Difference between revisions of "Macro"

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A '''Macro Deck''' revolves heavily around removing from play cards on the field. The main strategy of this deck is to either remove from play yours and your opponents cards and swarm with [[Return from the Different Dimension]] or using monsters that power up when cards are removed from play such as [[Golden Homunculus]] or [[Gren Maju Da Eiza]]. [[Dimensional Fissure]] is a must in this deck so always keep it at 3 as sometimes you cannot draw [[Macro Cosmos]] and [[Macro Cosmos]] should be kept at 2 or 3. [[Caius the Shadow Monarch]] is a great addition to this deck as it removes from play 1 card on the field and can inflict 1000 points of damage to your opponent if the removed card is a [[Dark]] monster. [[Different Dimension]] cards are a great addition to this deck because they have many ways to remove monsters from play such as [[D.D. Warrior Lady]] and [[D.D. Assailant]]. [[D.D. Survivor]] is also a must as if it's destroyed or tributed while macro cosmos or dimensional fissure is in play, it"ll be removed from play instead and will be special summoned during the end phase of that turn, which gives you field presence and tribute fodder. The [[Macro Cosmos]]/[[Gravekeeper's Servant]] lockdown can prevent your opponent from attacking, because you have to send cards from the top of your Deck to the Graveyard, but you can't, because they would be removed from play instead.
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A '''Macro Deck''' revolves heavily around removing from play cards on the field. The main strategy of this deck is to either remove from play your and your opponent's cards and swarm with [[Return from the Different Dimension]] or using monsters that power up when cards are removed from play such as [[Golden Homunculus]] or [[Gren Maju Da Eiza]]. [[Dimensional Fissure]] is a must in this deck so always keep it at 3 as sometimes you cannot draw [[Macro Cosmos]] and [[Macro Cosmos]] should be kept at 2 or 3. [[Caius the Shadow Monarch]] is a great addition to this deck as it removes from play 1 card on the field and can inflict 1000 points of damage to your opponent if the removed card is a [[Dark]] monster. [[Different Dimension]] cards are a great addition to this deck because they have many ways to remove monsters from play such as [[D.D. Warrior Lady]] and [[D.D. Assailant]]. [[D.D. Survivor]] is also a must as if it's destroyed or tributed while macro cosmos or dimensional fissure is in play, it"ll be removed from play instead and will be special summoned during the end phase of that turn, which gives you field presence and tribute fodder. The [[Macro Cosmos]]/[[Gravekeeper's Servant]] lockdown can prevent your opponent from attacking, because you have to send cards from the top of your Deck to the Graveyard, but you can't, because they would be removed from play instead.
  
 
==Synchro Cosmos==
 
==Synchro Cosmos==

Revision as of 20:57, 11 May 2010

A Macro Deck revolves heavily around removing from play cards on the field. The main strategy of this deck is to either remove from play your and your opponent's cards and swarm with Return from the Different Dimension or using monsters that power up when cards are removed from play such as Golden Homunculus or Gren Maju Da Eiza. Dimensional Fissure is a must in this deck so always keep it at 3 as sometimes you cannot draw Macro Cosmos and Macro Cosmos should be kept at 2 or 3. Caius the Shadow Monarch is a great addition to this deck as it removes from play 1 card on the field and can inflict 1000 points of damage to your opponent if the removed card is a Dark monster. Different Dimension cards are a great addition to this deck because they have many ways to remove monsters from play such as D.D. Warrior Lady and D.D. Assailant. D.D. Survivor is also a must as if it's destroyed or tributed while macro cosmos or dimensional fissure is in play, it"ll be removed from play instead and will be special summoned during the end phase of that turn, which gives you field presence and tribute fodder. The Macro Cosmos/Gravekeeper's Servant lockdown can prevent your opponent from attacking, because you have to send cards from the top of your Deck to the Graveyard, but you can't, because they would be removed from play instead.

Synchro Cosmos

A good idea is the use of D.D. Survivor and D.D. Scout Plane to try to summon powerful Synchro monsters. The only Needed cards are D.D. Survivor and/or D.D. Scout Plane, Macro Cosmos, Dimensional Fissure and a lot of Tuners. You can also tribute D.D. Survivor or D.D. Scout Plane to Tribute Summon a Monarch or another higher level monster. This way you can easily bring out level 8 Synchro monsters by using Krebons. If you want to play Gren Maju Da Eiza if he's to weak to use as a beatstick you can use him to Synchro Summon Magical Android by using Krebons. Because Krebons is one of the main cards in this deck and he doesn't return when he's removed from play you should add cards like D.D.R. - Different Dimension Reincarnation, Dimension Fusion, Return from the Different Dimension, Dimension Distortion and Psychic Path. A great searcher is Ancient Fairy Dragon because with it on the field you can easily summon your D.D. Survivor or your Krebons. A very nice way of searching out your D.D. Scout Planes is using Future Fusion when Dimensional Fissure or Macro Cosmos are on the field. This way you'll remove them from play along with Cyber Dragon to summon Chimeratech Overdragon. He'll have 4000 ATK and you'll have 3 D.D. Scout Planes at the end of the turn. This deck works well against Meta-decks like Lightsworn and Twilight.

