Difference between revisions of "Card Tips:Pyramid of Light"
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− | * Since "[[Andro Sphinx]]" and "[[Sphinx Teleia]]" are "[[ | + | * Since "[[Andro Sphinx]]" and "[[Sphinx Teleia]]" are "[[destroyed]]" as well as [[Removed from Play|removed from play]], the destruction of "[[Pyramid of Light]]" allows for the [[Special Summon]]ing of "[[Theinen the Great Sphinx]]". |
* Use "[[Emergency Provisions]]" while "[[Andro Sphinx]]" and "[[Sphinx Teleia]]" are on the field to [[Special Summon]] "[[Theinen the Great Sphinx]]" and regain some of your lost [[Life Points]]. | * Use "[[Emergency Provisions]]" while "[[Andro Sphinx]]" and "[[Sphinx Teleia]]" are on the field to [[Special Summon]] "[[Theinen the Great Sphinx]]" and regain some of your lost [[Life Points]]. | ||
− | * Set either [[Giant Trunade]] or [[Heavy Storm]] and then activate [[Pyramid of Light]] to | + | * Set either [[Giant Trunade]] or [[Heavy Storm]], and then activate [[Pyramid of Light]] to [[Special Summon]] both [[Andro Sphinx]] and [[Sphinx Teleia]]. Activate the [[Spell Cards|Spell Card]] that you set to get rid of all [[Spell Cards|Spell]] and [[Trap Cards]] on the field (including your [[Pyramid of Light]]) to [[Special Summon]] [[Theinen the Great Sphinx]] without the risk of it being destroyed by [[Spell Cards|Spell]] or [[Trap Cards]]. |
Revision as of 15:20, 20 January 2008
- Since "Andro Sphinx" and "Sphinx Teleia" are "destroyed" as well as removed from play, the destruction of "Pyramid of Light" allows for the Special Summoning of "Theinen the Great Sphinx".
- Use "Emergency Provisions" while "Andro Sphinx" and "Sphinx Teleia" are on the field to Special Summon "Theinen the Great Sphinx" and regain some of your lost Life Points.
- Set either Giant Trunade or Heavy Storm, and then activate Pyramid of Light to Special Summon both Andro Sphinx and Sphinx Teleia. Activate the Spell Card that you set to get rid of all Spell and Trap Cards on the field (including your Pyramid of Light) to Special Summon Theinen the Great Sphinx without the risk of it being destroyed by Spell or Trap Cards.