Difference between revisions of "Card Tips:Light of Intervention"
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* This card is equally as handy with [[Destiny End Dragoon]], as it forces your opponent to have their monsters face-up, allowing you to destroy them and [[Burn|inflict damage]]. | * This card is equally as handy with [[Destiny End Dragoon]], as it forces your opponent to have their monsters face-up, allowing you to destroy them and [[Burn|inflict damage]]. | ||
* This card works well with [[Deformers]] because it let you chose to summon them in face-up Atk or Def and take the worry out of flip effects. | * This card works well with [[Deformers]] because it let you chose to summon them in face-up Atk or Def and take the worry out of flip effects. | ||
+ | * This card can destroy a Deck that relies on monster effects that require being flipped face-up, such as [[Needle Worm]], [[Swarm of Locusts]], or [[Guardian Sphinx]], as they are unable to get face-down in the first place to flip face-up. |
Revision as of 09:07, 13 April 2009
- This card works well with "Dark Cure" along with "Bad Reaction to Simochi" or with "Nurse Reficule the Fallen One".
- This card works well with "Raviel, Lord of Phantasms, because it forces your opponent to normal summon the monsters he would set to create more Phantasm tokens to strengthen Raviel.
- This card is useful for Archetype decks that rely on counters such as Alien or Venom Decks.
- This card is equally as handy with Destiny End Dragoon, as it forces your opponent to have their monsters face-up, allowing you to destroy them and inflict damage.
- This card works well with Deformers because it let you chose to summon them in face-up Atk or Def and take the worry out of flip effects.
- This card can destroy a Deck that relies on monster effects that require being flipped face-up, such as Needle Worm, Swarm of Locusts, or Guardian Sphinx, as they are unable to get face-down in the first place to flip face-up.