Flint Lock Loop

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The Flint Lock Loop is a loop that increases your Life Points to an infinite value. It cannot be technically called an OTK because it is not designed to reduce your opponent's life points to 0. By gathering "Flint", "Morale Boost", and two "Flint Lock" on the field, you can swap "Flint" between your monsters and gain unlimited Life Points. Your opponent will be overwhelmed by the prospect of dealing enough damage to reduce your Life Points to 0, and surrender. For more active forms of victory, you can add "Fire Princess" for an OTK, eat away at your opponent with "Dark Snake Syndrome", power up "Meklord Emperor Granel" to attack and win, or wait for "Exodia".

Each "Flint Lock" has two effects concerning "Flint". One "pulls" a "Flint" from somewhere on the field onto that monster. The other effect is the ability to "push" and equipped "Flint" onto another monster. The "pull" effect is only allowed "Once per Turn". The "push" effect has no limit and with that, the loop is possible.

The loop is performed as follows:

  1. Amass 2 or more "Flint Lock" on field through various means, primarily stall.
  2. Activate "Morale Boost".
  3. Activate "Flint" and equip it to one of your face-up "Flint Locks".
  4. Proceed to (push) re-equip "Flint" onto your other "Flint Lock" with its effect.
  5. Repeat step 4 until your opponent surrenders or you gain the amount of LP you want.

Note: "If you control a "Flint Lock" equipped with "Flint" and a "Morale Boost", and you use "Flint Lock's" effect to equip "Flint" to another monster, "Morale Boost" will cause you to gain 1000 Life Points, but since "Flint" never leaves the field, you do not lose 1000 Life Points." (E-mailed ruling by Konami on "Morale Boost" and "Flint Lock").


Building the Deck

"Flint Lock", being accessible via "Jade Knight" and "Shining Angel", fits quite well with the Konami Arcade Games archetype. The Deck can be defensively-oriented, using stalling tools such as "Threatening Roar", "Gravity Bind", "Wall of Revealing Light", etc. A more aggressive approach can be taken, using cards such as "Inferno Reckless Summon" and "Future Fusion" (targeting "Chimeratech Overdragon") coupled with "Monster Reborn" as well as "Call of the Haunted", to quickly Summon multiple "Flint Lock", but it is unreliable.

Recommended Cards

Monsters:

Spells:

Traps:

Extra Deck:

Weaknesses

While the prospect of defeating an opponent who can't be beaten by battle or burn is daunting, you can still lose if you run out of cards before your opponent does. If you don't have an active win condition, Decks that can refill themselves via "Pot of Avarice", etc, are likely to outlast you, and running more than 40 cards in your Deck makes it hard for you to succeed at the loop. A dedicated Mill Deck has no interaction with your Life Points, will prevent you from drawing "Exodia", and will benefit from universal stall cards such as "Gravity Bind".

"Bad Reaction to Simochi" and "Nurse Reficule the Fallen One" can put an end to your loop, so you will need some Trap removal such as "Mystical Space Typhoon".

No matter what your Life Points, if "Elemental Hero Air Neos" gets through the stall cards and hits you, your LP will fall to normal, making it a race against time to redo the loop.

If yu-jo friendship and unity are used together (although very rare) your life points and your opponents will become equal which can cause major problems, which may result in a deck out.