Changes

Jump to: navigation, search

Machina

10,763 bytes added, 7 months ago
Playstyle
{{NavigationInfobox archseries| cut_from_names = true| image = Machinas.jpg| caption = [[Kirk Dixon]] with "[[Machina Soldier]]", "[[Machina Defender]]" and "[[Machina Sniper]]".| ja_name = マシンナーズ| romaji = Mashinnāzu| trans = Machiners| en_manga = Machine| sc_name = 机甲部队| sc_pinyin = Jījiǎ Bùduì| fr_name = Méchabot| fr_trans = Mechabot| de_name = Maschinenwesen| de_trans = Mechanic Being| it_name = Mek| ko_name = 머시너즈| ko_romanized = Meosineojeu| ko_trans = Machiners| pt_name = Autômata(o)| es_name = Maquinaria| es_trans = Machinery| sets =* [[The New Challengers]]* [[Rise of the Duelist]]* [[Blazing Vortex]]* [[Burst of Destiny]]| tcg =* [[Machina Mayhem Structure Deck]]* [[Premium Collection Tin]]* [[Battle Pack: Epic Dawn]]* [[Legendary Collection 3: Yugi's World Mega Pack]]* [[Cyber Dragon Revolution Structure Deck]]* [[The New Challengers: Super Edition]]* [[Astral Pack Six]]* [[Legendary Dragon Decks]]* [[Structure Deck: Mechanized Madness]]* [[Eternity Code]]* [[Legendary Duelists: Season 1]]* [[2021 Tin of Ancient Battles]]| ocg =* [[Premium Pack 9]]* [[Structure Deck: Machiners Command]]* [[Premium Pack 13]]* [[Structure Deck R: Machiners Command]]* [[V Jump April 2020 promotional card]]* [[Premium Pack 2021]]* [[Burst of Destiny +1 Bonus Pack]]| korea =* [[Premium Pack Vol.2]]* [[Premium Pack Vol.6]]* [[Premium Pack Vol.15]]| sc_sets =* [[Theme Pack: War of Infinite Machine]]| anime = [[Yu-Gi-Oh! 5D's]]| manga =* [[Yu-Gi-Oh! R]]* [[Yu-Gi-Oh! 5D's (manga)|Yu-Gi-Oh! 5D's]]* [[Yu-Gi-Oh! D Team ZEXAL]]}}"'''Machina'''", known as "'''Machiners'''" (マシンナーズ ''Mashinnāzu'') in the ''[[OCG]]'' and some video games, and as "'''Machine'''" in the English manga, is an [[archetype]] of [[EARTH]] and [[DARK]] [[Machine]] [[Monster Card|monsters]] which debuted in the ''OCG'' in ''[[Premium Pack 9]]''. "Machina" monsters were used by [[Kirk Dixon]] in the ''[[Yu-Gi-Oh! R]]'' manga, [[Blister]] in the ''[[Yu-Gi-Oh! 5D's]]'' anime, and [[Bolt Tanner (manga)|Bolt Tanner]] in the ''[[Yu-Gi-Oh! 5D's (manga)|Yu-Gi-Oh! 5D's]]'' manga.Jerome McHale explained in a [http://www.pojo.biz/board/showpost.php?p=15840093&postcount=67 post on Pojo] that the archetype's name was localized in the ''[[TCG]]'' name to "Machina" from "Machiners" because the former name "clearly demonstrates that these are Machine monsters, not other [[Type]]s of monsters that do work on machines".==Lore=={{main|The Valuable Book EX card storylines#No. 09: Machina}}==Members==The "Machina" monsters can be divided into four groups of monsters based on their order of release. Each group of monsters share similar traits and effects, and some later members are [[counterpart]]s of earlier ones.{| class="wikitable" style="text-align:center"! colspan="2" | Machina! rowspan="2" | Year of release (''[[OCG]]'')|-! Component! Combination|-| [[Machina Soldier|Soldier]]| rowspan="3" | [[Machina Force|Force]]| rowspan="3" | ''[[Premium Pack 9]]''<br/>(2005)|-| [[Machina Sniper|Sniper]]|-| [[Machina Defender|Defender]]|-| [[Machina Fortress|Fortress]]| rowspan="4" | [[Machina Megaform|Megaform]]| rowspan="4" | ''[[Structure Deck: Machiners Command]]''<br/>''[[The New Challengers]]''<br/>(2010-2014)|-| [[Machina Gearframe|Gearframe]]|-| [[Machina Peacekeeper|Peacekeeper]]|-| [[Machina Cannon|Cannon]]|-| [[Machina Citadel|Citadel]]| rowspan="4" | None| rowspan="4" | ''[[Structure Deck R: Machiners Command]]''<br/>''[[V Jump April 2020 promotional card]]''<br/>(2020)|-| [[Machina Air Raider|Air Raider]]|-| [[Machina Irradiator|Irradiator]]|-| [[Machina Metalcruncher|Metalcruncher]]|-| [[Machina Possesstorage|Possesstorage]]| rowspan="3" | [[Machina Ruinforce|Ruinforce]]| rowspan="3" | ''[[Structure Deck R: Machiners Command]]''<br/>''[[Rise