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Negate
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'''Negate''' (Japanese: {{ruby|無|む}}{{ruby|効|こう}}({{ruby|化|か}}) ''Mukō(ka)'') is a term that refers to stopping an action from being performed successfully or nullifying a [[card effect]]. Actions that can be negated include card and effect [[Activate|activation]]s, [[Summon]]s, and [[attack]]s.
==Activation==
{{see also|Negates the activation of Spell Cards|Negates the activation of Trap Cards|Negates the activation of Effect Monster's effect}}
To negate the [[Activate|activation]] of a card or effect is to cause it to not [[resolve]] after being activated. An activation can only be negated by a card effect that specifically uses the term "negate".
If the activation of a [[Spell Card|Spell]] or [[Trap Card]] is negated, that card is [[Send|sent]] to the [[Graveyard]] after the entire Chain it was activated in resolves if it has not already been moved somewhere, but it is not treated as being sent from the field. If the activation of a card effect is negated, that card remains in its current location unless a card effect specifies otherwise (such as "[[Divine Wrath]]" specifying that the monster is [[destroy]]ed). If the activation of a card or effect is negated, because it does not resolve, the most previous Chain Link is considered the last thing to happen instead (for the purposes of [[missing the timing]]). Destroying a card is distinct from negating its activation or effect; even if a card is destroyed before its effect resolves, that activation and effect are not negated and may still be applied. For example, if a player activates "[[Dark Hole]]" and the other player [[Chain]]s "[[Mystical Space Typhoon]]" [[target]]ing "Dark Hole", "Mystical Space Typhoon" will destroy "Dark Hole", but "Dark Hole" will still successfully resolve, so the monsters are still destroyed. If a player instead activates the effect of "[[Fusion Gate]]" and the other player Chains "Mystical Space Typhoon" targeting "Fusion Gate", "Fusion Gate" will be destroyed and its effect will resolve without effect (because [[Field Spell Card]]s must remain face-up on the field to resolve their effects activated on the field); however, despite resolving without effect, the activation and effect of the effect of "Fusion Gate" were not negated.
If a card or effect has a restriction on how often it can be activated, the specific wording of the restriction affects affects whether negated activations count towards this [[Limited activations|limit]].
* If a card or effect can only be "activated" (発動) a limited number of times, only activations that are not negated count towards their limit.
* If an effect can only be "used" (使用) a limited number of times, negated activations count towards their limit.
* If an effect specifies "Once per turn", "Once per Battle Step", "Once while face-up on the field", "Up to twice per turn", etc. in its [[activation requirement|activation conditions]], even negated activations count towards this limit.
** For example, if the effect of "[[Chaos Sorcerer]]" or "[[Number 9: Dyson Sphere]]" is negated by "[[Light and Darkness Dragon]]", it cannot activate its effect again during that [[turn]] or [[Battle Step]] (respectively).
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==Effect==
{{see also|Negates the effects of Spell Cards|Negates the effects of Trap Cards|Negates the effects of Effect Monsters}}
To negate an [[card effect|effect]] is to prevent it from being applied. A card effect can only be negated by a card effect that specifically uses the term "negate".
If an effect that makes a [[Chain Link]] is negated, it [[resolve]]s without effect. However, this does not prevent these effects from being activated. For example, even if the effect of "[[Cannon Soldier]]" is negated by "[[Effect Veiler]]", it can still be activated by [[Tribute|Tributing]] a monster, but its effect will be negated when it resolves and the opponent will take no [[damage]].
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==Summon==
{{see also|Negates Normal Summons|Negates Flip Summons|Negates Special Summons}}
To negate a [[Summon]] is to prevent a [[Monster Card|monster]] from being successfully Summoned. A Summon can only be negated by a card effect that specifically uses the term "negate".
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==Attack==
{{see also|Negates attacks}}
To negate an [[attack]] is to stop a battle from taking place after an attack has been [[declare]]d. An attack can only be negated by a card effect that specifically uses the term "negate".
Cards such as "[[Mirror Force]]" and "[[Dimensional Prison]]" do not negate attacks; instead, the attacking monster [[leaves the field]] during the [[Battle Step]] and the attack ends; if the monster does not leave the field, the attack continues. For example, if "[[Total Defense Shogun]]" attacks while in [[Defense Position]] and the opponent activates "Mirror Force", the attack continues as "Total Defense Shogun" is still on the field. Likewise, even if an attacking monster is banished by "Dimensional Prison", "[[Counterforce]]" cannot be activated because its attack was not negated.
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==In other languages==
{{In other languages
| fr_name = annuler
| fr_trans = cancel
| de_name = annullieren
| de_trans = cancel
| it_name = annullare
| it_trans = cancel
| pt_name = negar
| es_name = negar
| ja_name = {{ruby|無|む}}{{ruby|効|こう}}
| ja_romaji = Mukō
| ja_trans = invalidate
| ko_name = 무효
| ko_rr = Muhyo
| ko_trans = invalidate
| zh_name = 無效
| zh_pinyin = Wúxiào
| zh_trans = invalidate
}}
==See alsoReferences==*[["Negate" vs. "Destroy" and Continuous Cards]]{{reflist}}
{{Gameplay}}
[[Category:Gameplay]]