Difference between revisions of "Number Karma"

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(dub confirmed)
m
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|typest = Continuous
 
|typest = Continuous
 
|effect = Trigger
 
|effect = Trigger
|animelore = During each [[End Phase]], if the [[turn player]] does not [[control]] a "[[Number]]" [[Monster Card|monster]]: That player takes 500 [[Effect damage|damage]].
+
|animelore = During each [[End Phase]], if the player does not [[control]] a "[[Number]]" [[Monster Card|monster]]: Both player takes 500 [[Effect damage|damage]].
 
|jpanimelore = お互いのプレイヤーは、エンドフェイズ時にそれぞれ自分フィールド上に「No.」と名のついたモンスターが存在しない場合、500ポイントダメージを受ける。
 
|jpanimelore = お互いのプレイヤーは、エンドフェイズ時にそれぞれ自分フィールド上に「No.」と名のついたモンスターが存在しない場合、500ポイントダメージを受ける。
 
|anime_zx = 111
 
|anime_zx = 111
|archsupport1 = Number
 
 
|lp1 = Damages you
 
|lp1 = Damages you
 
|lp2 = Damages your opponent
 
|lp2 = Damages your opponent
 +
|archsupport1 = Number
 
}}
 
}}

Revision as of 00:26, 25 May 2014

Number Karma
Japanese
ナンバーズ・カルマ
NumberKarma-JP-Anime-ZX.png
Card type Monster
Attribute SPELL"SPELL" is not in the list (DARK, DIVINE, EARTH, FIRE, LIGHT, WATER, WIND, ?, ???, THUNDER, ...) of allowed values for the "Attribute" property.

Other languages

Language NameCard text
Japanese ナンバーズ・カルマ