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Psychic

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{{Infobox/Archetype/Start | Show card image name = | image size = PSY-Framelord Omega| image caption = }}{{Infobox/Archetype/ExtendedName | kanji = サイキック<rb>族</rb><rp>(</rp><rt>ぞく</rt><rp>)</rp> | romanji = Saikikkuzoku | japanese translated = | english = Psychic | french = Psychique | german = Psi | italian = | korean = 사이킥족 | spanish = Psíquico | portuguese = Psíquico}}{{Infobox/Archetype/Yu-Gi-Oh! | list = List of Psychic Monsters | support list = List of Psychic Support Cards | anti-support list = List of Anti"[[PSY-Framelord Omega]]", a Psychic Support Cards}}{{Infobox/Archetype/Endmonster.}}
'''Psychic''' monsters had their debut in "(Japanese: サイキック ''Saikikku'') is a [[The Duelist GenesisType]]". The Psychic types seen so far often resemble androids or strange mutants, and often feature elements of cyberspace, circuit board patterns, green coloring, and yellow electricity in their art. It is worth noting that many Psychic-Type monsters resemble what in the past were [[Machine | MachinesMonster Card]], . It debuted in ''[[Fiend | FiendsThe Duelist Genesis]], or '' in the ''[[Spellcaster | SpellcastersOCG]] (such as ''/''[[Mutant MindmasterTCG]]'', [[Mind on Air]] and especially in ''[[JinzoDeck Mod Pack: Hyperspeed Rush Road!!]], whose [[OCG]] name actually has "Psycho" '' in it). The majority of their effects and support ''[[Spell CardsRush Duel]] require you to pay [[Life Points]], while the [[Synchro Monsters]] and [[Trap Cards]] focus heavily upon restoring Life Points. The tendency of a Psychic-user's Life Points to change rapidly during a duel allow a cunning player to make the most of cards such as "[[Megamorph]]" and optional cards that require Life Point payment, like "[[Solemn Judgement]]". Psychics also support a heavy Synchro element with cards like [[Emergency Teleport]], "[[Magical Android]]", "[[Thought Ruler Archfiend]]", "[[Hyper Psychic Blaster]]", and "[[Overdrive Teleporter]]'."
==Overview==
Psychics often resemble cyberpunk androids, cybernetically-enhanced lifeforms, or strange mutants, and often featuring elements of cyberspace, circuit board patterns, green coloring, and yellow electricity in their arts. It is worth noting that many Psychic monsters resemble what in the past were [[Machine]], [[Fiend]], or [[Spellcaster]] monsters (such as "[[Mutant Mindmaster]]", "[[Cipher Soldier]]", "[[Mind on Air]]" and especially "[[Jinzo]]"). Most Psychic monsters, especially early on, are [[EARTH]] or [[WIND]], although there are Psychic monsters for all [[Attribute]]s, except [[DIVINE]].
Prominent Psychic monsters include "When the Type was first introduced, the majority of their effects and [[Mind MasterSpell Card]]", "s involved paying [[Psychic SnailLP]]"to activate various effects, "while the [[Psychic CommanderSynchro Monster]]", "s and [[KrebonsTrap Card]]", "s focused heavily upon restoring Life Points. ''[[Thought Ruler ArchfiendExtreme Victory]]", "'' introduced Psychic monsters support cards that focus to manipulating [[Storm Callerbanish]]"ment, "[[Magical Android]]"through banishing Psychic monsters to activate effects, Special Summoning banished Psychic monsters, "[[and returning banished Psychic monsters to the hand or Graveyard. Many Psychic Lifetrancer]]"monsters, themes, and "[[Overdrive Teleporter]]"support released after that usually have one or both of those elements as part of their design, to different extent each.
In Being a Type that debuted at the dawn of [[Crimson CrisisSynchro Summon]], Psychics got the first Level 9 Psychic monsters also support a heavy Synchro Summoning element with cards like "[[Emergency Teleport]]", "[[Synchro MonstersMind Master]]- " and "[[Hyper Psychic BlasterOverdrive Teleporter]]"enabling easier access to Synchro materials. In addition to thisThey also contain many notable Synchro Monsters, one of the three released Level 11 monsters is a with many early Synchro Monsters being Psychic-Type, such as "[[Thought Ruler Archfiend]]" and "[[Hyper Psychic Blaster/Assault ModeMagical Android]]".
In ''[[Ancient ProphecyYu-Gi-Oh! Rush Duel]]'', Psychics get a new TCG Exclusive: "[[Psychic Emperor]]".The First [[WATER]] psychic monstermonsters return to their early roots of utilizing Life Points, with the [[PandaborgPsychic Musician]], was released in and [[Absolute PowerforceShaman Bandit]]series both having play styles that rely on LP manipulation.