Recommended Cards

Monsters

Extra Deck

Spells

Traps

Macro Monarch

Another alternative that is becoming popular is the Macro Monarch Deck. It is the most efficient Monarch type deck, and most effective against the current meta.

Macro Monarch Decks are extremely effective against graveyard-based Decks, such as "Tele-DAD", since they completely eliminate the Graveyard and can take advantage of the situation to revive tribute material to keep summoning Monarchs. This deck is also good against Lightsworns, if cards are sent to the Graveyard by the effect of Lightsworns, they will be removed from play instead. This deck can also be good against Zombie and Gladiator Beast decks just by adding cards like Royal Oppression, Old Vindictive Magician and G.B. Hunter to your side deck. However, this deck has many inconsistency issues, such as drawing too many Monarchs/Macro Cosmos. To protect your Dimensional Fissure possibly add a Magic Reflector.

Recommended Cards

Monster Cards

Spell Cards

Trap Cards

Macro City

This deck combines the recycling ability of Big City Deck. It is similar to Big City Charge, but doesnt use any of the Elemental Hero fusions. It utilises Elemental Hero Voltic to recycle removed from play Elemental Heroes to make large chains of attacking monsters, and to recycle Elemental Hero Stratos to abuse his effect. Elemental Hero Captain Gold and Skyscraper are almost essential and make for a good way to boost Voltic's attack. Cards like D.D. Survivor and Elemental Hero Wildheart are good choices because they work well with the playing style of the deck. Gravekeeper's Servant and Exiled Force are good ways to keep Voltic alive, and to make it easier for it to attack directly This deck can also be combined with Voltic OTK to make for a powerful option depending on the situation

Macro Burn/Mill

In this kind of deck you use cards from the Mill Deck, along with Macro Cosmos and Banisher of the Light and Banisher of the Radiance, Graverobber's Retribution and D.D. Dynamite. It focuses on removing your opponent's cards from play by milling them. Then you can either mill them completely or burn them with D.D. Dynamite and Graverobber's Retribution. This deck also works well with the Iron Chain cards.

There is also a similar build that focuses mainly on milling and stalling only, while cards are removed from play. The idea is similar to the above build, however, the Deck focuses on decking the opponent out as fast as possible. Gold Sarcophagus is used to remove Necroface from play and activating the second effect of Necroface, which removes from play the top 5 cards from both player's Decks. When Necroface returns to your Hand from the Removed from Play Zone after 2 of your Standby Phases due to the effect of Gold Sarcophagus, you may use cards like Allure of Darkness to draw 2 cards from your Deck and then remove that same Necroface in your Hand from play again, thus triggering the second effect of Necroface again and removing the top 5 cards from both player's Decks. Future Visions is another card that helps activate the second effect of Necroface. Soul Absorption is another great card that works in synergy with the second effect of Necroface, where you can gain 5500 Life Points per Soul Absorption, each time Necroface removes 11 cards (Necroface + 5 from the top of both player's Decks) from play. To help reduce the opponent's Deck-size even further, cards such as Needle Worm, Morphing Jar and Card Destruction are used to thin down the opponent's Deck. You can defend yourself from the opponent's attacks by adding cards like Spirit Reaper and Marshmallon as indestructible walls while also using Cyber Valley to protect your Life Points or draw a card(s). You can also prevent your opponent from attacking you altogether by using the Macro Cosmos/Dimensional Fissure/Banisher of the Radiance and Gravekeeper's Servant attack lock down. However, such a set up can disrupted quite frequently. Adding Dark Bribe into the Deck will provide you with a great counter. It may seem that the Cost of Dark Bribe is helping the opponent by letting them draw 1 card from their Deck after Dark Bribe is used, but with this build, that 1 card drawn by the opponent only brings the opponent closer to being decked out. You win the duel when your opponent is unable to draw any more cards from their Deck. This build is mainly used to capitalize on the self-milling effects of Lightsworn cards.

Macro Beatdown Deck

The main purpose of the Macro beatdown deck is to remove from play as many of both you and your opponents cards as possible In order to power up the Helios monsters, Gren Maju Da Eiza, and Golden Homunculus. Necroface can become very powerful if used correctly and Bazoo the Soul-Eater gets more powerful by removing cards from play. One popular combo is to remove as many cards as possible and use Return from the Different Dimension to bring back Gren Maju Da Eiza, Golden Homunculus and Helios Trice Megistus to attack for game.

Recommended Cards

Monster Cards

Spell Cards

Trap Cards


Ancient Macro Deck

An ancient macro deck is a deck that revolves heavily on the cards Macro Cosmos and Ancient forest and also cards that come back from the removed from play area such as d.d. survivor and d.d. scout plane to continuosly attack you opponent without worrying about their monsters since they will be destroyed at the end of their battle phase.

Monsters

Spells

Traps