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Negate

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{{Infobox/Archetype/Start | image name =SolemnJudgment[[File:SkillDrain-TF04MADU-EN-VG-artwork.png | image size =200px thumb| image caption = Artwork "[[Dark Ruler Ha Des]]" with its [[effect]]s negated in the artwork of "[[Solemn JudgmentSkill Drain]]", an example of a card that negates other cards. }}{{Infobox/Archetype/ExtendedName | kanji = {{ruby|無|む}}{{ruby|効|こう}}{{ruby|化|か}} | japanese = 無効(化) | furigana = むこう(か) | romaji = Mukō(ka) | japanese translated = invalidate | english = negate | french = annuler | german = annullieren | italian = annulla | korean = 무효(화) (無效(化)) ''Muhyo(hwa)'' | chinese = 無效(化) ''Wúxiào(huà) / Mou4 haau6 (faa3)'' | portuguese = negar<br />Formerly: anular | spanish = negar}}{{Infobox/Archetype/End}}]]
'''Negate''' (Japanese: {{ruby|無|む}}{{ruby|効|こう}}({{ruby|化|か}}) ''Mukō(ka)'') is a term that refers to stopping an action from being performed successfully or nullifying a [[card effect]]. Actions that can be negated include card and effect [[Activate|activation]]s, [[Summon]]s, and [[attack]]s.
==Activation==
[[File:UltimateProvidence-MP16-EN-ScR-1E.png{{Show card image|200px|thumb|right|"[[Ultimate Providence]]"]]|size=200px}}
{{see also|Negates the activation of Spell Cards|Negates the activation of Trap Cards|Negates the activation of Effect Monster's effect}}
To negate the [[Activate|activation]] of a card or effect is to cause it to not [[resolve]] after being activated. An activation can only be negated by a card effect that specifically uses the term "negate".
If the activation of a [[Spell Card|Spell]] or [[Trap Card]] is negated, that card is [[Send|sent]] to the [[Graveyard]] after the entire Chain it was activated in resolves if it has not already been moved somewhere, but it is not treated as being sent from the field. If the activation of a card effect is negated, that card remains in its current location unless a card effect specifies otherwise (such as "[[Divine Wrath]]" specifying that the monster is [[destroy]]ed). If the activation of a card or effect is negated, because it does not resolve, the most previous Chain Link is considered the last thing to happen instead (for the purposes of [[missing the timing]]). Destroying a card is distinct from negating its activation or effect; even if a card is destroyed before its effect resolves, that activation and effect are not negated and may still be applied. For example, if a player activates "[[Dark Hole]]" and the other player [[Chain]]s "[[Mystical Space Typhoon]]" [[target]]ing "Dark Hole", "Mystical Space Typhoon" will destroy "Dark Hole", but "Dark Hole" will still successfully resolve, so the monsters are still destroyed. If a player instead activates the effect of "[[Fusion Gate]]" and the other player Chains "Mystical Space Typhoon" targeting "Fusion Gate", "Fusion Gate" will be destroyed and its effect will resolve without effect (because [[Field Spell Card]]s must remain face-up on the field to resolve their effects activated on the field); however, despite resolving without effect, the activation and effect of the effect of "Fusion Gate" were not negated.
[[Destroy]]ing Even if a card is distinct from negating its or effect; even if a card 's activation is destroyednegated, its activated effect can still resolveany activation cost paid is not undone. For example, when a player activates if "[[Dark HoleLightning Vortex]]" and the other player [[Chain]]s is negated by "[[Mystical Space TyphoonDark Bribe]]" [[target]]ing "Dark Hole", it will destroy "Dark Hole", but "Dark Hole" will still the card [[resolvediscard]], so ed for its activation cost is not returned to the monsters are still destroyedhand.
If a card or effect has a restriction on how often it can be activated, the specific wording of the restriction affects affects whether negated activations count towards this [[Limited activations|limit]].
* If a card or effect can only be "activated" (発動) a limited number of times, only activations that are not negated count towards their limit.
* If an effect can only be "used" (使用) a limited number of times, negated activations count towards their limit.
* If an effect specifies "Once per turn", "Once per Battle Step", "Once while face-up on the field", "Up to twice per turn", etc. in its [[activation requirement|activation conditions]], even negated activations count towards this limit.
** For example, if the effect of "[[Chaos Sorcerer]]" or "[[Number 9: Dyson Sphere]]" is negated by "[[Light and Darkness Dragon]]", it cannot activate its effect again during that [[turn]] or [[Battle Step]] (respectively).
