave Tuning]] to get out a level 8 Synchro Monster, but is especially useful for the Special Summon of Batteryman Fuel Cell, which can Special Summon itself from the hand if you control two Batterymen, and you can tribute a Batteryman to [[Bouncing|bounce]] one of your opponent's cards, allowing you to bypass anti-destruction effects such as [[Starlight RoadC]] " and "[[Stardust Dragon]]. Fuel Cell is also useful because you can also Summon the level 6 monster with other Batteryman support cards, unlike Industrial Strength. You can also use [[Recycling BatteriesD]] or [[Quick Charger]] to add 2 Batteryman monsters to your hand then discard them using [[Hand Destruction]] or [[Card Destruction]] creating a pseudo-[[Draw Engine]] so you can draw 2 cards without losing hand advantage speeding this deck up dramatically" corresponds their Levels[[Jain, Lightsworn Paladin ]] can This also be added for quick attack power relates to balance out the deck this can also speed up the deck as you can quickly dump Batterymen into the graveyard the revive them to swarm the field since they have a lot of graveyard support including [[Portable Battery Pack]] and [[Battery Charger]]. The [[Watt]] archetype (also released what their respective battery sizes are called in The Shining Darkness) can aid Batteryman decks with lockdown and Synchro support, as they are Thunder-Type as wellJapan==Weakness== Like the [[Lightsworns]] and the [[Worms]] monsters, the [[Allies of Justice]] pose an extreme threat to the Batterymen since they have effects that will negate and destroy them with ease because all of the Batterymen monsters have LIGHT attributes that will be a huge advantage to the Ally of Justice monsters. ==Recommended Cards==<!-- This is not an exact Deck list. Do not add multiples or staples. Please keep cards alphabetized, with archetype monsters first.-->
{| class="wikitable"
! Batteryman !! Origin
|-
! style="font-size: 135%;" align="center" |Card Name! style="font-size: 135%;" align="center" |Reason|-! colspan=2 |Monsters <!-- This is not an exact Decklist. Do not add multiples or staples.-->|-| [[Batteryman AAA]]| Allows you easier access to [[Batteryman Fuel CellD]] & [[Short Circuit]].|-| [[Batteryman AA]]Wikipedia:D battery| Usually the core card of the deck, when summoning one of them, the attack is low enough for it to be [[Inferno Reckless Summon]]ed, however once 3 are on the field, they have a combined 9000 attack, and allow [[Short Circuit]] to be used.|-| [[Batteryman C]]| Pretty much just a weaker AA.|-| [[Batteryman Dbattery]]| With 1900 def, which is high enough to survive against all current meta 4 star monsters, and an effect which causes it to be the only attack target, it's good for stalling for a short while.|-| [[Batteryman Charger]] | With a single tribute, lets you search out [[Batteryman AA|AA]] which can then be Inferno Reckless Summoned, or any other card you could toolbox into (Such as Fuel Cell).|-| [[Batteryman Industrial Strength]]| One of the biggest monsters in the deck, with a spell/trap clearing ability to boot, as well as being level 8, allowing it to be used with [[Trade-In]] if so chosen, Industrial provided a great boost to Batterymen, however, removing from play [[Batteryman AA|AA]] will prevent it being brought back easily, as would any other.|-| [[Batteryman Micro-Cell]]| Gives easy search power for many cards in the deck, and if destroyed by battle also gives a draw, for +1.
|-
| [[Batteryman Fuel CellC]]| With an easy summoning condition, a good effect which is hard to negate, as well as being the biggest monster searchable by | [[Batteryman ChargerWikipedia:C battery|ChargerC battery]], Fuel-Cell is seen as a key-card in some builds.
|-
| [[HonestBatteryman AA]] | One of the best tech cards in the game, allowing any of your monster to take on any other monster in battle, and win, can be used for a finishing move, or for defending offensively. Can also be used for mind games to prevent foe from attacking.|- | [[Super-Electromagnetic Voltech DragonWikipedia:AA battery|AA battery]] | A big monster with decent effects for a single tribute, also will have the most attack for a single tribute monster if used with AA.
