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Psychic

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{{Infobox/Archetype/Start
| image name = OverdriveTeleporter-TF05-JP-VG.png | image size = | image caption =
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{{Infobox/Archetype/ExtendedName
| kanji = サイキック | romaji = Saikikku | english = Psychic | french = Psychique | german = Psi | italian = Psichico | korean = 사이킥 ''Saikik''|portuguese =Psíquico | spanish = Psíquico|chinese =超能 ''Chāonéng / Ciu1 nang4''
}}
{{Infobox/Archetype/Yu-Gi-Oh!
| list = List of Psychic-Type monsters | support list = List of Psychic-Type support cards | anti-support list = List of Psychic-Type anti-support cards
}}
{{Infobox/Archetype/End}}
'''Psychic''' (Japanese: サイキック ''SakikkuSaikikku'') monsters had their debut in ''[[The Duelist Genesis]]'', and they are used by [[Sayer]] in ''[[Yu-Gi-Oh! 5D's]]''. Psychic-[[Type]]s often resemble cyberpunk androids, cybernetically-enhanced humans, or strange mutants, and often feature elements of cyberspace, circuit board patterns, green coloring, and yellow electricity in their art. It is worth noting that many Psychic-Type monsters resemble what in the past were [[Machine]]-Type, [[Fiend]]-Type, or [[Spellcaster]]-Type monsters (such as "[[Mutant Mindmaster]]", "[[Kinetic Cipher Soldier]]", "[[Mind on Air]]" and especially "[[Jinzo]]").
Up until ''[[Extreme Victory]]'', the majority of their effects and [[Spell Card]]s involved paying [[Life Points]] to activate powerful effects, while the [[Synchro Monster]]s and [[Trap Card]]s focused heavily upon restoring Life Points. The tendency of a Psychic-user's Life Points to change rapidly during a Duel allow allows a cunning player to make the most of cards such as "[[Megamorph]]" and optional cards that require Life Point payment, like "[[Solemn Judgment]]".
From ''Extreme Victory'' onwards, Psychic-Type monsters and their support cards switched focus to manipulating [[banish]]ment, through banishing Psychic-Type monsters to activate effects, Special Summoning banished Psychic-Type monsters, and returning banished Psychic-Type monsters to the hand or Graveyard.
Psychic-Type monsters also support a heavy Synchro element with cards like "[[Emergency Teleport]]", "[[Mind Master]]" and "[[Overdrive Teleporter]]". They contain many notable Synchro Monsters, including "[[Thought Ruler Archfiend]]", "[[Magical Android]]", "[[Hyper Psychic Blaster]]", and "[[Overmind Archfiend]]". Currently For a long while, there is was no pure Psychic [[archetype]], though half of the "[[Gusto]]" and , "[[Ritual Beast]]" archetype are , and "[[Kozmo]]" archetypes were composed of Psychic-type monsters. The first pure Psychic-Type archetype was released in ''[[Booster SP: Highspeed Riders]]''; "[[PSY-Frame]]", followed by the "[[Metalfoes]]" in ''[[The Dark Illusion]]''.
Prominent Psychic-Type monsters include "[[Mind Master]]", "[[Psychic Commander]]", "[[Silent Psychic Wizard]]", "[[Thought Ruler Archfiend]]", "[[Serene Psychic Witch]]", "[[Overdrive Teleporter]]", "[[Esper Girl]]", "[[Hushed Psychic Cleric]]", "[[Psychic Jumper]]", "[[Psi-Blocker]]", and "[[Ghost Ogre & Snow Rabbit]]".
 