of the Duelist]]''<br/>''[[Blazing Vortex]]''<br/>''[[Burst of Destiny]]''<br/>(2020-2021)|-| [[Machina Unclaspare|Unclaspare]]|-| [[Machina Resavenger|Resavenger]]|}==Playstyle==The archetype can be split into two type of monsters :* Higher Level Machina that either have an effect to discard another Machina/Machine to the GY such as "[[Machina Air Raider]]", "[[Machina Irradiator]]", "[[Machina Cannon]]" and "[[Machina Fortress]]" or want to be discarded to the graveyard due to their graveyard effect such as "[[Machina Ruinforce]]", "[[Machina Megaform]]" and "[[Machina Citadel]]". These Machina effect varies between removal and negate effect of "[[Machina Fortress]]", "[[Machina Citadel]]" and "[[Machina Ruinforce]]" to replacing current Machina such as "[[Machina Air Raider]]" and "[[Machina Irradiator]]" and "[[Machina Megaform]]".* Lower level Machina that help protect, mil, search and swarm the higher level Machina.The only exception to this rule is "[[Machina Metalcruncher]]" which is a hybrid between these two types being able to be normal summon to search out other Machina and being good discard so it could be bring back with higher ATK with it's effect.
: ''For a list The original "Machina" playstyle was focused on [[Special Summon]]ing "[[Machina Force]]" with the effect of searchable cards"[[Commander Covington]]"; this playstyle had become obsolete with later "Machina" support and boss monsters, which are far more effective and poorly synergize with this original playstyle. see Some "Machina" monsters are also [[Last Will: Searchable CardsUnion monster]]s, but these effects only play a minimal role in the current "Machina" playstyle.''
* Use this card Generally, [[EARTH]] "Machina" monsters are high-[[Level]] monsters with two common effect patterns: Special Summoning themselves by [[discard]]ing [[Machine]] monsters, and [[destroy]]ing the player's Machine monsters (or [[trigger]] their effects in a response to their destruction) for advantage. The two main "Machina" boss monsters with [[field]]-holding powers are "[[Machina Fortress]]" and "[[MonarchMachina Citadel]]" , whose effects reflect these two patterns: "Fortress" can be Special Summoned from the [[hand]] or [[GY]] by discarding Machine monster(s) whose total Levels equal 8 or more, while "Citadel" can be Special Summoned from the GY if an EARTH Machine monster is destroyed, and has a [[Destiny Hero - PlasmaQuick Effect]]" control deckthat destroys the opponent's monsters by destroying one of the player's Machine monster.
*The two key "Machina" consistency monsters are "[[Machina Metalcruncher]]" and "[[Machina Gearframe]]", who can [[search]] out "Machina" monsters when Summoned. "[[Machina Air Raider]]" and "[[Exiled ForceMachina Irradiator]]" works well with this cardare supportive monsters that also require discarding to be Special Summoned, and can destroy the player's monsters to Special Summon "Machina" monsters from the [[Deck]] or GY.
* This card can be used to Special Summon two strong The [[DARK]] "Machina" monsters have more diverse supportive effects. "[[Machina Possesstorage]]" revives "Machina" monsters in one turn: Special Summon the GY, "[[Machina Unclaspare]]"is an extender that also [[Gilasaurusmill]]s a "Machina" monster, Tribute him for and "[[JinzoMachina Resavenger]]" and then use is an [[ATK]] boost [[hand trap]] with self-recovery. The DARK "Last WillMachina" to Special Summon boss monster, "[[Catapult TurtleMachina Ruinforce]]". This way, you will is a 4600 ATK [[beatstick]] that can Special Summon itself from the GY by [[banish]]ing Machine monsters in the GY; it can [[negate all Traps your opponent possesses ]] [[card effect]]s during the [[Battle Phase]], and damage them by Tributing any kind of monstercan Special Summon banished "Machina" monsters when destroyed.
