Difference between revisions of "Card Tips:Guard Penalty"

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(listed the cons of using Jar of Greed as opposed to Guard Penalty)
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* Since "Guard Penalty" can only replace itself, it merely serves as Deck filler, making the player get through their Deck quicker. [[Chain]]ing it to cards like "[[Mystical Space Typhoon]]" can result in the opponent losing a card at no loss to the player. However "[[Jar of Greed]]" is much less situational and can be used to the same effect.
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* Since "Guard Penalty" can only replace itself, it merely serves as Deck filler, making the player get through their Deck quicker. [[Chain]]ing it to cards like "[[Mystical Space Typhoon]]" can result in the opponent losing a card at no loss to the player. However "[[Jar of Greed]]" is much less situational and can be used to the same effect, although as a trap, it is a slower and more vulnerable alternative.
  
 
* Cards which can be used to meet "Guard Penalty's requirement include, the "[[Morphtronic]]s", "[[Black Stego]]",[[Submarineroid]]", "[[Little-Winguard]]", "[[Des Lacooda]]", "[[Spear Dragon]]", "[[Desert Sunlight]]" and "[[Goblin Attack Force]]".
 
* Cards which can be used to meet "Guard Penalty's requirement include, the "[[Morphtronic]]s", "[[Black Stego]]",[[Submarineroid]]", "[[Little-Winguard]]", "[[Des Lacooda]]", "[[Spear Dragon]]", "[[Desert Sunlight]]" and "[[Goblin Attack Force]]".

Revision as of 03:41, 16 January 2018

  • Since "Guard Penalty" can only replace itself, it merely serves as Deck filler, making the player get through their Deck quicker. Chaining it to cards like "Mystical Space Typhoon" can result in the opponent losing a card at no loss to the player. However "Jar of Greed" is much less situational and can be used to the same effect, although as a trap, it is a slower and more vulnerable alternative.
  • You can select one of your own monsters, switch it to defense position and then draw 1 card.
  • You can use this card with "Karakuri" monsters.