Difference between revisions of "Card Rulings:Malice Doll of Demise"

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{{Rulings
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|name=Malice Doll of Demise
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* If your opponent takes [[control]] of your "[[Malice Doll of Demise]]", and sends it to the [[Graveyard]] by the effect of a [[Continuous Spell Card]], you can still [[activate]] its effect to [[Special Summon]] it during your [[Standby Phase]].
 
* If your opponent takes [[control]] of your "[[Malice Doll of Demise]]", and sends it to the [[Graveyard]] by the effect of a [[Continuous Spell Card]], you can still [[activate]] its effect to [[Special Summon]] it during your [[Standby Phase]].
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* If "[[Malice Doll of Demise]]" is [[Tribute]]d to [[activate]] the effect of "[[Mass Driver]]", then "[[Malice Doll of Demise]]'s" effect does not activate because the [[Tribute]] is treated as a [[cost]], not an effect.
 
* If "[[Malice Doll of Demise]]" is [[Tribute]]d to [[activate]] the effect of "[[Mass Driver]]", then "[[Malice Doll of Demise]]'s" effect does not activate because the [[Tribute]] is treated as a [[cost]], not an effect.
  
* Examples of [[Continuous Spell Card]]s that would send "[[Malice Doll of Demise]]" from the [[field]] to the [[Graveyard]] by their effect include "[[Ectoplasmer]]" and "[[Continuous Destruction Punch]]".
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* Examples of [[Continuous Spell Cards]] that would send "[[Malice Doll of Demise]]" from the [[field]] to the [[Graveyard]] by their effect include "[[Ectoplasmer]]" and "[[Continuous Destruction Punch]]".
  
* You can only [[activate]] the [[Special Summon]]ing effect of "[[Malice Doll of Demise]]" during your first [[Standby Phase]] after it was sent to the [[Graveyard]] by the effect of a [[Continuous Spell Card]]. If you miss that, you cannot then activate the [[Special Summon]]ing effect later on. If there is no [[Monster Card Zone]] at the appropriate time, the effect is [[activate]]d but you cannot [[Special Summon]] the "[[Malice Doll of Demise]]", so its effect disappears.
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* You can only [[activate]] the [[Special Summon]]ing effect of "[[Malice Doll of Demise]]" during your first [[Standby Phase]] after it was sent to the [[Graveyard]] by the effect of a [[Continuous Spell Cards|Continuous Spell Card]]. If you miss that, you cannot then activate the [[Special Summon]]ing effect later on. If there is no [[Monster Card Zone]] at the appropriate time, the effect is [[activate]]d but you cannot [[Special Summon]] the "[[Malice Doll of Demise]]", so its effect disappears.
  
 
* The effect of "[[Malice Doll of Demise]]" [[activate]]s in the [[Graveyard]]. If "[[The End of Anubis]]" is on the [[field]] during the [[Standby Phase]] in which "[[Malice Doll of Demise]]" would activate its effect, then the effect is [[negate]]d and "[[Malice Doll of Demise]]" is not [[Special Summon]]ed. If "[[The End of Anubis]]" leaves play after that, you still cannot activate "[[Malice Doll of Demise]]"'s effect because the opportunity has passed.
 
* The effect of "[[Malice Doll of Demise]]" [[activate]]s in the [[Graveyard]]. If "[[The End of Anubis]]" is on the [[field]] during the [[Standby Phase]] in which "[[Malice Doll of Demise]]" would activate its effect, then the effect is [[negate]]d and "[[Malice Doll of Demise]]" is not [[Special Summon]]ed. If "[[The End of Anubis]]" leaves play after that, you still cannot activate "[[Malice Doll of Demise]]"'s effect because the opportunity has passed.
 
[[Category:Card Rulings|Malice Doll of Demise]]
 

Revision as of 23:36, 29 June 2007

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