Difference between revisions of "Card Tips:Ojama King"

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m (updating archetype names, genfixes, replaced: OjamasOjamas)
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* Discarding "[[Ojamagic]]" will give you all three of the normal "[[Ojama]]s", allowing you to fuse them much quicker with "[[Polymerization]]".
 
* Discarding "[[Ojamagic]]" will give you all three of the normal "[[Ojama]]s", allowing you to fuse them much quicker with "[[Polymerization]]".
  
*Combine with [[Ground Collapse]] if your opponent has no monsters on the field and they will not be able to summon anything because the total blocked monster card zones of both card effects equal 5.
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* Combine with [[Ground Collapse]] if your opponent has no monsters on the field and they will not be able to summon anything because the total blocked monster card zones of both card effects equal 5.
  
 
* Use [[Debris Dragon]] and [[Limit Reverse]] to instantly summon this card back. While [[Ojama Country]] is active, it's ATK will be at 3000!
 
* Use [[Debris Dragon]] and [[Limit Reverse]] to instantly summon this card back. While [[Ojama Country]] is active, it's ATK will be at 3000!
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* The best way to use Ojama King is to first activate "Ojama Trio", then fuse "Ojama Yellow", "Ojama Green" and "Ojama Black" for Ojama King, then activate "Ojamuscle" to destroy the tokens(Which on a side note will cause a total of 900 points of damage to your opponent.) and finally equip Ojama King with "Fusion Weapon" to have Ojama King's ATK and DEF points at 4500 each!
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        * To keep Ojama King from being destroyed by your opponent's spell cards activate the trap card "Pole Position".

Revision as of 02:32, 18 May 2011

  • Combine with Ground Collapse if your opponent has no monsters on the field and they will not be able to summon anything because the total blocked monster card zones of both card effects equal 5.
  • The best way to use Ojama King is to first activate "Ojama Trio", then fuse "Ojama Yellow", "Ojama Green" and "Ojama Black" for Ojama King, then activate "Ojamuscle" to destroy the tokens(Which on a side note will cause a total of 900 points of damage to your opponent.) and finally equip Ojama King with "Fusion Weapon" to have Ojama King's ATK and DEF points at 4500 each!
       * To keep Ojama King from being destroyed by your opponent's spell cards activate the trap card "Pole Position".