|-
| [[Shining AngelBatteryman AAA]]| Can search many cards in the deck.| [[Wikipedia:AAA battery|AAA battery]]
|-
| [[Thunder King RaiBatteryman 9-OhVolt]]| Slows down opposing decks, while being strong in itself, stops Synchro monsters, and doesn't affect the deck, due to little deck searching| [[Wikipedia:Nine-volt battery|Nine-volt battery]]
|-
! colspan=2 |Extra Deck <!-- This is not an exact Decklist. Do not add multiples or staples.-->[[Batteryman Charger]] || [[Wikipedia:Battery charger|Battery charger]]
|-
| [[Light End DragonBatteryman Solar]]| A large monster with an effect to beat any monster with attack up to 1000 higher, may be worth running if you have the tuners for it.| [[wikipedia:Solar charger|Solar charger]]
|-
! colspan=2 |Spells <![[Batteryman Micro-- This is not an exact Decklist. Do not add multiples or staples.-->Cell]] || [[Wikipedia:Button cell|Button cell]]
|-
| [[Battery ChargerBatteryman Fuel Cell]]| Similar to | [[Monster Reborn]], is able to revive any [[Batterymen]] from grave for low cost, used to set up for Wikipedia:Fuel cell|[[Short CircuitFuel cell]].
|-
| [[Inferno Reckless Summon]]| A key card in any deck based around [[Short Circuit]], simply special summon a single [[Batteryman AA|AA]], play this card, followed by [[Short Circuit]] to attack for game.|-| [[Makiu, the Magical Mist]]| Can be used with most [[Batterymen]] to clear the field in part, due to the oft low DEF of most monsters there would be difficulty with.|-| [[Recycling Batteries]]| Can be used to get back most of the smaller monsters such as AA's (damage) D's (stall) or AAA's (summon 2).|-| [[Quick Charger]]| Similar to [[Recycling Batteries]], and has the same targets.|-| [[Short Circuit]]| THE key card in [[Batterymen]], able to wipe the field with little effort, and when combined with AA's, or other monsters such as fuel cell, oft leads to an [[OTK]].|-| [[Wattcube]]| An equip spell either for a minor attack boost, or for a permanent boost of 1000 for one monster.|-| [[Solidarity]]| If the deck is entirely [[Thunder]] monsters, this provides a constant strong attack boost.|-| [[Burial from a Different Dimension]]| Can be used to return & refill the graveyard for use with [[Batteryman Industrial Strength]].|-| [[Hand Destruction]] / [[Card Destruction]]| 2 similar cards, can be used to discard to draw, with the discarded monsters retrievable with [[Quick Charger]] / [[Battery Charger]].|-! colspan=2 |Traps <!-- This is not an exact Decklist. Do not add multiples or staples.-->|-| [[Beckoning Light]]| Allows you to add multiple Batterymen back to hand, such as 3 Industrial Strength to swarm & whack with, or to return 2x [[Honest]] to hand when your opponent declares an attack.|-| [[Judgment of Thunder]]| An easy to meet condition, on a 1 for 1 destruction card|-| [[Portable Battery Pack]]| [[Call of the Haunted]] for 2 monsters, with no restriction on level or attack, what's not to like, can revive AA's, Fuel Cell's for best effect. |-| [[Return from the Different Dimension]]| Best used in builds based around Industrial Strength, to allow a swarm of monsters after his effect has been used once or twice.|-| [[Limit Reverse]]| Revives many of the small monsters from grave, and like many others, allows use of [[Inferno Reckless Summon]] on AA.|-| [[Trap Stun]]Wikipedia:Automotive battery| Allows a negation free turn in which to use [[Short CircuitAutomotive battery]].
