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Continuous Trap Card

27 bytes added, 12 years ago
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Since the beginning of the sentense says "only", the part in parenthesis sounds awkward unless "with the exception of" is used.
'''Continuous Trap Cards''' are Trap Cards that stay on the field after activation. The effect(s) of these cards will remain active until the [[owner]] cannot maintain a cost or condition or it is [[destroy]]ed. One example of a Continuous Trap Card is "[[Spellbinding Circle]]", which effectively freezes an enemy monster on the field, so it can neither change [[Battle position]], nor declare an attack.
Most Continuous Trap Cards require a cost to maintain or possess a condition under which the card is [[destroy]]ed. Two examples of these are "[[Imperial Order]]" and "[[Call of the Haunted]]". "[[Imperial Order]]" requires a cost of 700 [[Life Points]] to maintain, but "[[Call of the Haunted]]" is [[destroy]]ed when the monster used with it is [[destroy]]ed. Continuous Trap Cards are also the only kind of [[trap card]] you can use to summon "[[Uria, Lord of Searing Flames]]" (with the exception of "[[Blast with Chain]]" and "[[Kunai with Chain]]" , which are not Continuous Trap Cards, but they remain upon on the field after activation so they can be used as well).
Another example of a Continuous Trap Card is "[[Royal Decree]]", which [[negate]]s [[Trap Cards]]' effects. However, since its still [[Spell Speed 2]], it cannot be used against cards like "[[Magic Drain]]", "[[Seven Tools of the Bandit]]", "[[Negate Attack]]", or "[[Trap Jammer]]", since they are all [[Counter Trap Cards]], and thus [[Spell Speed 3]].
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