Difference between revisions of "Card Tips:Command Knight"
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− | * This card can be [[Searcher|searched]] by "[[Reinforcement of the Army]]", "[["Infernoble Arms - Durendal"]]", "[[Isolde, Two Tales of the Noble Knights]]", any "[[Igknight]]" monster (except "[[Igknight Champion|Champion]]" and "[[Igknight Lancer|Lancer]]"), "[[Infernoble Knight - Roland]]", "[[Red Sparrow Summoner]]", "[[Dragodies, the Empowered Warrior]]", "[[Gemini Ablation]]", "[[Infernoble Knight Captain Roland]]", "[[Horn of Olifant]]", "[[Arcana Extra Joker]]", "[[Wake Up Your Elemental HERO]]", "[[Iron Knight]]", "[[Field-Commander Rahz]]", "[[Freed the Matchless General]]", "[[UFO Turtle]]", "[[Summoner Monk]]", "[[Primathmech Alembertian]]", "[[Battle Royal Mode - Joining]]", "[[Vampire Dragon]]", "[[Resonator Engine]]", "[[Soul Rope]]", "[[Rescue Ferret]]", "[[Umbramirage the Elemental Lord]]", "[[Sangan]]", and other [[List of generic searchers#Monsters|generic searchers]]. | + | * This card can be [[Searcher|searched]] by "[[Reinforcement of the Army]]", "[["Infernoble Arms - Durendal"]]", "[[Battlin' Boxer King Dempsey]]", <!--"[[Isolde, Two Tales of the Noble Knights]]", -->any "[[Igknight]]" monster (except "[[Igknight Champion|Champion]]" and "[[Igknight Lancer|Lancer]]"), "[[Infernoble Knight - Roland]]", "[[Red Sparrow Summoner]]", "[[Double Dai]]", "[[Dragodies, the Empowered Warrior]]", "[[Gemini Ablation]]", "[[Infernoble Knight Captain Roland]]", "[[Horn of Olifant]]", "[[Arcana Extra Joker]]", "[[Wake Up Your Elemental HERO]]", "[[Iron Knight]]", "[[Field-Commander Rahz]]", "[[Freed the Matchless General]]", "[[UFO Turtle]]", "[[Summoner Monk]]", "[[Primathmech Alembertian]]", "[[Battle Royal Mode - Joining]]", "[[Vampire Dragon]]", "[[Resonator Engine]]", "[[Soul Rope]]", "[[Rescue Ferret]]", "[[Umbramirage the Elemental Lord]]", "[[Sangan]]", and other [[List of generic searchers#Monsters|generic searchers]]. |
* If your field is empty, "Command Knight" should be put in defense mode since her 1900 DEF are superior to the 1600 ATK points she would have on the offense. | * If your field is empty, "Command Knight" should be put in defense mode since her 1900 DEF are superior to the 1600 ATK points she would have on the offense. |
Latest revision as of 01:08, 23 April 2024
- This card can be searched by "Reinforcement of the Army", ""Infernoble Arms - Durendal"", "Battlin' Boxer King Dempsey", any "Igknight" monster (except "Champion" and "Lancer"), "Infernoble Knight - Roland", "Red Sparrow Summoner", "Double Dai", "Dragodies, the Empowered Warrior", "Gemini Ablation", "Infernoble Knight Captain Roland", "Horn of Olifant", "Arcana Extra Joker", "Wake Up Your Elemental HERO", "Iron Knight", "Field-Commander Rahz", "Freed the Matchless General", "UFO Turtle", "Summoner Monk", "Primathmech Alembertian", "Battle Royal Mode - Joining", "Vampire Dragon", "Resonator Engine", "Soul Rope", "Rescue Ferret", "Umbramirage the Elemental Lord", "Sangan", and other generic searchers.
- If your field is empty, "Command Knight" should be put in defense mode since her 1900 DEF are superior to the 1600 ATK points she would have on the offense.
- If there are multiple "Command Knights" on your field at the same time, none of them can be attacked, and they provide each other with additional ATK.
- A variety of "Molten Destruction"/"Sogen", "The A. Forces" and "United We Stand" with multiple "Command Knights" on the field will provide your monsters with ridiculous amounts of ATK points.
- Set a "UFO Turtle" while there is a face-up "Command Knight" on your field. If your opponent destroys it, Summon a second "Command Knight" for a lock and two 2000 ATK monsters.
- Alternatively, when your opponent destroys another of your monsters while "Command Knight" is face-up on the field, activate "Soul Rope" to Special Summon another "Command Knight", creating a lock.
- Play this card in an "Elemental HERO" Deck to seriously boost your offensive capabilities.
- "Command Knight" is also superb with "Ultimate Baseball Kid". Not only will it boost the ATK of "UBK" by 1,000 points, it will supply an extra 400 since "UBK" is a Warrior-Type. Three "Command Knights" and one "UBK" will yield three monsters with 2,400 ATK and an "UBK" with 4,700 ATK.
- "Command Knight" also works nicely in "Amazoness", "HERO", "Heroic" and "Six Samurai" Decks.
Traditional Format[edit]
- This card can be searched by "Last Will".