== Archetypes/Series ==
 
=== Pure ===
* [[Heraldry]]
* [[Metalfoes]]
* [[PSY-Frame]]
* [[Mekk-Knight]]
 
=== Multi-type ===
* [[Gusto]]
* [[Kozmo]]
* [[Ritual Beast]]
==Playing Styles==
===Life Point Manipulation===
Older Psychic Decks focus on a combination of the manipulation of [[Life Points]] and swarming. When played properly, they can be one of the most versatile and unpredictable types in the game, considering their ability to summon powerful monsters in short amounts of time. While most of the Life Point payment costs (or damage in some card's case) are somewhat hefty, they're often wield powerful effects that is totally usually worth the payoff. For example, "[[Overdrive Teleporter]]" can Summon 2 monsters from the Deck at once, "[[Destructotron]]" can obliterate all backrow cards, "[[Telekinetic Power Well]]" can Summon multiple monsters at once from the Graveyard, and "[[Mind Master]]" (now Forbidden) enable most enabled OTK moves and loops.
Because some of the Psychic support cards make you take [[Damage]], ("[[Brain Research Lab]]", "[[Telekinetic Power Well]]", "[[Psychokinesis]]", etc.) "[[Prime Material Dragon]]", "[[Life Absorbing Machine]]", and "[[Rainbow Life]]" are three highly recommended cards. It can turn "[[Psychokinesis]]" into a +1, get you at least 3000 [[Life Points]] from "[[Brain Research Lab]]", and other random effects that would do damage. The anti-destruction effect of "Prime Material Dragon's" anti-destruction effect will prove very useful, too.
===Synchrocentric Psychic===
* [[Ghost Ogre & Snow Rabbit]]
* [[Gigantes]]
* [[Redox, Dragon Ruler of Boulders]]
|synchro monsters=
* [[Psychic Tuning]]
* [[Brain Hazard]]
|fusion monsters = * [[Ultimate Axon Kicker]]}}
===Psychic Synchro Fusion===
Now possible due to the release of ''[[Duelist Revolution|''Duelist Revolution]]'']], a Psychic deck that focuses on [[Fusion Summon|Fusion Summoning]] ing is built to bring out the only Psychic-Type [[Fusion Monster]], "[[Ultimate Axon Kicker]]". However, in order to do this, Psychic-Type [[Synchro Monsters]] are needed because "[[Ultimate Axon Kicker]]" requires at least one of the [[Fusion Material Monsters]] s to be a Psychic-Type [[Synchro Monster]].
Also new from [[Duelist Revolution|''Duelist Revolution'']] is a new [[Spell Card]] for [[Fusion Summon|Fusion Summoning]] with: "[[Miracle Synchro Fusion]]", which allows the user to [[Fusion Summon]] using [[Fusion Material Monsters]] Materials from their side of the Field or their [[Graveyard]] as long as the [[Fusion Monster]] they're summoning lists a [[Synchro Monster]] as one of the [[Fusion Material Monsters]]Materials. This makes it easy for the deck to [[Fusion Summon]] "[[Ultimate Axon Kicker]]" at almost any time, especially late in a game when the deck has [[Synchro Summon|Synchro Summoned]] ed multiple times already and one or more of the Psychic-Type [[Synchro Monsters]] are sitting in the [[Graveyard]] just waiting to be fused with. It also allows other Fusion Monster Monsters with the similar requirement to be utilized in this deck as well.
{{Decklist
===Grandsoil Psychics===
After the release of ''[[Return of the Duelist|]]''Return of the Duelist'']], Psychic Decks can now add a new powerful boss monster to their already potent arsenal, "[[Grandsoil the Elemental Lord]]". Due to most of the Psychic-Type monsters from ''[[Extreme Victory|]]''Extreme Victory'']] being EARTH-Attribute and the fact that these cards can control the number of monsters in the Graveyard by banishing them, getting exactly 5 monsters to summon "Grandsoil" becomes very feasible. Grandsoil's 2800 ATK straight from the the hand and his effect that basically acts as a "[[Monster Reborn]]" can quickly give you enough field presence to back your opponent into a corner or even [[OTK]] them.
