Difference between revisions of "Card Tips:Heroic Challenger - Spartan"

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* This card can be [[Searcher|searched]] by "[[Resonator Engine]]", "[[Vampire Dragon]]", "[[Field-Commander Rahz]]", "[[Freed the Matchless General]]", "[[M-X-Saber Invoker]]", "[[Summoner Monk]]", "[[Reinforcement of the Army]]" and "[[Soul Rope]]".
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* This card can be [[Searcher|searched]] by "[[Resonator Engine]]", "[[Vampire Dragon]]", "[[Field-Commander Rahz]]", "[[Freed the Matchless General]]", "[[M-X-Saber Invoker]]", "[[Summoner Monk]]", "[[Reinforcement of the Army]]", "[[Soul Rope]]" and "[[Heroic Challenger - Clasp Sword]]".
  
 
* By [[control]]ling two "[[Heroic Challenger - Spartan]]" on the field, when your opponent attacks one, they both can use their effects to boost themselves by 1600 Attack points per attack. This means the opponent needs to either destroy them by card effect, or by a monster with more than 3200 attack points.
 
* By [[control]]ling two "[[Heroic Challenger - Spartan]]" on the field, when your opponent attacks one, they both can use their effects to boost themselves by 1600 Attack points per attack. This means the opponent needs to either destroy them by card effect, or by a monster with more than 3200 attack points.

Revision as of 03:30, 21 June 2013

  • By controlling two "Heroic Challenger - Spartan" on the field, when your opponent attacks one, they both can use their effects to boost themselves by 1600 Attack points per attack. This means the opponent needs to either destroy them by card effect, or by a monster with more than 3200 attack points.

Traditional Format