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Level 4 ATK and DEF conventions

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Yu-Gi-Oh! Rush Duel: Conventions of 1500 ATK and DEF
[[File:{{merge|Conventions of 3000 ATK and DEF}}{{Show card image|Gene-WarpedWarwolfSTON-EN-SR-1E.jpg|thumbWarped Warwolf|size=170px|caption="[[Gene-Warped Warwolf]]" (released in [[Strike , one of Neos]]) is the only very few 2000 ATK Level 4 Normal Monster Card and completly breaks Monsters to break the "Rule Convention of 2000 ATK".]]}}The ATK and DEF of a Level 4 monters are or lower [[Monster Card|monster]] tend to be limited by two rulesunwritten conventions: the "'''2000 ATK Ruleconvention'''" and the "'''2200 DEF Ruleconvention'''". These conventions state that for a Level 4 monster to have an [[ATK]] or [[DEF]] equal to or higher than these values, it must have some kind of [[negative effect]] or other restriction (such as being a [[Nomi]] monster). For example, "[[Meklord Emperor Wisel]]" is a Level 1 Monster Card that has 2500 ATK and DEF; however, it cannot be Normal Summoned or Set.
==Rule Convention of 2000 ATK==[[File:GiantKozakyDR04-EN-C-UE.png{{Show card image|thumbMeklord Emperor Wisel|size=170px|left|caption="[[Meklord Emperor Wisel]]" is tied with "[[Giant Kozaky]]" has to the highest [[ATK ]] for a Level 4 Monster or lower monster and has one of the highest DEF; however, however with a extremely negative effectit is difficult to Summon.]]}}The "Rule of 2000 ATK" is By convention, if a general rule that applies to [[Level]] 4 or lower [[Monster Cards]]; Normal Summon monster has more than 2000 ATK, it states that once must have some [[Monster Cardsnegative effect]] get or other restriction to 1900 [[limit its playability. If it has exactly 2000 ATK]], to go further, to 2000 and beyond, Special Conditions had to apply to the monster to limit the cardit must either be a Normal Monster or have a negative effect.
The exception to this rule is For example, "[[GeneThunder King Rai-Warped WarwolfOh]]"has 1900 ATK and is thus permitted to have a beneficial [[card effect]]. This card destroyed Conversely, "[[Panther Warrior]]" and "[[Zombyra the usefulness of other Dark]]" have 2000 and 2100 ATK cardsrespectively, with and thus have the negative side effects (like "of requiring a [[Panther WarriorTribute]]")in order to attack and losing ATK upon attacking, respectively.
===Over 1900 Several Level 4 [[Normal Monster]]s have 2000 ATK, outclassing monsters with 2000 ATK and negative effects. They all have either 100 or 0 DEF. There are currently {{Hardcoded query|{{#ask: [[Level ::<4 ]] [[Concept:CG cards]] [[ATK::>2000]] [[Primary type::Normal Monster Cards]]|format=count}}}} such monsters: "{{Hardcoded query|{{#ask: [[Level::<4]] [[Concept:CG cards]] [[ATK::>2000]] [[Primary type::Normal Monster]] |format=list |sep=", "}}}}".
There are many Level 4 cards beyond 2000 ATK points. However, they have negative side effects to counterbalance their massive power. Some examples include During the ''TCG'' reveal of "[[Giant OrcAlexandrite Dragon]]" (2200 ATK), "[[Goblin Attack Force]]" (2300 ATK)the second ever such monster, it was described as having "[[Chainsaw Insect]]" (2400 the maximum possible ATK) and for a Level 4 Normal Monster."[[Giant Kozaky]]" (2500 ATK)<ref>{{cite web | url = https://yugiohblog.konami.com/articles/?p=3246 | title = Photon Shockwave Previews! Alexandrite Dragon | website = Yu-Gi-Oh! Blog | publisher = Konami | date = September 22, 2011 | accessdate = July 3, 2023}}</ref>
==Rule of 2300 DEF==[[File:GearGolemtheMovingFortressSD10-EN-C-1E.jpg|thumb|170px|right|"[[Gear Golem the Moving Fortress]]" has 2200 DEF points and no negative Level 4 or lower monsters can have effects.]]Similar that conditionally causes their ATK to the "Rule of exceed 2000 ATK"without needing to have negative effects, as the "Rule conditionality of 2300 DEF" states that, once [[Monster Cards]] get to 2200 [[DEF]], to go further, to 2300 and beyond, Special Conditions had to apply to the monster to limit the cardtheir ATK is effectively a negative effect. 2000 [[DEF]] [[Monster Cards]] are plentifulFor example, and many "[[LevelGhost Bird of Bewitchment]] 4 or lower [[Monster Cards]] have [[DEF]] equal to or higher than 2000, making a "Rule has an original ATK of 2000 DEF" meaningless. 2200 DEF monsters were rare1300, but now are quite plentifulgains 1000 ATK if it is in the leftmost Monster Zone, as are 2100 DEF monstersgiving it 2300 ATK without a negative effect.
