Difference between revisions of "Card Rulings:Malice Doll of Demise"

From Yugipedia
Jump to: navigation, search
(Created page "Card Rulings:Malice Doll of Demise".)
 
Line 1: Line 1:
 
{{RulingsAZ}}
 
{{RulingsAZ}}
  
* If your opponent takes control of your "[[Malice Doll of Demise]]", and sends it to the [[Graveyard]] by the effect of a [[Continuous Spell Card]], you can still [[activate]] its effect to [[Special Summon]] it during your [[Standby Phase]].
+
* If your opponent takes [[control]] of your "[[Malice Doll of Demise]]", and sends it to the [[Graveyard]] by the effect of a [[Continuous Spell Card]], you can still [[activate]] its effect to [[Special Summon]] it during your [[Standby Phase]].
  
* If "Malice Doll of Demise" is [[Tribute]]d to [[activate]] the effect of "[[Mass Driver]]", then "Malice Doll of Demise's" effect does not activate because the Tribute is treated as a [[cost]], not an effect.
+
* If "[[Malice Doll of Demise]]" is [[Tribute]]d to [[activate]] the effect of "[[Mass Driver]]", then "[[Malice Doll of Demise]]'s" effect does not activate because the [[Tribute]] is treated as a [[cost]], not an effect.
  
* Examples of [[Continuous Spell Card]]s that would send "Malice Doll of Demise" from the [[field]] to the [[Graveyard]] by their effect include "[[Ectoplasmer]]" and "[[Continuous Destruction Punch]]".
+
* Examples of [[Continuous Spell Card]]s that would send "[[Malice Doll of Demise]]" from the [[field]] to the [[Graveyard]] by their effect include "[[Ectoplasmer]]" and "[[Continuous Destruction Punch]]".
  
* You can only [[activate]] the [[Special Summon]]ing effect of "Malice Doll of Demise" during your first [[Standby Phase]] after it was sent to the [[Graveyard]] by the effect of a [[Continuous Spell Card]]. If you miss that, you cannot then activate the Special Summoning effect later on. If there is no [[Monster Card Zone]] at the appropriate time, the effect is [[activate]]d but you cannot Special Summon the "Malice Doll of Demise", so its effect disappears.
+
* You can only [[activate]] the [[Special Summon]]ing effect of "[[Malice Doll of Demise]]" during your first [[Standby Phase]] after it was sent to the [[Graveyard]] by the effect of a [[Continuous Spell Card]]. If you miss that, you cannot then activate the [[Special Summon]]ing effect later on. If there is no [[Monster Card Zone]] at the appropriate time, the effect is [[activate]]d but you cannot [[Special Summon]] the "[[Malice Doll of Demise]]", so its effect disappears.
  
* The effect of "Malice Doll of Demise" [[activate]]s in the [[Graveyard]]. If "[[The End of Anubis]]" is on the [[field]] during the [[Standby Phase]] in which "Malice Doll of Demise" would activate its effect, then the effect is [[negate]]d and "Malice Doll of Demise" is not [[Special Summon]]ed. If "The End of Anubis" leaves play after that, you still cannot activate "Malice Doll of Demise"'s effect because the opportunity has passed.
+
* The effect of "[[Malice Doll of Demise]]" [[activate]]s in the [[Graveyard]]. If "[[The End of Anubis]]" is on the [[field]] during the [[Standby Phase]] in which "[[Malice Doll of Demise]]" would activate its effect, then the effect is [[negate]]d and "[[Malice Doll of Demise]]" is not [[Special Summon]]ed. If "[[The End of Anubis]]" leaves play after that, you still cannot activate "[[Malice Doll of Demise]]"'s effect because the opportunity has passed.
  
 
[[Category:Card Rulings|Malice Doll of Demise]]
 
[[Category:Card Rulings|Malice Doll of Demise]]

Revision as of 18:14, 11 May 2007

Template:RulingsAZ