Difference between revisions of "Card Tips:Synchro Ejection"
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− | * Combine this card with a face-up [[Appropriate]], and you can draw 2 cards. | + | * Combine this card with a face-up "[[Appropriate]]", and you can draw 2 cards. |
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* Since this doesn't [[Destroy]] the monster, you can use it to get rid of [[Stardust Dragon]] without fear of it being able to use it's effect. | * Since this doesn't [[Destroy]] the monster, you can use it to get rid of [[Stardust Dragon]] without fear of it being able to use it's effect. | ||
− | * This card can be superior to [[Trap Hole]], [[Bottomless Trap Hole]] and [[Divine Wrath]] in that it can be activated to successfully remove a [[Synchro Monster]] from play even several turns after it was summoned. | + | |
+ | * This card can be superior to "[[Trap Hole]]", "[[Bottomless Trap Hole]]" and "[[Divine Wrath]]", in that it can be activated to successfully remove a [[Synchro Monster]] from play even several turns after it was summoned. |
Revision as of 03:59, 10 May 2010
- Combine this card with a face-up "Appropriate", and you can draw 2 cards.
- Since this doesn't Destroy the monster, you can use it to get rid of Stardust Dragon without fear of it being able to use it's effect.
- This card can be superior to "Trap Hole", "Bottomless Trap Hole" and "Divine Wrath", in that it can be activated to successfully remove a Synchro Monster from play even several turns after it was summoned.