Difference between revisions of "Forum:Machina Zerg Rush"
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− | Hi, I'm new here and wanted some suggestion for my machina deck. Trying to make it so it doesn't rely too heavily on traps (reason...jinzo and royal decree) and mostly spell cards. Hoping to make it so it uses just only spell cards. It can easily swarm most of the time and can bounce back to full swing if things go bad (again most of the time...). I only bought one machina mayhem structure so I don't have more then 1 of each machina, but I make do of what I have. Other then that, suggestions on what cards to side deck (don't have one) and which cards to take out and put in and reasons why would be appreciated. Thank you, | + | Hi, I'm new here and wanted some suggestion for my machina deck and make it tournament ready. Trying to make it so it doesn't rely too heavily on traps (reason...jinzo and royal decree) and mostly spell cards. Hoping to make it so it uses just only spell cards. It can easily swarm most of the time with 2-4 monsters on the field with 2400+ or even 3000+ ATK early in just the first few turns. With the help of Gaia Power, Solidarity, Big Bang Shot, Machine Assembly Line, and Union Monsters. It can bounce back to full swing if things go bad, while keeping cards in your hand supplied (again most of the time...). Though I know the speed and power of the deck can be improved so suggestions? I only bought one machina mayhem structure so I don't have more then 1 of each machina, but I make do of what I have. Other then that, suggestions on what cards to side deck (don't have one) and which cards to take out and put in and reasons why would be appreciated. Thank you, anyone know a good earth attribute, machine type, monster that can stop monster effects? Or any machine type that can. Also hoping to find some better union machine monsters, but don't know what to put. |
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+ | '''Also if anyone uses YVD (recommend using Hamachi) I'd like to test my machina with anyone with their decks'''[[User:Misterchibi|Misterchibi]] 09:01, March 11, 2010 (UTC) |
Latest revision as of 09:01, 11 March 2010
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Machina Army Go
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Hi, I'm new here and wanted some suggestion for my machina deck and make it tournament ready. Trying to make it so it doesn't rely too heavily on traps (reason...jinzo and royal decree) and mostly spell cards. Hoping to make it so it uses just only spell cards. It can easily swarm most of the time with 2-4 monsters on the field with 2400+ or even 3000+ ATK early in just the first few turns. With the help of Gaia Power, Solidarity, Big Bang Shot, Machine Assembly Line, and Union Monsters. It can bounce back to full swing if things go bad, while keeping cards in your hand supplied (again most of the time...). Though I know the speed and power of the deck can be improved so suggestions? I only bought one machina mayhem structure so I don't have more then 1 of each machina, but I make do of what I have. Other then that, suggestions on what cards to side deck (don't have one) and which cards to take out and put in and reasons why would be appreciated. Thank you, anyone know a good earth attribute, machine type, monster that can stop monster effects? Or any machine type that can. Also hoping to find some better union machine monsters, but don't know what to put.
Also if anyone uses YVD (recommend using Hamachi) I'd like to test my machina with anyone with their decksMisterchibi 09:01, March 11, 2010 (UTC)