Difference between revisions of "Hero's Guard"
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|attribute = Trap | |attribute = Trap | ||
|typest = Normal | |typest = Normal | ||
− | |lore = [[Activate]] only when an opponent's [[Monster Cards|monster]] [[declare]]s an [[attack]]. Any "[[ | + | |lore = [[Activate]] only when an opponent's [[Monster Cards|monster]] [[declare]]s an [[attack]]. Any "[[Hero]]" monsters you [[control]], except "[[Hero Kid]]", cannot be [[destroyed by battle]] by that [[attack]]. Also, you can [[remove from play]] 1 "[[Hero]]" monster, except "[[Hero Kid]]", from your [[Graveyard]] to halve the [[Battle Damage]] you take from that [[attack]], and [[Draw a Card|draw]] 1 card. |
|mst1 = Cannot be destroyed by battle | |mst1 = Cannot be destroyed by battle | ||
|rfp1 = Removes from your Graveyard from play | |rfp1 = Removes from your Graveyard from play |
Revision as of 03:41, 23 July 2010
Hero's Guard
Card type | Monster |
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Attribute | TRAP"TRAP" is not in the list (DARK, DIVINE, EARTH, FIRE, LIGHT, WATER, WIND, ?, ???, THUNDER, ...) of allowed values for the "Attribute" property. |
Activate only when an opponent's monster declares an attack. Any "Hero" monsters you control, except "Hero Kid", cannot be destroyed by battle by that attack. Also, you can remove from play 1 "Hero" monster, except "Hero Kid", from your Graveyard to halve the Battle Damage you take from that attack, and draw 1 card.
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