Difference between revisions of "Card Tips:Command Knight"

From Yugipedia
Jump to: navigation, search
(Restoring varnish cache from 2022-05-04 15:13:00+00:00)
 
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
 
{{Navigation}}
 
{{Navigation}}
  
* This card can be [[Searcher|searched]] by "[[Reinforcement of the Army]]", "[["Infernoble Arms - Durendal"]]", "[[Isolde, Two Tales of the Noble Knights]]", any "[[Igknight]]" monster (except "[[Igknight Champion|Champion]]" and "[[Igknight Lancer|Lancer]]"), "[[Infernoble Knight - Roland]]", "[[Red Sparrow Summoner]]", "[[Dragodies, the Empowered Warrior]]", "[[Gemini Ablation]]", "[[Infernoble Knight Captain Roland]]", "[[Horn of Olifant]]", "[[Arcana Extra Joker]]", "[[Wake Up Your Elemental HERO]]", "[[Iron Knight]]", "[[Field-Commander Rahz]]", "[[Freed the Matchless General]]", "[[UFO Turtle]]", "[[Summoner Monk]]", "[[Primathmech Alembertian]]", "[[Battle Royal Mode - Joining]]", "[[Vampire Dragon]]", "[[Resonator Engine]]", "[[Soul Rope]]", "[[Rescue Ferret]]", "[[Umbramirage the Elemental Lord]]", "[[Sangan]]", and other [[List of generic searchers#Monsters|generic searchers]].
+
* This card can be [[Searcher|searched]] by "[[Reinforcement of the Army]]", "[["Infernoble Arms - Durendal"]]", "[[Battlin' Boxer King Dempsey]]", <!--"[[Isolde, Two Tales of the Noble Knights]]", -->any "[[Igknight]]" monster (except "[[Igknight Champion|Champion]]" and "[[Igknight Lancer|Lancer]]"), "[[Infernoble Knight - Roland]]", "[[Red Sparrow Summoner]]", "[[Double Dai]]", "[[Dragodies, the Empowered Warrior]]", "[[Gemini Ablation]]", "[[Infernoble Knight Captain Roland]]", "[[Horn of Olifant]]", "[[Arcana Extra Joker]]", "[[Wake Up Your Elemental HERO]]", "[[Iron Knight]]", "[[Field-Commander Rahz]]", "[[Freed the Matchless General]]", "[[UFO Turtle]]", "[[Summoner Monk]]", "[[Primathmech Alembertian]]", "[[Battle Royal Mode - Joining]]", "[[Vampire Dragon]]", "[[Resonator Engine]]", "[[Soul Rope]]", "[[Rescue Ferret]]", "[[Umbramirage the Elemental Lord]]", "[[Sangan]]", and other [[List of generic searchers#Monsters|generic searchers]].
  
 
* If your field is empty, "Command Knight" should be put in defense mode since her 1900 DEF are superior to the 1600 ATK points she would have on the offense.
 
* If your field is empty, "Command Knight" should be put in defense mode since her 1900 DEF are superior to the 1600 ATK points she would have on the offense.

Latest revision as of 01:08, 23 April 2024

  • If your field is empty, "Command Knight" should be put in defense mode since her 1900 DEF are superior to the 1600 ATK points she would have on the offense.
  • If there are multiple "Command Knights" on your field at the same time, none of them can be attacked, and they provide each other with additional ATK.
  • Set a "UFO Turtle" while there is a face-up "Command Knight" on your field. If your opponent destroys it, Summon a second "Command Knight" for a lock and two 2000 ATK monsters.
  • Alternatively, when your opponent destroys another of your monsters while "Command Knight" is face-up on the field, activate "Soul Rope" to Special Summon another "Command Knight", creating a lock.
  • Play this card in an "Elemental HERO" Deck to seriously boost your offensive capabilities.
  • "Command Knight" is also superb with "Ultimate Baseball Kid". Not only will it boost the ATK of "UBK" by 1,000 points, it will supply an extra 400 since "UBK" is a Warrior-Type. Three "Command Knights" and one "UBK" will yield three monsters with 2,400 ATK and an "UBK" with 4,700 ATK.

Traditional Format[edit]