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Kirk Dixon with "Machina Soldier", "Machina Defender" and "Machina Sniper".
  • マシンナーズ
  • Mashinnāzu (romanized)
  • Machiners (translated)
  • Machine (manga)
Simplified Chinese
  • 机甲部队
  • Jījiǎ Bùduì (pinyin)
  • Méchabot
  • Mechabot (translated)
  • Maschinenwesen
  • Mechanic Being (translated)
  • Mek
  • 머시너즈
  • Meosineojeu (romanized)
  • Machiners (translated)
  • Autômata(o)
  • Maquinaria
  • Machinery (translated)
Simplified Chinese
Anime appearances
Manga appearances

"Machina", known as "Machiners" (マシンナーズ Mashinnāzu) in the OCG and some video games, and as "Machine" in the English manga, is an archetype of EARTH and DARK Machine monsters which debuted in the OCG in Premium Pack 9. "Machina" monsters were used by Kirk Dixon in the Yu-Gi-Oh! R manga, Blister in the Yu-Gi-Oh! 5D's anime, and Bolt Tanner in the Yu-Gi-Oh! 5D's manga.

Jerome McHale explained in a post on Pojo that the archetype's name was localized in the TCG name to "Machina" from "Machiners" because the former name "clearly demonstrates that these are Machine monsters, not other Types of monsters that do work on machines".


The "Machina" monsters can be divided into four groups of monsters based on their order of release. Each group of monsters share similar traits and effects, and some later members are counterparts of earlier ones.

Machina Year of release (OCG)
Component Combination
Soldier Force Premium Pack 9
Fortress Megaform Structure Deck: Machiners Command
The New Challengers
Citadel None Structure Deck R: Machiners Command
V Jump April 2020 promotional card
Air Raider
Possesstorage Ruinforce Structure Deck R: Machiners Command
Rise of the Duelist
Blazing Vortex
Burst of Destiny


The archetype can be split into two type of monsters :

  • Lower level Machina that help protect, mil, search and swarm the higher level Machina.

The only exception to this rule is "Machina Metalcruncher" which is a hybrid between these two types being able to be normal summon to search out other Machina and being good discard so it could be bring back with higher ATK with it's effect.

The original "Machina" playstyle was focused on Special Summoning "Machina Force" with the effect of "Commander Covington"; this playstyle had become obsolete with later "Machina" support and boss monsters, which are far more effective and poorly synergize with this original playstyle. Some "Machina" monsters are also Union monsters, but these effects only play a minimal role in the current "Machina" playstyle.

Generally, EARTH "Machina" monsters are high-Level monsters with two common effect patterns: Special Summoning themselves by discarding Machine monsters, and destroying the player's Machine monsters (or trigger their effects in response to their destruction) for advantage. The two main "Machina" boss monsters with field-holding powers are "Machina Fortress" and "Machina Citadel", whose effects reflect these two patterns: "Fortress" can be Special Summoned from the hand or GY by discarding Machine monster(s) whose total Levels equal 8 or more, while "Citadel" can be Special Summoned from the GY if an EARTH Machine monster is destroyed, and has a Quick Effect that destroys the opponent's monsters by destroying one of the player's Machine monster.

The two key "Machina" consistency monsters are "Machina Metalcruncher" and "Machina Gearframe", who can search out "Machina" monsters when Summoned. "Machina Air Raider" and "Machina Irradiator" are supportive monsters that also require discarding to be Special Summoned, and can destroy the player's monsters to Special Summon "Machina" monsters from the Deck or GY.

The DARK "Machina" monsters have more diverse supportive effects. "Machina Possesstorage" revives "Machina" monsters in the GY, "Machina Unclaspare" is an extender that also mills a "Machina" monster, and "Machina Resavenger" is an ATK boost hand trap with self-recovery. The DARK "Machina" boss monster, "Machina Ruinforce", is a 4600 ATK beatstick that can Special Summon itself from the GY by banishing Machine monsters in the GY; it can negate card effects during the Battle Phase, and can Special Summon banished "Machina" monsters when destroyed.

Their spell and trap varies from searching, protection and recycling. "Machina Redeployment" help dump higher level Machina into the GY to search more Machina. "Machina Overdrive" help bring out a Machina right from the deck and serves as recycle, "Machina Armored Unit" and "Machina Defense Perimeter" both serves as protection and recycling.

The "Machina" archetype's overall game plan is a relentless beatdown strategy, constantly dumping and reviving easily Special Summoned high-ATK boss monsters to end the game as quickly as possible. While the Deck has little to no protection, it is capable of dodging targeted effect with their self-popping effect and either replace themselves or reviving another "Machina" monster from the Deck or graveyard, or blow up the opponent's field with the effect of "Machina Citadel". However, the archetype's reliance on discards and destroying the player's monsters gives it a poor grind game. This archetypal weakness is typically mitigated by hybridizing the Deck with another Machine archetype that provides a much stronger grind game, the two most common ones being the "Gadget" and "Infinitrack" archetype.

Recommended cards[edit]

Machina Gadget[edit]