Difference between revisions of "Chimeratech OTK"

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A '''Chimeratech OTK Deck''' is based on bringing out the monster of its namesake and winning that exact turn, to accomplish this players would wait to get [[Heavy Storm]] or [[Giant Trunade]] to clear the field of spells or trap cards that would hinder the summoning of [[Chimeratech Overdragon]]. This is extremely crucial; if the summon or attack fails, you won't have any monsters left in your deck. After that a player would play [[Future Fusion]] sending at least one [[Cyber Dragon]] from the deck along with the rest of the machine monster cards in the deck, followed by [[Overload Fusion]] to bring out a monster of usually no less than 8,000 ATK and win after hitting a face up attack position monster on the opponents side of the field. The deck was considerably broken and proved to be very powerful winning several Shonen Jump Championships as well as multiple Top 8's. In early 2007 the deck became very hard to play as [[Overload Fusion]] and [[Future Fusion]], the cards that enabled the player to easily summon [[Chimeratech Overdragon]], were limited to one.  In the March 2011 lists, however, [[Overload Fusion]] became Semi-Limited.  Seeing as there are very little cards that effectively give the player a chance to look for a spell from the deck, this type of deck is now consider too slow to be played and relies more on the luck to get [[Overload Fusion]] with [[Future Fusion]] than actually having a strategy. But this OTK can be used in conjunction with Ancient Gear decks. Since all Ancient Gears are machines they can be used in the fusion and you can also use [[Ancient Gear Drill]] to search out [[Overload Fusion]] or [[Future Fusion]] which would speed this deck up a bit. Another possible way to speed the up the OTK combo is to use [[Gold Sarcophagus]] to search out [[Overload Fusion]] or [[Future Fusion]]. For a slower version of the OTK, use [[Chain Material]] to remove from play all the machines in your deck, hand, graveyard, and field to summon [[Chimeratech Overdragon]] with at least 8000 ATK depending on how many you have in your deck, since it can't attack, you will probably want to tribute it for [[Ectoplasmer]] or [[Catapult Turtle]] to win the game if you removed at least 20 Machine type monsters. Which should be easy since you can include 20 machine type monsters in your deck and you can remove it from anywhere in your hand, deck, graveyard, or field so as long as none of them got removed before activation, you can easily win the duel.
 
A '''Chimeratech OTK Deck''' is based on bringing out the monster of its namesake and winning that exact turn, to accomplish this players would wait to get [[Heavy Storm]] or [[Giant Trunade]] to clear the field of spells or trap cards that would hinder the summoning of [[Chimeratech Overdragon]]. This is extremely crucial; if the summon or attack fails, you won't have any monsters left in your deck. After that a player would play [[Future Fusion]] sending at least one [[Cyber Dragon]] from the deck along with the rest of the machine monster cards in the deck, followed by [[Overload Fusion]] to bring out a monster of usually no less than 8,000 ATK and win after hitting a face up attack position monster on the opponents side of the field. The deck was considerably broken and proved to be very powerful winning several Shonen Jump Championships as well as multiple Top 8's. In early 2007 the deck became very hard to play as [[Overload Fusion]] and [[Future Fusion]], the cards that enabled the player to easily summon [[Chimeratech Overdragon]], were limited to one.  In the March 2011 lists, however, [[Overload Fusion]] became Semi-Limited.  Seeing as there are very little cards that effectively give the player a chance to look for a spell from the deck, this type of deck is now consider too slow to be played and relies more on the luck to get [[Overload Fusion]] with [[Future Fusion]] than actually having a strategy. But this OTK can be used in conjunction with Ancient Gear decks. Since all Ancient Gears are machines they can be used in the fusion and you can also use [[Ancient Gear Drill]] to search out [[Overload Fusion]] or [[Future Fusion]] which would speed this deck up a bit. Another possible way to speed the up the OTK combo is to use [[Gold Sarcophagus]] to search out [[Overload Fusion]] or [[Future Fusion]]. For a slower version of the OTK, use [[Chain Material]] to remove from play all the machines in your deck, hand, graveyard, and field to summon [[Chimeratech Overdragon]] with at least 8000 ATK depending on how many you have in your deck, since it can't attack, you will probably want to tribute it for [[Ectoplasmer]] or [[Catapult Turtle]] to win the game if you removed at least 20 Machine type monsters. Which should be easy since you can include 20 machine type monsters in your deck and you can remove it from anywhere in your hand, deck, graveyard, or field so as long as none of them got removed before activation, you can easily win the duel.
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this is so amazing congratulations for reading this you absolute hero
  
