Difference between revisions of "Card Tips:Pyramid of Light"

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* Since "[[Andro Sphinx]]" and "[[Sphinx Teleia]]" are "[[destroy]]ed" as well as [[Removed from Play|removed from play]], the destruction of "[[Pyramid of Light]]" allows for the [[Special Summon]]ing of "[[Theinen the Great Sphinx]]".
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* Since "[[Andro Sphinx]]" and "[[Sphinx Teleia]]" are "[[destroyed]]" as well as [[Removed from Play|removed from play]], the destruction of "[[Pyramid of Light]]" allows for the [[Special Summon]]ing of "[[Theinen the Great Sphinx]]".
  
 
* Use "[[Emergency Provisions]]" while "[[Andro Sphinx]]" and "[[Sphinx Teleia]]" are on the field to [[Special Summon]] "[[Theinen the Great Sphinx]]" and regain some of your lost [[Life Points]].
 
* Use "[[Emergency Provisions]]" while "[[Andro Sphinx]]" and "[[Sphinx Teleia]]" are on the field to [[Special Summon]] "[[Theinen the Great Sphinx]]" and regain some of your lost [[Life Points]].
  
* Set either [[Giant Trunade]] or [[Heavy Storm]] and then activate [[Pyramid of Light]] to special summon both [[Andro Sphinx]] and [[Sphinx Teleia]]. Activate the [[Spell]] card that you've set to get rid of all Spell and Traps on the field including your [[Pyramid of Light]] to summon [[Theinen the Great Sphinx]] whithout the risk of it being destroyed by Spell or Traps.
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* Set either [[Giant Trunade]] or [[Heavy Storm]], and then activate [[Pyramid of Light]] to [[Special Summon]] both [[Andro Sphinx]] and [[Sphinx Teleia]]. Activate the [[Spell Cards|Spell Card]] that you set to get rid of all [[Spell Cards|Spell]] and [[Trap Cards]] on the field (including your [[Pyramid of Light]]) to [[Special Summon]] [[Theinen the Great Sphinx]] without the risk of it being destroyed by [[Spell Cards|Spell]] or [[Trap Cards]].

Revision as of 15:20, 20 January 2008