Difference between revisions of "Card Tips:Lord of D."

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* By playing [[Lord of D.]] all dragons are protected as long as he's on the field.by equipping [[Lord of D.]] with [[Heart of Clear Water]] then Lord of D. cannot be destroyed and all your dragons will be protected! Only downfall is if [[Heart of Clear Water]] is destroyed or if a magic/trap card destroys one of them. You can use [[Magic Reflector]] on [[Heart of Clear Water]] for more protection.
 
* By playing [[Lord of D.]] all dragons are protected as long as he's on the field.by equipping [[Lord of D.]] with [[Heart of Clear Water]] then Lord of D. cannot be destroyed and all your dragons will be protected! Only downfall is if [[Heart of Clear Water]] is destroyed or if a magic/trap card destroys one of them. You can use [[Magic Reflector]] on [[Heart of Clear Water]] for more protection.
  
* If you play [[Lord of D.]] with [[DNA Surgery]] (or [[DNA Transplant]]) and [[Dragon Capture Jar]], you can stop your oppent from attacking and protect ''ALL'' your monsters(even [[Lord of D.]]) from any magic/trap or effect cards. The problem with this is if [[Dragon Capture Jar]] and/or [[DNA Surgery]] (or [[DNA Transplant]]) is destroyed.
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* If you play [[Lord of D.]] with [[DNA Surgery]] (or [[DNA Transplant]]) and [[Dragon Capture Jar]], you can stop your opponent from attacking and protect ''ALL'' your monsters(even [[Lord of D.]]) from any magic/trap or effect cards. The problem with this is if [[Dragon Capture Jar]] and/or [[DNA Surgery]] (or [[DNA Transplant]]) is destroyed.
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*After using [[The Flute of Summoning Dragon]], you can fuse this card with [[Divine Dragon Ragnarok]]to form [[King Dragun]]. The resulting fusion should still protect your monsters from Spells & Traps.

Revision as of 08:26, 13 April 2008