Difference between revisions of "Crystal Flash"

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(Direct translation. Uses old format ("monster with __ in its card name" vs "__ monster"). As seen on Waboku, making *a monster's battle damage 0* means to prevent its destruction and make the player's damage 0. And yes, the lore is only one sentence.)
Line 13: Line 13:
 
|typest = Quick-Play
 
|typest = Quick-Play
 
|effect =
 
|effect =
|animelore = Place 1 monster with "Crystal Beast" in its card name from your [[hand]] into your [[Spell & Trap Card Zone]] to make the [[Battle Damage]] of 1 monster on your side of the field with "Crystal Beast" in its card name 0.
+
|animelore = Place 1 [[Monster Card|monster]] with "[[Crystal Beast]]" in its card name from your [[hand]] into your [[Spell & Trap Card Zone]] to make the [[Battle Damage]] of 1 monster on your side of the [[Playing Field|field]] with "Crystal Beast" in its card name 0.
 
|jpanimelore = 手札の「宝玉獣」と名のつくモンスター1体を魔法・罠ゾーンに置き、自分フィールド上の「宝玉獣」と名のつくモンスター1体の戦闘ダメージを0にする。
 
|jpanimelore = 手札の「宝玉獣」と名のつくモンスター1体を魔法・罠ゾーンに置き、自分フィールド上の「宝玉獣」と名のつくモンスター1体の戦闘ダメージを0にする。
 
|anime_gx = 130
 
|anime_gx = 130
 
|misc1 = Female
 
|misc1 = Female
|attack1 = Cannot be destroyed by battle
 
 
|lp1 = Reduces Battle Damage
 
|lp1 = Reduces Battle Damage
 
|archsupport1 = Crystal Beast
 
|archsupport1 = Crystal Beast
 
}}
 
}}

Revision as of 21:58, 27 November 2013

Crystal Flash
Japanese
ほうぎょくせんこう
Base
宝玉の閃光
Kana
ほうぎょくのせんこう
CrystalFlash-JP-Anime-GX.png
Card type Monster
Attribute SPELL"SPELL" is not in the list (DARK, DIVINE, EARTH, FIRE, LIGHT, WATER, WIND, ?, ???, THUNDER, ...) of allowed values for the "Attribute" property.

Other languages

Language NameCard text
Japanese ほうぎょくせんこう