===Over 2200 DEF Level 4 Monster Cardsor lower Normal Summon monsters with 2000 ATK or more ===There are currently {{Hardcoded query|{{#ask: [[Level::<4]] [[FileATK::DestinyHero-DefenderDP05-EN-R.jpg|thumb|170px|left|">2000]] [[Destiny Hero - DefenderConcept:CG cards]]" 's 2700 DEF is the highest of all Level 4 Monster Cards.[[Summoning::Can be Normal Summoned]]Only 3 |format=count}}}} Level 4 cards have over 2200 DEFor lower Main Deck monsters with 2000 ATK or more in the ''TCG''/''OCG''. They are "{{Card query|[[Giant KozakyLevel::<4]]" (2400 DEF), "[[Big Shield GardnaATK::>2000]]" (2600 DEF) and "[[Destiny Hero - DefenderSummoning::Can be Normal Summoned]]" (2700 DEF).|medium=official|limit=10|sort=ATK|order=desc}}
== Convention of 2500 DEF =={{Show card image|Gear Golem the Moving Fortress|size=170px|caption="[[Gear Golem the Moving Fortress]]" has 2200 DEF and no negative effects.}}By convention, if a Level 4 or lower Normal Summon monster has 2500 or more DEF, it must have some [[negative effect]] or other restriction. For example, "[[Gear Golem the Moving Fortress]]" and "[[Guard Mantis]]" have 2200 and 2400 DEF respectively, and are allowed to have positive effects. Conversely, "[[Big Shield Gardna]]" has 2600 DEF and has the negative effect of being forced to switch to [[Attack Position]] after being attacked. === Level 4 or lower Normal Summon monsters with 2500 DEF or more ===There are currently {{Hardcoded query|{{#ask: [[Level::<4]] [[DEF::>2500]] [[Concept:CG cards]] [[Summoning::Can be Normal Summoned]]|format=count}}}} Level 4 or lower Main Deck monsters with 2200 DEF or more in the ''TCG''/''OCG''.{{Card query|[[Level::<4]] [[DEF::>2500]] [[Summoning::Can be Normal Summoned]]|medium=official|limit=10|sort=DEF|order=desc}} == ''[[Yu-Gi-Oh! Rush Duel]]'': Conventions of 1500 ATK and DEF ==In ''Rush Duel'', Level 4 or lower Normal Monsters typically can only have 1500 or less ATK/DEF, while Effect Monsters in the Main Deck can only have 1400 or less ATK/DEF. The only non-[[Legend Card|Legend]] [[Main Deck]] monsters to break this convention are "[[Transamu Rainac]]", "[[Voidvelgr Pale Rider]]", and "[[Beta The Magnet Warrior (Rush Duel)|Beta The Magnet Warrior]]"; the former's unusually high ATK is pointed out when it is Summoned in ''[[Yu-Gi-Oh! GO RUSH!!]]''.<ref>{{episode|Yu-Gi-Oh! GO RUSH!!|1|ref}}</ref> Prior to the release of "[[Cycliptron]]" in ''[[Maximum Ultra Evolution Pack]]'', the highest DEF on a Level 4 or lower Normal Monster was 1400, although "[[Ichtyosterguard]]" previously appeared in the ''[[Yu-Gi-Oh! SEVENS]]'' anime with 1500 DEF. === Level 4 or lower monsters with 1500 ATK or more in ''Yu-Gi-Oh! Rush Duel'' ===There are currently {{Hardcoded query|{{#ask: [[Level::<4]] [[ATK::>1500]] [[Medium::Rush Duel]]|format=count}}}} Level 4 or lower monsters with 1500 ATK or more in ''Rush Duel''.{{Card query|[[Level::<4]] [[ATK::>1500]]|medium=rush duel|limit=10|sort=ATK|order=desc}} === Level 4 or lower monsters with 1500 DEF or more in ''Yu-Gi-Oh! Rush Duel'' ===There are currently {{Hardcoded query|{{#ask: [[Level::<4]] [[DEF::>1500]] [[Medium::Rush Duel]]|format=count}}}} Level 4 or lower monsters with 1500 DEF or more in ''Rush Duel''.{{Card query|[[Level::<4]] [[DEF::>1500]]|medium=rush duel|limit=10|sort=DEF|order=desc}} == References ==<references/> == See also ==* [[Conventions of 3000 ATK and DEF]] [[Category:Gaming TermsGameplay trivia]]

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