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Psychic
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{{Infobox/Archetype/Start | Show card image name = | image size = PSY-Framelord Omega| image caption = }}{{Infobox/Archetype/ExtendedName | kanji = サイキック<rb>族</rb><rp>(</rp><rt>ぞく</rt><rp>)</rp> | romanji = Saikikkuzoku | japanese translated = | english = Psychic | french = Psychique | german = Psi | italian = | korean = 사이킥족 | spanish = Psíquico | portuguese = Psíquico}}{{Infobox/Archetype/Yu-Gi-Oh! | list = List of Psychic Monsters | support list = List of Psychic Support Cards | anti-support list = List of Anti"[[PSY-Framelord Omega]]", a Psychic Support Cards}}{{Infobox/Archetype/Endmonster.}}
'''Psychic''' monsters had their debut in "(Japanese: サイキック ''Saikikku'') is a [[The Duelist GenesisType]]". The Psychic types seen so far often resemble androids or strange mutants, and often feature elements of cyberspace, circuit board patterns, green coloring, and yellow electricity in their art. It is worth noting that many Psychic-Type monsters resemble what in the past were [[Machine | MachinesMonster Card]], . It debuted in ''[[Fiend | FiendsThe Duelist Genesis]], or '' in the ''[[Spellcaster | SpellcastersOCG]] (such as ''/''[[Mutant MindmasterTCG]]'', [[Mind on Air]] and especially in ''[[JinzoDeck Mod Pack: Hyperspeed Rush Road!!]], whose [[OCG]] name actually has "Psycho" '' in it). The majority of their effects and support ''[[Spell CardsRush Duel]] require you to pay [[Life Points]], while the [[Synchro Monsters]] and [[Trap Cards]] focus heavily upon restoring Life Points. The tendency of a Psychic-user's Life Points to change rapidly during a duel allow a cunning player to make the most of cards such as "[[Megamorph]]" and optional cards that require Life Point payment, like "[[Solemn Judgement]]". Psychics also support a heavy Synchro element with cards like [[Emergency Teleport]], "[[Magical Android]]", "[[Thought Ruler Archfiend]]", "[[Hyper Psychic Blaster]]", and "[[Overdrive Teleporter]]'."
==Overview==
Psychics often resemble cyberpunk androids, cybernetically-enhanced lifeforms, or strange mutants, and often featuring elements of cyberspace, circuit board patterns, green coloring, and yellow electricity in their arts. It is worth noting that many Psychic monsters resemble what in the past were [[Machine]], [[Fiend]], or [[Spellcaster]] monsters (such as "[[Mutant Mindmaster]]", "[[Cipher Soldier]]", "[[Mind on Air]]" and especially "[[Jinzo]]"). Most Psychic monsters, especially early on, are [[EARTH]] or [[WIND]], although there are Psychic monsters for all [[Attribute]]s, except [[DIVINE]].
In ''[[Ancient ProphecyYu-Gi-Oh! Rush Duel]]'', Psychics get a new TCG Exclusive: "[[Psychic Emperor]]".The First [[WATER]] psychic monstermonsters return to their early roots of utilizing Life Points, with the [[PandaborgPsychic Musician]], was released in and [[Absolute PowerforceShaman Bandit]]series both having play styles that rely on LP manipulation.
;''[[Yu-Gi-Oh! SEVENS Luke! Explosive Supremacy Legend!!]]''