In ==Themes=={| style="width:100%"| style="width:50%" |===''[[Duelist RevolutionTCG]], the first Psychic Fusion Monster, ''/''[[Ultimate PsychickerOCG]], was released along with a new card, ''===* [[Final Psycho OgreHeraldry]]* [[Metalfoes]]* [[PSY-Frame]]* [[Risebell]].
No ; Mixed* [[FIREGusto]] attribute Psychic* [[Kashtira]]* [[Kozmo]]* [[Mekk-Type monsters have been releasedKnight]]* [[Myutant]]* [[P.U.N.K. In addition, there are also no ]]* [[Ritual Beast]]* [[S-Force]]* [[Time Thief]]* [Normal Monsters[Virtual World]]|Normalstyle="vertical-align:top" |===''[[Rush Duel]] or ''===* [[Ritual Monsters|RitualJAM]] * [[Psychic-Type monsters.Musician]]* [[Shaman Bandit]]|}
In ==Appearance in media==The following characters use Psychic monsters across the ''[[Yu-Gi-Oh! 5D's]], [[Sayer]] uses Psychic-Type monsters'' franchise.
A great monster to have in this kind of deck would be {| style="width:100%"| style="vertical-align:top" |===Manga===;''[[Prime Material DragonYu-Gi-Oh! OCG Structures]]''* [[Shoma Yusa]].
;''[[Yu-Gi-Oh! SEVENS Luke! Explosive Supremacy Legend!!]]''
* [[Romin Kirishima (manga)|Romin Kirishima]]
| style="width:50%" |===ExampleAnime===<center>;''[[Image: HyperPsychicBlasterCRMSYu-ENGi-UR-1E.pngOh! 5D's]]''* [[Sayer]]</center>
==Playing Style==;'''Psychics''' are the newest type. They focus mainly on manipulation of [[Life Point]]s. Played properly, they can be one of the most versatile and unpredictable types in the game, considering their ability to summon powerful monsters in short amounts of time. [[Teleport]], for instance, can [[Special Summon]] any PsychicYu-Gi-Type monster from your hand, regardless of [[LevelOh! ZEXAL]], at the cost of 800 life points, as long as you have no monsters on the field but your opponent does. They have a lot of other great effects, including [[Stall]] ([[Mind Protector]], [[Grapple Blocker]]), increasing their own [[ATK]] ([[Power Injector]]) and creature swapping ([[Psychic Jumper]]), but all of it at the cost of valuable life points. A good advantage that [[Psychic]]s have is that they are mostly level 4 and have mostly around 1500 [[ATK]], which is somewhat high for the level. Also, some Psychic effects revolve around [[Removed from play]]. Psychics can come in a variety of forms; [[Synchro]], [[Lockdown]], Brute Force, [[Removed from play]] and even ''* [[SwarmVetrix]], etc.
Because some of the ;''[[PsychicYu-Gi-Oh! ARC-V]] support cards make you take ''* [[Damage]], Sayer ([[Brain Research Lab]], [[Telekinetic Power Well]], [[Psychokinesis]], etc.ARC-V) [[Prime Material Dragon]], [[Life Absorbing Machine]], and [[Rainbow Life|Sayer]] are three highly recommended cards. It can turn [[Psychokinesis]] into a +1, get you at least 3000 [[Life Points]] from [[Brain Research Lab]], and other random effects that would do damage. Prime Material Dragon's anti-destruction effect will prove very useful too.
==Psychic Synchro==;''[[Yu-Gi-Oh! SEVENS]]''* [[Romin Kassidy]]* [[Gwendoline Purdy]]
This format is somewhat easily obtained because ;''[[Psychic]]s have some natural [[Tuner]]s as well as some support for them. There are also 4 [[Synchro]] [[Psychic]]. Although having some emphasis on Synchros and Tuners, it is somewhat hard to [[Synchro Summon]]. Fortunately, [[PsiYu-Gi-Station]] can somewhat patch this problem because it can alter the level of the [[Normal Summon]]ed Psychics as well boost their attack by 300 which is just enough for some Psychics to be a threat by themselves (2200 attack [[Psychic Snail]], 1900 attack [[Destructotron]] etc). Cards that are very good for this format are [[KrebonsOh! GO RUSH!!]], ''* [[Mind MasterRovian Kirishima]], * [[Psychic CommanderGurumi Purisaki]] and [[Psychic Jumper]] for more Tuners, [[Psychic Tuning]] and [[Telekinetic Power Well]] to revive as Tuners/Tuners and [[Psychic Overload]] to put back the dead Synchros to be re-used later.|}
There is a card in ==Icons==These are icons used to represent the booster pack [[Ancient Prophecy]], [[Armored Axon Kicker]], which can enormously help the [[Synchro]] style of [[Psychic]]sType in various video games. It can easily revive two of the Tuners (Mind Master and Psychic Jumper) because they have low They all depict either "[[ATKTelekinetic Shocker]]. The other two (Krebons and Psychic Commander) can also be revived if " or "[[Armored Axon KickerPsi-Blocker]] gets an ATK boost". There are some cards which can boost it, like [[Power Injector]] can bring him to 2700 attack, [[Psychic Sword]] or just any attack booster. With [[Ancient Prophecy]]All have a green background, Psychic monsters gain a incredible boost with common sight in the card [[Brain Research Lab]]; this card is a must in a artworks of generic Psychic Synchro Deckmonsters.
