Difference between revisions of "Card Tips:Guard Penalty"

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(Using 3 cards to draw just 1 card is such a waste.Simply activate Swords of Concealing Light,switch the monster to defense position and then you draw a card.)
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* Cards which can be used to meet "[[Guard Penalty|Guard Penalty's]] requirement include, the "[[Morphtronics]]", "[[Submarineroid]]", "[[Little-Winguard]]", "[[Des Lacooda]]", "[[Spear Dragon]]", "[[Desert Sunlight]]", and "[[Goblin Attack Force]]".
 
* Cards which can be used to meet "[[Guard Penalty|Guard Penalty's]] requirement include, the "[[Morphtronics]]", "[[Submarineroid]]", "[[Little-Winguard]]", "[[Des Lacooda]]", "[[Spear Dragon]]", "[[Desert Sunlight]]", and "[[Goblin Attack Force]]".
 
► Activate with "[[Swords of Concealing Light]]" together with "[[Swords of Revealing Light]]" and "[[Giant Trunade]]" for faster and better result.
 

Revision as of 17:02, 6 July 2009

  • Since "Guard Penalty" can only replace itself, it merely serves as Deck filler, making the player get through their Deck quicker. Chaining it to cards like "Mystical Space Typhoon" can result in the opponent losing a card at no loss to the player. However "Jar of Greed" is much less situational and can be used to the same effect.