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Continuous Trap Card

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Another example of a Continuous Trap Card is "[[Royal Decree]]", which [[negate]]s [[Trap Cards]]' effects. However, since its still [[Spell Speed 2]], it cannot be used against cards like "[[Magic Drain]]", "[[Seven Tools of the Bandit]]", "[[Negate Attack]]", or "[[Trap Jammer]]", since they are all [[Counter Trap Cards]], and thus [[Spell Speed 3]].
You can activate Continuous Trap Cards and activate their [[Continuous Trap Cards with Quick-like Effects|Quick-like effectsEffect]] s on the same Chain. For example, when your opponent activates "[[Monster Reborn]]" you can activate "[[Royal Oppression]]" and activate its effect on the same chain.
Also, cards such as "[[Chain Burst]]" and "[[Curse of Darkness]]" have to be [[face-up]] on the field before the card it inflicts damage against is activated; you cannot chain these cards to the activation of the card type mentioned and still maintain the effect of inflicting damage. This is because the timing has been missed; the card in question has already been activated.
Some Continuous Trap cards also become monster cards when activated. These are often referred to as [[Trap Monster]]s. An example of a Trap Monster is "[[Stronghold the Moving Fortress]]", which can be used to give you some defense when you have no monsters. These cards can be destroyed by "[[Heavy Storm]]" or other cards that can destroy traps, even though they are considered monster cards. These type of cards take up one [[Spell & Trap Card Zone]] as well as one [[Monster Card Zone]].
 
See also: [[Trigger-like Effect]] and [[Quick-like Effect]] of Continuous Trap Cards.
==Example==
<center>[[File:RoyalDecreeSD5-EN-C-1E.jpg|300px]]</center>
{{Gameplay}}
[[Category:Types of Trap Cards]]
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