Difference between revisions of "Card Tips:Naturia Barkion"

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* Combine this card with "[[Naturia Beast]]" to almost completely shut down your opponent by restricting their spell and trap options. The only things you need to worry about are [[Counter Trap Cards|Counter Traps]] like "[[Divine Wrath]]" and [[Effect Monsters]], so having cards like "[[Counter Counter]]" and your own "Divine Wrath" will keep this lock out a little longer.
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* Combine this card with "[[Naturia Beast]]" to almost completely shut down your opponent by restricting their spell and trap options. The only things you need to worry about are [[Counter Traps]] like "[[Divine Wrath]]" and [[Effect Monsters]], so having cards like "[[Counter Counter]]" and your own "Divine Wrath" will keep this lock out a little longer.
  
 
* Though it's a risky move, "[[Naturia Sunflower]]" can help this situation. If you can manage it, "[[Destiny Hero - Plasma]]" will also help you.
 
* Though it's a risky move, "[[Naturia Sunflower]]" can help this situation. If you can manage it, "[[Destiny Hero - Plasma]]" will also help you.
  
* You can [[Synchro Summon]] this card easily by using a "[[Rescue Cat]]" to Summon an "[[X-Saber Airbellum]]" and a Level 3 [[EARTH]] [[Beast]] like "[[Des Wombat]]" or XX-Saber Darksoul.
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* You can [[Synchro Summon]] this card easily by using a "[[Rescue Cat]]" to Summon an "[[X-Saber Airbellum]]" and a Level 3 [[EARTH]] [[Beast]] like "[[Des Wombat]]" or "[[XX-Saber Darksoul]]".
  
 
* A fast way to bring this card out is to summon "[[Marauding Captain]]", and use its effect to Special Summon "[[Tune Warrior]]".
 
* A fast way to bring this card out is to summon "[[Marauding Captain]]", and use its effect to Special Summon "[[Tune Warrior]]".

Revision as of 02:46, 8 June 2010