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==Effect==
[[File:SkillDrain-TU08-EN-UR-UE.png{{Show card image|200px|thumb|right|"[[Skill Drain]]"]]|size=200px}}
{{see also|Negates the effects of Spell Cards|Negates the effects of Trap Cards|Negates the effects of Effect Monsters}}
To negate an [[card effect|effect]] is to prevent it from being applied. A card effect can only be negated by a card effect that specifically uses the term "negate".
If an effect that makes a [[Chain Link]] is negated, it [[resolve]]s without effect. However, this does not prevent these effects from being activated. For example, even if the effect of "[[Cannon Soldier]]" is negated by "[[Effect Veiler]]", it can still be activated by [[Tribute|Tributing]] a monster, but its effect will be negated when it resolves and the opponent will take no [[damage]].
Because Even if an effect is negated, any activation cost paid is not undone. For example, if "[[Starlight RoadLightning Vortex]]" only negates card effects and not activations, cards and effects that would [[respond]] to the Summon of is negated by "[[Stardust DragonImperial Order]]" , the card [[missing the timing|miss the timingdiscard]], as the card or effect that "Starlight Road" negated resolves (with ed for its effect negated) strictly after "Stardust Dragon" activation cost is Summonednot returned to the hand.
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==Summon==
[[File:BlackHornofHeaven-AP08-EN-C-UE.png{{Show card image|200px|thumb|right|"[[Black Horn of Heaven]]"]]|size=200px}}
{{see also|Negates Normal Summons|Negates Flip Summons|Negates Special Summons}}
To negate a [[Summon]] is to prevent a [[Monster Card|monster]] from being successfully Summoned. A Summon can only be negated by a card effect that specifically uses the term "negate".
Only Summons that occur outside of a In [[ChainProblem-Solving Card Text]] , effects that can be negated, and even then only [[Special Summon#Built-in Special Summon|built-in Special negate Summons]] and Summons by [[game mechanics]] specify that they activate when the monster([[Normal Summon]]s, ) "would be Summoned". These effects can only be activated at [[Flip SummonChain Link]]s, [[Synchro Summon]]s, [[Xyz Summon]]s, [[Pendulum Summon]]s, [[Link 1 in response to an attempted Summon]]s) can be negated.
Many card Only Summons by [[game mechanics]] ([[Normal Summon|Normal]], [[Flip Summon|Flip]], and [[Pendulum Summon]]s, as well as [[Extra Deck]] Summons other than [[Fusion Summon]]) and Summons by Summoning procedures (including both those of [[Normal Summon Monster]]s and [[Special Summon Monster]]s) can be negated, and only when they occur outside of a [[Chain]]. Other Summons cannot be negated, even if they occur outside of a Chain (e.g. "[[Memory of an Adversary]]", "[[W Nebula Meteorite]]"). Activated effects that cause a player to perform a Summon by Summons via game mechanics specify that the Summon is performed "immediately after this card/effect resolves" to clarify , meaning that the Summon occurs outside of the effect's resolution of an effect, so ; if that card or the effect resolves as [[Chain Link]] 1 the Summon can be negated. For example, but if the Normal Summon of a monster with "[[Ultimate Offering]]" cannot be negated if it was activated effect resolves as Chain Link 2 or higher (as the monster is Summoned in the middle of a Chain), but it can Summon cannot be negated if "Ultimate Offering" is activated , as the Chain Link 1 (as is still resolving when the monster Summon is Summoned immediately after the effect of "Ultimate Offering" resolves)conducted.
