Difference between revisions of "Card Rulings:Malice Doll of Demise"

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{{Rulings
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{{Navigation}}
|name=Malice Doll of Demise
 
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==Previously Official Rulings==
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{{Previously Official Rulings |UDE's Rulings =
 
* If your opponent takes [[control]] of your "[[Malice Doll of Demise]]", and sends it to the [[Graveyard]] by the effect of a [[Continuous Spell Card]], you can still [[activate]] its effect to [[Special Summon]] it during your [[Standby Phase]].
 
* If your opponent takes [[control]] of your "[[Malice Doll of Demise]]", and sends it to the [[Graveyard]] by the effect of a [[Continuous Spell Card]], you can still [[activate]] its effect to [[Special Summon]] it during your [[Standby Phase]].
  
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* Examples of [[Continuous Spell Cards]] that would send "[[Malice Doll of Demise]]" from the [[field]] to the [[Graveyard]] by their effect include "[[Ectoplasmer]]" and "[[Continuous Destruction Punch]]".
 
* Examples of [[Continuous Spell Cards]] that would send "[[Malice Doll of Demise]]" from the [[field]] to the [[Graveyard]] by their effect include "[[Ectoplasmer]]" and "[[Continuous Destruction Punch]]".
  
* You can only [[activate]] the [[Special Summon]]ing effect of "[[Malice Doll of Demise]]" during your first [[Standby Phase]] after it was sent to the [[Graveyard]] by the effect of a [[Continuous Spell Cards|Continuous Spell Card]]. If you miss that, you cannot then activate the [[Special Summon]]ing effect later on. If there is no [[Monster Card Zone]] at the appropriate time, the effect is [[activate]]d but you cannot [[Special Summon]] the "[[Malice Doll of Demise]]", so its effect disappears.
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* You can only [[activate]] the [[Special Summon]]ing effect of "[[Malice Doll of Demise]]" during your first [[Standby Phase]] after it was sent to the [[Graveyard]] by the effect of a [[Continuous Spell Card]]. If you miss that, you cannot then activate the [[Special Summon]]ing effect later on. If there is no [[Monster Card Zone]] at the appropriate time, the effect is [[activate]]d but you cannot [[Special Summon]] the "[[Malice Doll of Demise]]", so its effect disappears.
  
 
* The effect of "[[Malice Doll of Demise]]" [[activate]]s in the [[Graveyard]]. If "[[The End of Anubis]]" is on the [[field]] during the [[Standby Phase]] in which "[[Malice Doll of Demise]]" would activate its effect, then the effect is [[negate]]d and "[[Malice Doll of Demise]]" is not [[Special Summon]]ed. If "[[The End of Anubis]]" leaves play after that, you still cannot activate "[[Malice Doll of Demise]]"'s effect because the opportunity has passed.
 
* The effect of "[[Malice Doll of Demise]]" [[activate]]s in the [[Graveyard]]. If "[[The End of Anubis]]" is on the [[field]] during the [[Standby Phase]] in which "[[Malice Doll of Demise]]" would activate its effect, then the effect is [[negate]]d and "[[Malice Doll of Demise]]" is not [[Special Summon]]ed. If "[[The End of Anubis]]" leaves play after that, you still cannot activate "[[Malice Doll of Demise]]"'s effect because the opportunity has passed.
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==Japanese Rulings==
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==References==
* If you didn't choose to activate the second effect during your next standby phase, you cannot activate it anymore while it is still in Graveyard.
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<references/>
 
 
* If this card is destroy in your Standby Phase, you must WAIT until you next SB phase.
 
 
 
* [Killer Doll] v. [Dangerous Machine Type-6] (VB6) - You can special summon this card to the field even if this card is destroy by the effect of your OWN [Dangerous Machine Type-6].
 

Latest revision as of 05:41, 26 January 2012

Previously Official Rulings


References

  1. Konami Judge Program Forum: Individual Email Rulings VS Individual Card Rulings
  2. UDE FAQ: Individual Card Rulings [A-C]
  3. UDE FAQ: Individual Card Rulings [D-E]
  4. UDE FAQ: Individual Card Rulings [F-H]
  5. UDE FAQ: Individual Card Rulings [I-K]
  6. UDE FAQ: Individual Card Rulings [L-O]
  7. UDE FAQ: Individual Card Rulings [P-R]
  8. UDE FAQ: Individual Card Rulings [S-T]
  9. UDE FAQ: Individual Card Rulings [U-Z]
  10. UDE FAQ: SPECIFIC CARDS RULINGS