* This card combos well with Their spell and trap varies from searching, protection and recycling. "[[Machina Redeployment]]" help dump higher level Machina into the GY to search more Machina. "[[Machina Overdrive]]" help bring out a Machina right from the deck and serves as recycle, "[[Machina Armored Unit]]" and "[[Treeborn FrogMachina Defense Perimeter]]"both serves as protection and recycling. The "Machina" archetype's overall game plan is a relentless beatdown strategy, constantly dumping and reviving easily Special Summoned high-ATK boss monsters to end the game as quickly as possible. It might be brought While the Deck has little to no protection, it is capable of dodging targeted effect with their self-popping effect and either replace themselves or reviving another "Machina" monster from your the Deck via or graveyard, or blow up the opponent's field with the effect of "Last Will[[Machina Citadel]]". However, the archetype's reliance on discards and destroying the player's monsters gives it a poor grind game. This archetypal weakness is typically mitigated by hybridizing the Deck with another Machine archetype that provides a much stronger grind game, then the two most common ones being the "[[Gadget]]" and "[[Infinitrack]]" archetype.===Recommended cards==={{Decklist|Recommended cards<!--This is not an exact Decklist. Please do not add multiples or staples.-->|effect monsters =* [[Machina Air Raider]]* [[Machina Cannon]]* [[Machina Citadel]]* [[Machina Fortress]]* [[Machina Irradiator‎‎]]* [[Machina Megaform]]* [[Machina Metalcruncher]]* [[Machina Possesstorage]]* [[Machina Resavenger]]* [[Machina Ruinforce]]* [[Machina Soldier]]* [[Machina Unclaspare]]* [[Dark Hole Dragon]]* [[Gold Gadget]]* [[Silver Gadget]]* [[Scrap Recycler]]* [[Super Express Bullet Train]]* [[Infinitrack Anchor Drill]]* [[Therion "King" Regulus]]|union monsters =* [[Machina Gearframe]]|xyz monsters =* [[Divine Arsenal AA-ZEUS - Sky Thunder]]* [[Drill Driver Vespenato]]* [[Gear Gigant X]]* [[Heavy Armored Train Ironwolf]]* [[Number 27: Dreadnought Dreadnoid]]* [[Number 38: Hope Harbinger Dragon Titanic Galaxy]]* [[Number 81: Superdreadnought Rail Cannon Super Dora]]* [[Superdreadnought Rail Cannon Gustav Max]]* [[Superdreadnought Rail Cannon Juggernaut Liebe]]|link monsters =* [[Aussa the Earth Charmer, Immovable]]* [[Dharc the Dark Charmer, Gloomy]]* [[Missus Radiant]]* [[Platinum Gadget]]* [[Scrap Wyvern]] (with [[Scrap Recycler]])* [[Qliphort Genius]]|normal spells =* [[Machina Redeployment]]* [[Dark Hole]]* [[Foolish Burial]]* [[Iron Call]]|continuous spells = * [[Machina Armored Unit]]* [[Machina Defense Perimeter]]* [[Clockwork Night]]* [[Heavy Forward]]* [[Machine Assembly Line]]* [[Supply Squad]]|quick-play spells =* [[Urgent Schedule]]* [[Limiter Removal]]|normal traps =* [[Machina Overdrive]]* [[E.M.R.]]|continuous traps =* [[Crusher Run]]}} ===Machina Gadget==={{main|Machina Gadget}}===Weaknesses===* The archetype relies on its [[GY]] to maximize its limited grind game; if it gets destroyed all monsters [[sent]] to the GY are [[banish]]ed instead, such as by the effect of Tributed"[[Dimensional Fissure]]" or "[[Macro Cosmos]]", the archetype becomes completely incapable of grinding and will return into your next turn easily burn itself out with its discard and self-destruction effects. In addition some Machina monster also need their card to be sent to the [[GY]] to activate their effects which means these card are extra effective against the archetype.* Due to the deck huge reliance on Type and Attribute to help your Tribute Summons proc most of their effect, cards such as "[[Zombie World]]" or "[[Lair of Darkness]]" will shut down half of the archetype.* As a [[Machine]] archetype, specific [[Type]]-counter cards such as "[[System Down]]" or costs"[[Chimeratech Fortress Dragon]]" are very effective against the [[Deck]] as [[Side Deck]] options.{{Archseries navbox}}{{Archseries navbox (anime)}}{{Archseries navbox (manga)}}{{Archseries navbox (D Team)}}{{Archseries navbox (Duel Links)}}[[Category:TCG and OCG archetypes]]

Navigation menu