* [[Romin Kirishima (manga)|Romin Kirishima]]
| style="width:50%" |===ExampleAnime===<center>;''[[Image: HyperPsychicBlasterCRMSYu-ENGi-UR-1E.pngOh! 5D's]]''* [[Sayer]]</center>
==Recommended CardsIn other languages ==<!-- This is not an exact Decklist. Do not add multiples or staples.-->{{In other languages| fr_name =Psychique| de_name =Psi| it_name =Monster CardsPsichico| pt_name =Psíquico| es_name =Psíquico| ja_name =サイキック<!-- This is not an exact Decklist. Do not add multiples or staples.-->*[[Psychic Commander]] *[[Prime Material Dragon]] (Counters [[Brain Research Lab]]'s negative effect) *[[Hanewata]] (Counters a whole turns worth of effect damage) *[[Psychic Snail]] *[[Mind Protector]] *[[Sangan]] *[[Neo-Spacian Grand Mole]] *[[Krebons]] *[[Overdrive Teleporter]] (can be used to quickly Synchro Summon [[Hyper Psychic Blaster]]) *[[Psychic Emperor]] *[[Gorz the Emissary of Darkness]] *[[Destructotron]] *[[Reinforced Human Psychic Borg]] *[[Master Gig]] *[[Mind Master]] *[[Pandaborg]]| ja_romaji = Saikikku| ko_name = 사이킥 | ko_rr ===Synchro Monsters===<!-- This is not an exact Decklist. Do not add multiples or staples.-->*[[Thought Ruler Archfiend ]]Saikik*[[Psychic Lifetrancer]] *[[Hyper Psychic Blaster]] *[[Magical Android]] *[[Goyo Guardian]] *[[Stardust Dragon]] *[[Ancient Fairy Dragon]] ===Spell Cards==| tc_name =超能<!-- This is not an exact Decklist. Do not add multiples or staples.-->*[[Brain Research Lab]] *[[Swords of Revealing Light]] *[[Emergency Teleport]] *[[Telekinetic Charging Cell]] *[[Counter Cleaner]] *[[Psychokinesis]] *[[Psychic Sword]]*[[Vengeful Servant]] (to damage your opponent's [[Life Points]] using the effect of [[Battle Teleportation]]) ===Trap Cards==| tc_pinyin =Chāonéng <!-- This is not an exact Decklist. Do not add multiples or staples.-->*[[Mind Over Matter]]/[[Solemn Judgment]]/[[Dark Bribe]] *[[Rainbow Life]] (to counter [[Brain Research Lab]]'s negative effect) *[[Psychic Overload]] *[[Psychic Rejuvenation]] *[[Battle Teleportation]] *[[Telepathic Power]] *[[Life Absorbing Machine]] (to gain Life-Points each turn and cushion the costs paid for your monsters' effects) *[[Psychic Tuning]] (to use the Psychic monsters in your Graveyard as tuners) *[[Tuner's Barrier]] (to protect your tuners, including those summoned with Psychic Tuning) ==Removed From Play=| tc_trans =Superpowered There are various Psychics which effects resolve around the [[Removed from play]]. This format is less viable in competetive but can be more fun to play with (i.e. [[Psychic Lifetrancer]], [[Genetic Woman]], [[Emergency Teleport]], [[Psychic Trigger]], [[Reinforced Human Psychic Borg]], [[Psychic Path]]). Other basic cards to put in this might be [[Return from the Different Dimension]] and [[Burial from a Different Dimension]] and even [[Soul Release]]. There can be some Synchro element in this format. All cards Removed from play can easily come back with the former or put back in the grave with the latter to then re-use them to reactivate the effect of the specific Psychics. ==Beatdown=| sc_name =念动力 A double-edged because has the chance to completely overpower your opponents but it can be sometimes difficult to get to that or even get to something able to keep up with the game. Still, the Beat-Down Psychic Deck consists mainly of cards with high ATK, high level and effects which destroys the opponents cards. Monsters to include in this are those like [[Master Gig]], [[Destructotron]], [[Storm Caller]] and [[Psychic Snail]]. Other support like [[Teleport]] can help the summoning of the higher level monsters and cards like [[Power Injector]] can boost your own ATK even more. Using Master Gig to destroy most of your opponents monsters, you then use Destructotron's effect to destroy the [[Spell]] or [[Trap]] cards your opponent controls. There is also an advantage with lowering your own [[Life Point]] with Master Gig/Destructotron's effect; equiping the card [[Psychic Sword]] on a Psychic while your Life Points are lower than your opponents will boost that monsters [[ATK]] for alot. Even the card [[Psychokinesis]] can help destroy monster while also lowering your Life Points. To restore all your Life Points after you have used the two cards effects, use the card [[Psychic Rejuvenation]] but use it only during your [[End Phase]] to not hinder the effect of Psychic Sword during the [[Battle Phase]]. Use of "[[Armored Axon Kicker]]" in this is somewhat not recommended because his third effect will have minimal use because most monster that will be in the grave will be cards that have high attack. Thus, you will be taking half of the destroyed monsters attack as effect damage for nothing. ==OTK=| sc_pinyin =Niàndònglì An OTK can be performed through the Beatdown deck. [[Teleport]] out [[Master Gig]] then normal summon [[Destructotron]]. Clear the [[spells]], [[traps]], and [[monsters]]. Then activate [[Brain Research Lab]] or [[Double Summon]] and summon a [[Psychic Snail]]. Use the Snail's effect on both of your other monsters. With a cleared field you will do 8400 damage ((2600*2)+(1600*2)). If you are missing one of the monsters, they can easily be searched by [[Doctor Cranium]].}}