Difference between revisions of "Card Tips:Allure of Darkness"

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* This makes a great combo with cards like [[Return from the Different Dimension]].
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* Use this card in an [[Infernity]] deck to put more [[Infernity]] monsters into your hand or to make your hand count zero for [[Infernity]] monsters' effects.
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*You can use [[Escape from the Dark Dimension]], [[D.D.R. - Different Dimension Reincarnation]], [[Return from the Different Dimension]] or (in Traditional format) [[Dimension Fusion]] to get back the [[removed from play]] monster. This card works well expecially with high [[Level]] [[Monster]]s such as [[Dark Magician of Chaos]].
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*You can remove [[D.D. Scout Plane]] from your hand with Allure's effect to draw 2 cards and get a [[monster]] on the [[field]] during the [[End Phase]].
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*In case you don't have a dark monster in your hand, use [[Big Eye]]'s effect to secure your chance of drawing a dark type monster.
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*You can use this card in a zombie deck with [[Shutendoji]]. You can remove a zombie from play for the effect and then return it to the top of your deck.
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*This card is good for removal [[Mill]]ing as it can be used with [[Necroface]] to remove 5 cards from both players' decks, as well as you get to draw 2 cards.

Revision as of 16:55, 14 November 2009

  • Use this card in an Infernity deck to put more Infernity monsters into your hand or to make your hand count zero for Infernity monsters' effects.
  • In case you don't have a dark monster in your hand, use Big Eye's effect to secure your chance of drawing a dark type monster.
  • You can use this card in a zombie deck with Shutendoji. You can remove a zombie from play for the effect and then return it to the top of your deck.
  • This card is good for removal Milling as it can be used with Necroface to remove 5 cards from both players' decks, as well as you get to draw 2 cards.