An optional strategy for a <gallery>Psychic Synchro Deck is to include .png | ''[[Ancient Sacred WyvernYu-Gi-Oh! 5D's World Championship 2009: Stardust Accelerator|World Championship 2009: Stardust Accelerator]] in your extra deck''Type-Psychic-YDT1. This Level 7 png | ''[[FairyYu-Gi-Oh! 5D's Duel Transer|Duel Transer]] ''Psychic-TF06.png | ''[[SynchroYu-Gi-Oh! 5D's Tag Force 6|Tag Force 6]] is featured in [[Ancient Prophecy]] and is an excellent monster if your life points are higher than your opponent's. Because the [['Type-Psychic]] [[Synchro]] Monsters and [[Traps]] are all about gaining Life Points, you will be able to gain an enormous amount of Life Points back-DAR. png A perfect way of summoning it would include | ''[[Psychic EmperorYu-Gi-Oh! Duel Arena|Duel Arena]], who increases your life points by 500 for every ''Psychic in your Graveyard, and -DG.png | ''[[Sunny PixieYu-Gi-Oh! Duel Generation|Duel Generation]], who increases your life points by an additional 1000 if you use her to summon a [[LIGHT]] Synchro Monster. Ancient Sacred Wyvern's effect allows it to gain Attack equal to the difference between your Life Points and your opponent's Life Points, as long as your Life Points are higherType-Psychic-LOD2. If youpng | ''re 2000 Life Points above your opponent, when you [[Synchro Summon]] Ancient Sacred Wyvern, it will be an enormous attack power Yu-Gi-Oh! Legacy of the Duelist: Link Evolution|Legacy of 4100! To give this [[Fairythe Duelist: Link Evolution]] even more attack power, attack with all other monsters first''Type-Psychic-MADU. You get a direct attack in with someone as powerful as png | ''[[Yu-Gi-Oh! Master GigDuel|Master Duel]] with 2600 attack, Wyvern will gain 2600 more attack points! But be careful; if you get any amount of Life Points below your opponent, Wyvern's attack will drop! Wait until you have a significant amount of Life Points more than your opponent. This Fairy also works well for Psychic Beatdown. Wyvern isn't necessary, but it is an excellent choice.</gallery>
==Recommended CardsIn other languages ==<!-- This is not an exact Decklist. Do not add multiples or staples.-->{{In other languages| fr_name =Psychique| de_name =Psi| it_name =Monster CardsPsichico| pt_name =Psíquico| es_name =Psíquico| ja_name =サイキック<!-- This is not an exact Decklist. Do not add multiples or staples.-->*[[Psychic Commander]] *[[Prime Material Dragon]] (Counters [[Brain Research Lab]]'s negative effect)  *[[Hanewata]] (Counters a whole turns worth of effect damage) *[[Psychic Snail]] *[[Mind Protector]] *[[Sangan]] *[[Neo-Spacian Grand Mole]] *[[Krebons]] *[[Overdrive Teleporter]] (can be used to quickly Synchro Summon [[Hyper Psychic Blaster]])  *[[Psychic Emperor]] *[[Gorz the Emissary of Darkness]] *[[Destructotron]] *[[Reinforced Human Psychic Borg]] *[[Master Gig]] *[[Mind Master]]  *[[Pandaborg]]| ja_romaji = Saikikku| ko_name = 사이킥 | ko_rr ===Synchro Monsters===<!-- This is not an exact Decklist. Do not add multiples or staples.-->*[[Thought Ruler Archfiend ]]Saikik*[[Psychic Lifetrancer]]  *[[Hyper Psychic Blaster]] *[[Magical Android]] *[[Goyo Guardian]] *[[Stardust Dragon]] *[[Ancient Fairy Dragon]] ===Spell Cards==| tc_name =超能<!-- This is not an exact Decklist. Do not add multiples or staples.-->*[[Brain Research Lab]] *[[Swords of Revealing Light]] *[[Emergency Teleport]] *[[Telekinetic Charging Cell]] *[[Counter Cleaner]] *[[Psychokinesis]] *[[Psychic Sword]]*[[Vengeful Servant]] (to damage your opponent's [[Life Points]] using the effect of [[Battle Teleportation]]) ===Trap Cards==| tc_pinyin =Chāonéng <!-- This is not an exact Decklist. Do not add multiples or staples.