|}
"Batterymen" with the recycling symbol on their heads are the ones able to be returned from the graveyard by "[[Recycling Batteries]]".==TriviaPlaying style==* The number shown on "Batteryman" [[Deck]] has a lot of powerful specific [[support]] cards that have massive destruction capabilities. Although most of the chests "Batteryman" archetype is made up of weak monsters, poweful effects more than make up for it. "[[Batteryman AA9V]]" is the key card of the archetype. By [[Summon]]ing it, any "Batteryman" card in the Deck can be [[search]]ed. "[[Batteryman AAAMicro-Cell]]" can [[Special Summon]]any "Batteryman" from the Deck, usually "Batteryman 9V" for additional searching power and a 2000 [[DEF]] monster. "[[Batteryman CCharger]] and " is one of the most useful cards in the archetype, because it can Special Summon a "Batteryman" of any [[Level]] from the Deck when the player [[Normal Summon]]s it. Through cards like "[[Batteryman DThe Monarchs Stormforth]] corresponds their Levels", it is easy to abuse.* In additionIt also makes a good [[beatstick]], as [[swarm]]ing them can get its ATK up to a max of 3300 with relative ease. "[[Batteryman DIndustrial Strength]] " is 1the most powerful "Batteryman" (in terms of its destructive effect and original ATK) because it can [[destroy]] two cards the opponent [[control]]s with his effect, simply by [[banish]]ing a [[Thunder]] monster from the [[Graveyard]]. "[[Batteryman Fuel Cell]]" is one of the most important "Batteryman" card since most "Batteryman" [[OTK]]s rely on it. "[[Batteryman AAA]]" is also often used in "Batteryman C" Decks for quick [[Xyz Summon]] plays. Since "Batteryman AAA" is 2a [[LIGHT]] monster, it allows access to powerful [[Rank]] 4 [[Xyz Monster]]s like "[[Starliege Paladynamo]]" and "[[Constellar Omega]]". ===Recommended cards==={{Decklist|Recommended cards<!-- This is not an exact Decklist. Do not add multiples or staples.-->|effect monsters =* [[Batteryman 9-Volt]]*[[Batteryman AA]] is 3, * [[Batteryman AAA]] is 4, * [[Batteryman Charger]] is 5, * [[Batteryman D]]* [[Batteryman Fuel Cell]] is 6* [[Batteryman Industrial Strength]]* [[Batteryman Solar]]* [[Brohunder]]* [[Diana the Light Spirit]]* [[Honest]]* [[Mahunder]]* [[Nemeses Corridor]]* [[Pahunder]]* [[Sishunder]]* [[Super-Electromagnetic Voltech Dragon]]* [[The Ascended of Thunder]]* [[Thunder Dragonlord]]* [[Thunder Dragonmatrix]]* [[Thunder Sea Horse]]* [[Thunderclap Monk]]* [[Thunderclap Skywolf]]* [[Wattgiraffe]]|flip monsters =* [[Batteryman Micro-Cell]]|tuner monsters =* [[Vylon Prism]]|pendulum monsters =* [[Gigathunder Giclops]]|synchro monsters =* [[Chaos Ruler, the Chaotic Magical Dragon]] (OCG or Traditional Format only)|xyz monsters =* [[Bujintei Tsukuyomi]]* [[Starliege Paladynamo]]|link monsters =* [[Hip Hoshiningen]]* [[Lyna the Light Charmer, Lustrous]]* [[Some Summer Summoner]]* [[Thunder Dragon Thunderstormech]]|spells = * [[Battery Charger]]* [[Constellar Belt]]* [[Quick Charger]]* [[Recycling Batteries]]* [[Short Circuit]]* [[The Monarchs Stormforth]]* [[Ties of the Brethren]]* [[Wattcube]]* [[Wattrain]]|traps =* [[Judgment of Thunder]]* [[Lumenize]]* [[Portable Battery Pack]]* [[Thunder Dragon Discharge]]* [[Thunder Dragons' Hundred Thunders]]}}===Weaknesses===* "[[Ally of Justice]]" and "[[Koa'ki Meiru]]" pose an extreme threat to the "Batteryman" monsters since they have effects that will [[negate]] and [[destroy]] them with ease because all of the "Batteryman" monsters are [[LIGHT]]-[[Attribute]]. "[[Light-Imprisoning Mirror]]" can help too.* Mass-removal cards like "[[Torrential Tribute]]", "[[Dark Hole]]", "[[Mirror Force]]" and even "[[Doom Donuts]]" have the power to shut down "Batteryman Industrial Strength" monsters, destroying all of them before they can [[attack]] and potentially [[OTK]]. In addition, cards that [[banish]] and cards that hinder [[Special Summon]]ing from the [[Graveyard]] or [[Deck]] will pose a threat to them, such as "[[Dimension Shifter]]" or "[[Royal Prison]]". Also, "[[Deck Devastation Virus]]", "[[King Tiger Wanghu]]", and "[[Kotodama]] is 8" can be more effective for greatly hindering "Batteryman" Decks, especially OTK builds.{{Archseries navbox}}{{Archseries navbox (Duel Links)}}{{ArchetypeNavboxArchseries navbox (OCG Structures)}}[[Category:ArchetypesTCG and OCG archetypes]]

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