A negated Normal All card effects that negate a Summon still counts as will also move the one monster to another location outside of the field, usually by [[Normal Summondestroy]]/[[Normal Set|Set]] per turning it. If a monster's Summon is negated, and but the effect to move it to a negated different location cannot be applied, then the monster is sent to the [[Pendulum SummonGraveyard]] still counts as .<ref name="No.22398">{{cite web |title=相手モンスターの召喚等を無効にするために発動する「TG ハルバード・キャノン/バスター」のモンスター効果は、「王宮の鉄壁」が適用されている場合、どうなりますか? |trans-title=If the monster effect of "T.G. Halberd Cannon/Assault Mode" is activated to negate the one Pendulum Normal Summon per turn/etc. If a of an opponent's monster [[Special Summon once per turn|can only be Summoned once per turn]] in a particular way, even if that Summon and "Imperial Iron Wall" is negated it cannot be Summoned again in that way that turnapplying, what happens? |url=https://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=22398&request_locale=ja |website=Yu-Gi-Oh! Official Card Game Card Database |publisher=Konami |access-date=5 June 2022 |date=1 November 2019}}</ref>
If A negated Normal Summon still counts as the one [[Normal Summon]]/[[Normal Set|Set]] per turn; a negated [[Pendulum Summon]] still counts as the one Pendulum Summon per turn. Even if a Summon is negated, any cost paid to perform the Summon is not undone; for example, if the Special Summon of "[[The Tricky]]" by its own procedure is negated, the discarded card is not returned to the hand.  If a monster(s) is negatedNormal or Special Summoned from outside of the field, that monster(s) are is not considered to have been on the field at the time its Summon was negated (even if it is being . If the Special Summon of a [[Flip Special SummonMonster]]ed or by the proper method is a [[Gemini negated, that monster]] being is not considered to have been properly Special Summoned, and cannot be Special Summoned by card effects (other than the proper method) while it remains in [[Normal Summonpublic knowledge]]ed again)locations. (For example Conversely, if a monster's Summon is negated by "[[Forced BackFlip Summon]]" while "or the Normal Summon of a [[Degenerate CircuitGemini monster]]" already on the field is activenegated, that monster is [[return]]ed considered to its [[owner]]have been on the field.<ref>{{cite web |title=ペンデュラムモンスターの反転召喚が無効になった場合、そのモンスターはどこへ送られますか? |trans-title=If a Pendulum Monster's Flip Summon is negated, where does that monster go? |url=https://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=24012&request_locale=ja |website=Yu-Gi-Oh! Official Card Game Card Database |publisher=Konami |access-date=2 October 2023 |date=2 October 2023}}</ref><ref>{{cite web |title=反転召喚やデュアルモンスターの再度の召喚が無効になり破壊される際に、『破壊される場合、代わりに墓地のこのカードを除外できる』効果を適用できますか? |trans-title=If a Flip Summon, or a Gemini Monster's [[hand]] second Normal Summon, is negated and not it would be destroyed, can I apply a "banish this card from your Graveyard instead" effect? |url=https://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=24011&request_locale=ja |website=Yu-Gi-Oh! Official Card Game Card Database |publisher=Konami |access-date=2 October 2023 |date=2 October 2023}}</ref> If the Flip Summon of a [[banishSpecial Summon Monster]]edthat was Special Summoned properly is negated, because that monster is still treated as having been properly Special Summoned after it was not considered is sent to be on the fieldGraveyard.) <ref>{{cite web |title=特殊召喚モンスターの反転召喚を「神の宣告」で無効にした場合、その後、墓地から特殊召喚できますか? |trans-title=If the Flip Summon of a Special Summon Monster is negatedby "Solemn Judgment", the monster was not successfully Summonedafter that, so [[Special Summon-only monster]]s cannot can it be Special Summoned by effects other than their specified methodfrom the Graveyard? |url=https://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=9124&request_locale=ja |website=Yu-Gi-Oh! Official Card Game Card Database |publisher=Konami |access-date=2 October 2023 |date=2 October 2023}}</ref>
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==Attack==
[[File:NegateAttack-SDKS-EN-C-1E.png{{Show card image|200px|thumb|right|"[[Negate Attack]]"]]|size=200px}}
{{see also|Negates attacks}}
To negate an [[attack]] is to stop a battle from taking place after an attack has been [[declare]]d. An attack can only be negated by a card effect that specifically uses the term "negate".
Cards such as "[[Mirror Force]]" and "[[Dimensional Prison]]" do not negate attacks; instead, the attacking monster [[leaves the field]] during the [[Battle Step]] and the attack ends; if the monster does not leave the field, the attack continues. For example, if "[[Total Defense Shogun]]" attacks while in [[Defense Position]] and the opponent activates "Mirror Force", the attack continues as "Total Defense Shogun" is still on the field. Likewise, even if an attacking monster is banished by "Dimensional Prison", "[[Counterforce]]" cannot be activated because its attack was not negated.
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==In other languages==
{{In other languages
| fr_name = annuler
| fr_trans = cancel
| de_name = annullieren
| de_trans = cancel
| it_name = annullare
| it_trans = cancel
| pt_name = negar
| es_name = negar
| ja_name = {{ruby|無|む}}{{ruby|効|こう}}
| ja_romaji = Mukō
| ja_trans = invalidate
| ko_name = 무효
| ko_rr = Muhyo
| ko_trans = invalidate
| zh_name = 無效
| zh_pinyin = Wúxiào
| zh_trans = invalidate
}}
==See alsoReferences==*[["Negate" vs. "Destroy" and Continuous Cards]]{{reflist}}
{{Gameplay}}
[[Category:Gameplay]]

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