To facilitate the summoning of "[[Grandsoil the Elemental Lord]]", it is recommended to use multiple EARTH monsters in the Deck like , such as "[[Giant Rat]]" , to supplement the Psychic-Type Monsters you will already be using. "[[Gigantes]]" can be especially useful as a 1900 ATK beatstick that can be instantly Special Summoned. Not only that, but he can set up the Graveyard to summon "Grandsoil" and even destroy all of your opponents opponent's Spell and Trap Cards if he is destroyed by battle. He works great in baiting out pesky traps like "[[Bottomless Trap Hole]]" or dealing with cards like "[[Skill Drain]]" or "[[Necrovalley]]".
This type of Deck will typically have a high number of Monster Cards and a very low (if non-existent) number of Trap Cards. Use of "Hand Traps" such as "[[Maxx "C"]]" (which is also Earth-attribute to help summon "Grandsoil'.) and "[[Tragoedia]]" or "[[Swift Scarecrow]]" will help disrupt your opponent and protect you from [[OTK]] moves.
{{Decklist
* [[Royal Decree]]
|fusion monsters = * [[Ultimate Axon Kicker]]
* [[Naturia Exterio]]|synchro monsters = * [[Hyper Psychic Blaster]]
* [[Magical Android]]
* [[Naturia Beast]]
* [[Black Rose Dragon]]
* [[Clear Wing Synchro Dragon]]
* [[Leo, the Keeper of the Sacred Tree]]|xyz monsters = * [[Leviair the Sea Dragon]]
* [[Meliae of the Trees]]
* [[Mechquipped Angineer]]
==Counter Strategies==
* [[Vanity's Emptiness]]: Blocks Special SummonSummons, also disrupting disrupts key cards like "[[Emergency Teleport]]" and "[[Overdrive Teleporter]]"
* [[Chaos Hunter]]: Can be Special Summoned, and prevents your opponent's banishing. * [[DNA Surgery]]: Most Psychic-Type monsters need to be Psychic-Type monsters for their effects to work. (i.e. "[[Thought Ruler Archfiend]]" protection effect, "[[Magical Android]]" LP restoration effect, "[[Destructotron]]" self-destructs without any other monster within the type).
* [[Zombie World]]: Same as "[[DNA Surgery]]", but also prevents the Tribute Summoning of "[[Overdrive Teleporter]]".
==Trivia==
* Psychic-type is Psychics were the only type that contains only 1 used to contain no [[Normal MonstersMonster]]s, however this changed with the release of ''[[Clash of Rebellions]]'',which introduced "[[Risebell the Summoner]]".**"[[PSY-Frame Driver]]" is the first Normal Psychic-Type monster that is not a Pendulum Monster.
* Most universal Psychic-Type monster features is usually composed of either mutants, energy burst in electricity form, advanced technologies, etc. However, despite being Psychic-based archetype, "[[Gusto]]" and "[[Ritual Beast]]" archetype features none of those characteristics (except the green color scheme associated to most Psychics).
** However, the two aforementioned archetype's background revolves towards "communicating with nature/spirits", which associated to more "primal" aspect of Psychics, instead of more "futuristic" aspect featured in most non-archetypal Psychic cards.
* Most of the early Psychics are [[EARTH]] Attribute. From ''[[Generation Force]]'' onwards, especially after the release of ''[[Lord of the Tachyon Galaxy]]'', they're leaning towards [[WIND]] Attribute instead. ''[[The Dark Illusion]]'' is the [[Booster Pack|booster pack]] that has introduced [[FIRE]]-Attribute Psychic-Type monsters, the "[[Metalfoes]]" archetype.
* "[[Ritual Beast Tamer Zeframpilica]]" and "[[Ritual Beast Tamer Zefrawendi]]" were the first Psychic-Type Pendulum Monsters.
* Most of the early Psychics are [[EARTH]] Attribute. From ''[[Generation Force]]'' onwards, especially after the release of ''[[Lord of the Tachyon Galaxy]]'', they're leaning towards [[WIND]] Attribute instead.** So far, there are no [[FIRE]] attribute Psychic-Type monsters. ==ExampleExamples==[[File:PsychicEmperor-ANPR{{Show card image|PSY-EN-R-UE.pngFramelord Omega|align=center|360px]]}}
{{Gameplay}}
[[Category:Types]]

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