Difference between revisions of "Crystal Flash"

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|attribute = Spell
 
|attribute = Spell
 
|typest = Quick-Play
 
|typest = Quick-Play
|lore = Select 1 "[[Crystal Beasts|Crystal Beast]]" [[Monster Cards|monster]] you [[control]]. Place 1 "[[Crystal Beasts|Crystal Beast]]" [[Monster Cards|monster]] from your [[hand]] into your [[Spell & Trap Card Zone]] and treat it as a [[Continuous Spell Cards|Continuous Spell Card]] to reduce all [[Battle Damage]] involving the selected [[Monster Cards|monster]] to 0.
+
|lore = [[Select]] 1 [[face-up]] "[[Crystal Beasts|Crystal Beast]]" [[Monster Cards|monster]] you [[control]] and place 1 "[[Crystal Beasts|Crystal Beast]]" [[Monster Cards|monster]] from your [[hand]] into your [[Spell & Trap Card Zone]] as a [[Continuous Spell Card]]. Until the [[End Phase]], the [[select]]ed monster cannot be [[destroyed by battle]], and you take no [[Battle Damage]] from battles involving that [[monster]].
 
|jpanimelore = 手札の「宝玉獣」と名のつくモンスター1体を魔法・罠ゾーンに置き、自分フィールド上の「宝玉獣」と名のつくモンスター1体の戦闘ダメージを0にする。
 
|jpanimelore = 手札の「宝玉獣」と名のつくモンスター1体を魔法・罠ゾーンに置き、自分フィールド上の「宝玉獣」と名のつくモンスター1体の戦闘ダメージを0にする。
 
|support1 = Crystal Beasts
 
|support1 = Crystal Beasts

Revision as of 02:06, 1 July 2010

Crystal Flash
CrystalFlash-JP-Anime-GX.png
Card type Monster
Attribute SPELL"SPELL" is not in the list (DARK, DIVINE, EARTH, FIRE, LIGHT, WATER, WIND, ?, ???, THUNDER, ...) of allowed values for the "Attribute" property.
Select 1 face-up "Crystal Beast" monster you control and place 1 "Crystal Beast" monster from your hand into your Spell & Trap Card Zone as a Continuous Spell Card. Until the End Phase, the selected monster cannot be destroyed by battle, and you take no Battle Damage from battles involving that monster.