Difference between revisions of "Card Tips:Mind Crush"

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* "[[Mind Crush]]" works well with cards that allow you to see your opponent's hand, such as "[[Respect Play]]", "[[Trap Dustshoot]]", "[[Spiritual Water Art - Aoi]]", etc. It also works well when you know for a fact that your opponent has a certain card in their hand (due to the effects of "[[Neo-Spacian Grand Mole]]", "[[Reinforcement of the Army]]", "[[Advanced Ritual Art]]" in a Demise deck, etc.)
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* "[[Mind Crush]]" works well with cards that allow you to see your opponent's hand, such as "[[Respect Play]]", "[[Trap Dustshoot]]", "[[Spiritual Water Art - Aoi]]", "[[Mind on Air]]", etc. It also works well when you know for a fact that your opponent has a certain card in their hand (due to the effects of "[[Neo-Spacian Grand Mole]]", "[[Reinforcement of the Army]]", "[[Advanced Ritual Art]]" in a Demise deck, etc.)
  
 
* Use "[[Mind Crush]]" when you know your opponent has more than one card of the same name in their hand. This will give you at least a +1 in card advantage.
 
* Use "[[Mind Crush]]" when you know your opponent has more than one card of the same name in their hand. This will give you at least a +1 in card advantage.

Revision as of 12:35, 9 June 2008

  • Use "Mind Crush" when you know your opponent has more than one card of the same name in their hand. This will give you at least a +1 in card advantage.
  • If used in a Dark World Deck, if you guess incorrectly, you can benefit from a Dark World monster card's effect by discarding it. Use caution with this strategy, as the alternate effect of "Mind Crush" requires you to discard a random card from your hand.