Difference between revisions of "Card Tips:D.D. Scout Plane"

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* If you remove "[[D.D. Scout Plane]]" from play out of your graveyard to Summon "[[Black Luster Soldier - Envoy of the Beginning]]" or "[[Chaos Emperor Dragon - Envoy of the End]]" or "[[Chaos Sorcerer]]", it will return to the field in the End Phase.
 
* If you remove "[[D.D. Scout Plane]]" from play out of your graveyard to Summon "[[Black Luster Soldier - Envoy of the Beginning]]" or "[[Chaos Emperor Dragon - Envoy of the End]]" or "[[Chaos Sorcerer]]", it will return to the field in the End Phase.
 
*though not incredibly useful now you can remove it from play with One-Hundred Eyes Dragon during any of your turns to summon this monster in the end phase.
 
  
 
* If you remove from play "[[D.D. Scout Plane]]" to Special Summon and use the effect of "[[Chaos Emperor Dragon - Envoy of the End]]" to destroy all cards on the field, "[[D.D. Scout Plane]]" will still return to your side of the field in the End Phase, thus giving you field advantage.
 
* If you remove from play "[[D.D. Scout Plane]]" to Special Summon and use the effect of "[[Chaos Emperor Dragon - Envoy of the End]]" to destroy all cards on the field, "[[D.D. Scout Plane]]" will still return to your side of the field in the End Phase, thus giving you field advantage.
  
* If you use "[[Soul Release]]" to remove from play "[[D.D. Scout Plane]]" it will return to the field in the End Phase.
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* If you use "[[Soul Release]]" to remove from play "[[D.D. Scout Plane]]" so that it will return to the field in the End Phase.
  
* You can remove from play [[D.D. Scout Plane]] to Summon monsters like [[Rainbow Dark Dragon]], [[Dark Nephthys]] or use [[The Dark Creator]]s effect and Special Summon this card until your End Phase.
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* You can remove from play "[[D.D. Scout Plane]]" to Summon monsters like "[[Rainbow Dark Dragon]]", "[[Dark Nephthys]]" or use "[[The Dark Creator]]s" effect and Special Summon this card until your End Phase.
  
 
* "[[D.D. Scout Plane]]" works well with "[[Inferno Tempest]]" in a humorous, if not playable, setup. This could potentially give you a huge advantage if you are then able to remove their remaining monsters from the field.
 
* "[[D.D. Scout Plane]]" works well with "[[Inferno Tempest]]" in a humorous, if not playable, setup. This could potentially give you a huge advantage if you are then able to remove their remaining monsters from the field.
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* This card works extremely well with [[Allure of Darkness]]. By activating [[Allure of Darkness]] and removing [[D.D. Scout Plane]] for its requirement, you will gain 2 new cards and a monster at the [[End Phase]] of your turn.
 
* This card works extremely well with [[Allure of Darkness]]. By activating [[Allure of Darkness]] and removing [[D.D. Scout Plane]] for its requirement, you will gain 2 new cards and a monster at the [[End Phase]] of your turn.
  
* This card works well with [[Dark Armed Dragon]]. Having three in your grave, you can Special Summon Dark Armed Dragon, use his effect that removes D.D. Scout Plane from play, then summon all of them to the field.
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* This card works well with "[[Dark Armed Dragon]]". Having three in your grave, you can Special Summon "Dark Armed Dragon", use his effect that removes "D.D. Scout Plane" from play, then summon all of them to the field.

Revision as of 19:15, 13 April 2011

  • Unlike "D.D. Survivor", this card does not need to be face-up on the field to be revived, making it slightly more versatile.
  • "D.D. Scout Plane" works well with "Inferno Tempest" in a humorous, if not playable, setup. This could potentially give you a huge advantage if you are then able to remove their remaining monsters from the field.
  • Select this card for the effect of Gold Sarcophagus so you can summon it during your End Phase.
  • This card works well with "Dark Armed Dragon". Having three in your grave, you can Special Summon "Dark Armed Dragon", use his effect that removes "D.D. Scout Plane" from play, then summon all of them to the field.