Difference between revisions of "Card Rulings:Malice Doll of Demise"

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* If your opponent takes control of your "[[Malice Doll of Demise]]", and sends it to the [[Graveyard]] by the effect of a [[Continuous Spell Card]], you can still [[activate]] its effect to [[Special Summon]] it during your [[Standby Phase]].
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==Previously Official Rulings==
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{{Previously Official Rulings |UDE's Rulings =
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* If your opponent takes [[control]] of your "[[Malice Doll of Demise]]", and sends it to the [[Graveyard]] by the effect of a [[Continuous Spell Card]], you can still [[activate]] its effect to [[Special Summon]] it during your [[Standby Phase]].
  
* If "Malice Doll of Demise" is [[Tribute]]d to [[activate]] the effect of "[[Mass Driver]]", then "Malice Doll of Demise's" effect does not activate because the Tribute is treated as a [[cost]], not an effect.
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* If "[[Malice Doll of Demise]]" is [[Tribute]]d to [[activate]] the effect of "[[Mass Driver]]", then "[[Malice Doll of Demise]]'s" effect does not activate because the [[Tribute]] is treated as a [[cost]], not an effect.
  
* Examples of [[Continuous Spell Card]]s that would send "Malice Doll of Demise" from the [[field]] to the [[Graveyard]] by their effect include "[[Ectoplasmer]]" and "[[Continuous Destruction Punch]]".
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* Examples of [[Continuous Spell Cards]] that would send "[[Malice Doll of Demise]]" from the [[field]] to the [[Graveyard]] by their effect include "[[Ectoplasmer]]" and "[[Continuous Destruction Punch]]".
  
* You can only [[activate]] the [[Special Summon]]ing effect of "Malice Doll of Demise" during your first [[Standby Phase]] after it was sent to the [[Graveyard]] by the effect of a [[Continuous Spell Card]]. If you miss that, you cannot then activate the Special Summoning effect later on. If there is no [[Monster Card Zone]] at the appropriate time, the effect is [[activate]]d but you cannot Special Summon the "Malice Doll of Demise", so its effect disappears.
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* You can only [[activate]] the [[Special Summon]]ing effect of "[[Malice Doll of Demise]]" during your first [[Standby Phase]] after it was sent to the [[Graveyard]] by the effect of a [[Continuous Spell Card]]. If you miss that, you cannot then activate the [[Special Summon]]ing effect later on. If there is no [[Monster Card Zone]] at the appropriate time, the effect is [[activate]]d but you cannot [[Special Summon]] the "[[Malice Doll of Demise]]", so its effect disappears.
  
* The effect of "Malice Doll of Demise" [[activate]]s in the [[Graveyard]]. If "[[The End of Anubis]]" is on the [[field]] during the [[Standby Phase]] in which "Malice Doll of Demise" would activate its effect, then the effect is [[negate]]d and "Malice Doll of Demise" is not [[Special Summon]]ed. If "The End of Anubis" leaves play after that, you still cannot activate "Malice Doll of Demise"'s effect because the opportunity has passed.
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* The effect of "[[Malice Doll of Demise]]" [[activate]]s in the [[Graveyard]]. If "[[The End of Anubis]]" is on the [[field]] during the [[Standby Phase]] in which "[[Malice Doll of Demise]]" would activate its effect, then the effect is [[negate]]d and "[[Malice Doll of Demise]]" is not [[Special Summon]]ed. If "[[The End of Anubis]]" leaves play after that, you still cannot activate "[[Malice Doll of Demise]]"'s effect because the opportunity has passed.
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[[Category:Card Rulings|Malice Doll of Demise]]
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==References==
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<references/>

Latest revision as of 05:41, 26 January 2012

Previously Official Rulings


References

  1. Konami Judge Program Forum: Individual Email Rulings VS Individual Card Rulings
  2. UDE FAQ: Individual Card Rulings [A-C]
  3. UDE FAQ: Individual Card Rulings [D-E]
  4. UDE FAQ: Individual Card Rulings [F-H]
  5. UDE FAQ: Individual Card Rulings [I-K]
  6. UDE FAQ: Individual Card Rulings [L-O]
  7. UDE FAQ: Individual Card Rulings [P-R]
  8. UDE FAQ: Individual Card Rulings [S-T]
  9. UDE FAQ: Individual Card Rulings [U-Z]
  10. UDE FAQ: SPECIFIC CARDS RULINGS