-->*[[Mind Over Matter]]/[[Solemn Judgment]]/[[Dark Bribe]] *[[Rainbow Life]] (to counter [[Brain Research Lab]]'s negative effect) *[[Psychic Overload]] *[[Psychic Rejuvenation]] *[[Battle Teleportation]] *[[Telepathic Power]] *[[Life Absorbing Machine]] (to gain Life-Points each turn and cushion the costs paid for your monsters' effects) *[[Psychic Tuning]] (to use the Psychic monsters in your Graveyard as tuners) *[[Tuner's Barrier]] (to protect your tuners, including those summoned with Psychic Tuning) ==Removed From Play=| tc_trans =Superpowered There are various Psychics which effects resolve around the [[Removed from play]]. This format is less viable in competetive but can be more fun to play with (i.e. [[Psychic Lifetrancer]], [[Genetic Woman]], [[Emergency Teleport]], [[Psychic Trigger]], [[Reinforced Human Psychic Borg]], [[Psychic Path]]). Other basic cards to put in this might be [[Return from the Different Dimension]] and [[Burial from a Different Dimension]] and even [[Soul Release]]. There can be some Synchro element in this format. All cards Removed from play can easily come back with the former or put back in the grave with the latter to then re-use them to reactivate the effect of the specific Psychics. ==Beatdown=| sc_name =念动力 A double-edged because has the chance to completely overpower your opponents but it can be sometimes difficult to get to that or even get to something able to keep up with the game. Still, the Beat-Down Psychic Deck consists mainly of cards with high ATK, high level and effects which destroys the opponents cards. Monsters to include in this are those like [[Master Gig]], [[Destructotron]], [[Storm Caller]] and [[Psychic Snail]]. Other support like [[Teleport]] can help the summoning of the higher level monsters and cards like [[Power Injector]] can boost your own ATK even more. Using Master Gig to destroy most of your opponents monsters, you then use Destructotron's effect to destroy the [[Spell]] or [[Trap]] cards your opponent controls. There is also an advantage with lowering your own [[Life Point]] with Master Gig/Destructotron's effect; equiping the card [[Psychic Sword]] on a Psychic while your Life Points are lower than your opponents will boost that monsters [[ATK]] for alot. Even the card [[Psychokinesis]] can help destroy monster while also lowering your Life Points. To restore all your Life Points after you have used the two cards effects, use the card [[Psychic Rejuvenation]] but use it only during your [[End Phase]] to not hinder the effect of Psychic Sword during the [[Battle Phase]]. Use of "[[Armored Axon Kicker]]" in this is somewhat not recommended because his third effect will have minimal use because most monster that will be in the grave will be cards that have high attack. Thus, you will be taking half of the destroyed monsters attack as effect damage for nothing. ==OTK=| sc_pinyin =Niàndònglì An OTK can be performed through the Beatdown deck. [[Teleport]] out [[Master Gig]] then normal summon [[Destructotron]]. Clear the [[spells]], [[traps]], and [[monsters]]. Then activate [[Brain Research Lab]] or [[Double Summon]] and summon a [[Psychic Snail]]. Use the Snail's effect on both of your other monsters. With a cleared field you will do 8400 damage ((2600*2)+(1600*2)). If you are missing one of the monsters, they can easily be searched by [[Doctor Cranium]].}}
Another OTK uses [[Battle Teleportation]], [[Vengeful Servant]], == See also ==* [[List of Psychic Snail-Type monsters]], and either * [[Thought Ruler Archfiend]] or [[Hyper Psychic Blaster]]. Once you have one List of the two synchro monsters out (must be the only monster on your field), activate Battle Teleportation to allow it to attack directly. Then summon Psychic Snail (use [[Brain Research Lab-Type support cards]] if you already normal summoned that turn) and activate its effect to allow the synchro monster two attacks. Finally, equip the synchro monster with vengeful servant. Now attack directly twice and at the end of the battle phase, the synchro monster will go to your opponent's side and deal damage equal to it's attack. 2700 x 3 = 8100 or 3000 x 3 = 9000
: ''Also See: Lists of [[List of Psychic Monsters|Psychic Monsters]], [[List of Psychic Support Cards|Psychic Support Cards]], and [[List of Anti-Psychic Support Cards|Anti-Psychic Support Cards]].''{{GameplayCard types}}[[Category:GameplayTypes]]

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