 
A potential strategy is to activate [[Ojama Trio]] and [[Final Attack Orders]].  This will allow a Chimeratech OTK using only three monsters in the fusion summon. You can also summon a 16000+ Chimeratech, and use Catapult Turtle or Ectoplasmer to offer it as a Tribute and win the Duel.
 
A potential strategy is to activate [[Ojama Trio]] and [[Final Attack Orders]].  This will allow a Chimeratech OTK using only three monsters in the fusion summon. You can also summon a 16000+ Chimeratech, and use Catapult Turtle or Ectoplasmer to offer it as a Tribute and win the Duel.

Revision as of 09:06, 11 April 2011

A Chimeratech OTK Deck is based on bringing out the monster of its namesake and winning that exact turn, to accomplish this players would wait to get Heavy Storm or Giant Trunade to clear the field of spells or trap cards that would hinder the summoning of Chimeratech Overdragon. This is extremely crucial; if the summon or attack fails, you won't have any monsters left in your deck. After that a player would play Future Fusion sending at least one Cyber Dragon from the deck along with the rest of the machine monster cards in the deck, followed by Overload Fusion to bring out a monster of usually no less than 8,000 ATK and win after hitting a face up attack position monster on the opponents side of the field. The deck was considerably broken and proved to be very powerful winning several Shonen Jump Championships as well as multiple Top 8's. In early 2007 the deck became very hard to play as Overload Fusion and Future Fusion, the cards that enabled the player to easily summon Chimeratech Overdragon, were limited to one. In the March 2011 lists, however, Overload Fusion became Semi-Limited. Seeing as there are very little cards that effectively give the player a chance to look for a spell from the deck, this type of deck is now consider too slow to be played and relies more on the luck to get Overload Fusion with Future Fusion than actually having a strategy. But this OTK can be used in conjunction with Ancient Gear decks. Since all Ancient Gears are machines they can be used in the fusion and you can also use Ancient Gear Drill to search out Overload Fusion or Future Fusion which would speed this deck up a bit. Another possible way to speed the up the OTK combo is to use Gold Sarcophagus to search out Overload Fusion or Future Fusion. For a slower version of the OTK, use Chain Material to remove from play all the machines in your deck, hand, graveyard, and field to summon Chimeratech Overdragon with at least 8000 ATK depending on how many you have in your deck, since it can't attack, you will probably want to tribute it for Ectoplasmer or Catapult Turtle to win the game if you removed at least 20 Machine type monsters. Which should be easy since you can include 20 machine type monsters in your deck and you can remove it from anywhere in your hand, deck, graveyard, or field so as long as none of them got removed before activation, you can easily win the duel.

this is so amazing congratulations for reading this you absolute hero

A potential strategy is to activate Ojama Trio and Final Attack Orders. This will allow a Chimeratech OTK using only three monsters in the fusion summon. You can also summon a 16000+ Chimeratech, and use Catapult Turtle or Ectoplasmer to offer it as a Tribute and win the Duel.

If you use Catapult Turtle, you should also use a mean combo of negate attack and Mother Grizzly. To get Turtle on the field, Let Mother Grizzly get destroyed in battle, and then if your opponent tries to attack again with another monster, activate negate attack to save Turtle. Then just protect it with cards like Threatening Roar and Book of Moon, until you can pull off the OTK.

Be careful not to load your deck up with only machines and use them all for Chimeratach by using Future Fusion, (in Traditional Format only), your opponent can activate Last Turn and you will be left with no monsters left in your deck to Special Summon, therefore, the duel will be lost.

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