Difference between revisions of "Card Rulings:Hand Destruction"
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==TCG Rulings== | ==TCG Rulings== | ||
− | * "[[Hand Destruction]]" cannot be activated if either play has 1 or less cards in their hand and/or remaining in their [[Deck]]. If you have "[[Hand Destruction]]" and 1 other card in your hand, you cannot activate "[[Hand Destruction]]".<ref name=" | + | * "[[Hand Destruction]]" cannot be activated if either play has 1 or less cards in their hand and/or remaining in their [[Deck]]. If you have "[[Hand Destruction]]" and 1 other card in your hand, you cannot activate "[[Hand Destruction]]".<ref name="Indiv-HanDes">[http://www.yu-judges.com/cat350_p2.htm#8 Yu-Judges]: Individual Card Rulings for "Hand Destruction"</ref> |
− | * If either player has 1 or less cards in their hand when "[[Hand Destruction]]" resolves, its effect disappears. If either player has 1 or less cards remaining in their Deck, they lose the [[Duel]] when they are unable to draw a card.<ref name=" | + | * If either player has 1 or less cards in their hand when "[[Hand Destruction]]" resolves, its effect disappears. If either player has 1 or less cards remaining in their Deck, they lose the [[Duel]] when they are unable to draw a card.<ref name="Indiv-HanDes"/> |
− | * "[[Hand Destruction]]" cannot be activated while "[[Protector of the Sanctuary]]" is [[face-up]] on the field.<ref name=" | + | * "[[Hand Destruction]]" cannot be activated while "[[Protector of the Sanctuary]]" is [[face-up]] on the field.<ref name="Indiv-HanDes"/> |
− | * If "[[Macro Cosmos]]" is face-up on the field, "[[Hand Destruction]]" can still be activated. The cards sent from the hand to the [[Graveyard]] are removed from play instead.<ref name=" | + | * If "[[Macro Cosmos]]" is face-up on the field, "[[Hand Destruction]]" can still be activated. The cards sent from the hand to the [[Graveyard]] are removed from play instead.<ref name="Indiv-HanDes"/> |
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==OCG Rulings== | ==OCG Rulings== |
Revision as of 22:31, 12 February 2010
TCG Rulings
- "Hand Destruction" cannot be activated if either play has 1 or less cards in their hand and/or remaining in their Deck. If you have "Hand Destruction" and 1 other card in your hand, you cannot activate "Hand Destruction".[1]
- If either player has 1 or less cards in their hand when "Hand Destruction" resolves, its effect disappears. If either player has 1 or less cards remaining in their Deck, they lose the Duel when they are unable to draw a card.[1]
- "Hand Destruction" cannot be activated while "Protector of the Sanctuary" is face-up on the field.[1]
- If "Macro Cosmos" is face-up on the field, "Hand Destruction" can still be activated. The cards sent from the hand to the Graveyard are removed from play instead.[1]
OCG Rulings
- The effect of a monster like "Sillva, Warlord of Dark World" only activates when it is "discarded to the Graveyard" from the hand by a card effect. The effects of "Hand Destruction" and "Veil of Darkness" "send to the Graveyard" the cards - this is not the same as "discard to the Graveyard". Thus, if a monster like "Sillva, Warlord of Dark World" is sent to the Graveyard by these effects, then you cannot activate its effect.[2]