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− | After the [[Battle Phase]], you can choose to enter '''Main Phase 2'''. In this phase, you may:
| + | #REDIRECT [[Phase#Main Phase 2]] |
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− | * [[Normal Summon]], [[Tribute Summon]] or [[Set]] one monster, if one was not conducted in [[Main Phase 1]].
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− | * [[Special Summon]] monsters.
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− | * Manually Change the [[Battle Position]], or perform a [[Flip Summon]] on a [[Monster Card]], provided it was not [[Set]] or [[Normal Summon|Normal]]/[[Tribute Summon]]ed this turn. If a monster battled in the [[Battle Phase]], you cannot adjust its [[Battle Position]] in Main Phase 2.
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− | * Activate effects, such as those of [[Barrel Dragon]] or [[Blowback Dragon]], if they have not already been activated in [[Main Phase 1]].
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− | * Activate or [[Set]] [[Spell]] and/or [[Trap Card]]s.
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− | You can flip a monster card [[face-down]], as per it's effect (Such as with [[Guardian Sphinx]] or [[Swarm of Scarabs]], as long as this special effect wasn't used during [[Main Phase 1]]), and then perform a Manual [[Flip Summon]], (as long as a Manual [[Battle Position]] change was not performed on this card in [[Main Phase 1]]), since the rule only states one Manual [[Battle Position]] Change per turn.
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− | At the conclusion of Main Phase 2, you then enter the [[End Phase]].
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− | {{Phases}}
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