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Replay

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Undo revision 5015800 by 141.136.245.162 (talk) the way you put is confusing and its not really relevant for the article anyway
A '''Replay''' (Japanese: {{Ruby|巻|ま}}き{{Infobox/Archetype/StartRuby|戻|もど}}し ''Makimodoshi'') is an event during the [[Battle Step]] in which the attacking player chooses an [[attack target]] again after an attack has been [[declare]]d.  | image name == Mechanics == | image size = | image caption == Cause === }}If any of the following scenarios occurs during the Battle Step while an attack is ongoing, a replay occurs during the next open [[game state]]:* The monsters on the turn player's opponent's side of the field change, no matter how briefly.<ref>{{Infoboxcite book |last=Konami |title=Yu-Gi-Oh! Trading Card Game - Official Rulebook Version 10 |url=https://yugipedia.com/Archetypewiki/ExtendedName File:Rulebook_v10.pdf?page=43 | kanji page= 39}}</ref><ref>{{cite book | japanese author= 巻き戻し Konami | furigana title= Yu-Gi-Oh! Official Card Game - Perfect Rulebook 2015 | romaji url= Makimodoshi https://ygorganization.com/perfectrulebook/ | japanese translated page= 164}}</ref>** For example, a replay will occur if a monster(s) is placed on the opponent's field, an opponent's monster(s) leaves the [[Monster Zone]], a monster(s) switches control, etc. * The attacking monster is no longer able to attack the current attack target, but is still capable of attacking in general.<ref>{{cite book | english last= Replay Konami | french title= Replay Extreme Victory – Card Rulings (version 1.2) | german url= Replay http://www.yugioh-card.com/lat-am/gameplay/rulings/EXVCRulesBook000512_1.2_x.pdf | italian at= Replay Safe Zone | korean quote= 리플레이 If you activate '''Safe Zone'Ripeullei''targeting a monster that is attacking directly, a replay occurs.}}</ref>** If the attacking monster is unable to attack in general, the attack immediately stops, without a replay occurring.<ref>{{cite web |title=「エルフの聖剣士」が攻撃を宣言した後、手札が1枚以上になった場合、その攻撃はどうなりますか? |trans-title=What happens if I have more than one card in my hand after my Celtic Guard of Noble Arms has declared an attack? |url=https://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=19062&request_locale=ja |website=Yu-Gi-Oh! Official Card Game Card Database |publisher=Konami |access-date=6 December 2021 |chineselanguage=回朔 ''Huíhuò ja}}</ref><ref>{{cite web |title=What happens if I have more than one card in my hand after my Celtic Guard of Noble Arms has declared an attack? |url=https://db.ygorganization.com/qa#19062 |website=YGOrganization |access-date=6 December 2021 |date=22 April 2016}}</ Wui4 sok3''ref>  Replays will never occur during the [[Damage Step]], even if any of the above scenarios occur.<ref>{{cite web |url=http://entertainment.upperdeck.com/yugioh/en/gameplay/faqs/cardfaqs/default.aspx?first=A&last=C |title=Individual Card Rulings [A-C&#93; |publisher=UDE |at=Cyber Tutu |accessdate=13 February 2016 | spanish archiveurl=http://web.archive.org/web/20090217182013/http://entertainment.upperdeck.com/yugioh/en/gameplay/faqs/cardfaqs/default.aspx?first=A&last= RepeticiónC |archivedate=17 February 2009}}</ref><ref>{{Infoboxcite web |url=http://entertainment.upperdeck.com/yugioh/en/gameplay/faqs/cardfaqs/default.aspx?first=D&last=E |title=<nowiki>Individual Card Rulings [D-E</nowiki>&#93; |publisher=UDE |at=Divine Wrath |archiveurl=http:/Archetype/Endweb.archive.org/web/20090218205242/http://entertainment.upperdeck.com/yugioh/en/gameplay/faqs/cardfaqs/default.aspx?first=D&last=E |archivedate=18 February 2009 |accessdate=13 February 2016}}</ref> For information on what happens if the attacking monster leaves the field or is otherwise unable to continue its attack during the Damage Step, see the [[attack]] article. === Function ===When a replay occurs, the attacking player must do one of the following.* Choose an [[attack target]] again (which can include the original attack target, if it is still a valid attack target).* Choose to make a [[direct attack]] (if possible).* Cancel the attack.
A '''Replay''' If an attack target is chosen again because of a replay, the already-attacking monster is not considered to be "declaring an attack" again, so cards/effects that activate in [[respond|response]] to an attack declaration (Japanesesuch as "[[Mirror Force]]") cannot be activated.<ref>{{cite web |url=http://entertainment.upperdeck.com/yugioh/en/gameplay/faqs/cardfaqs/default.aspx?first=I&last=K |title=<nowiki>Individual Card Rulings [I-K</nowiki>&#93; |publisher=UDE |at=Jirai Gumo |archiveurl=http://web.archive.org/web/20090226221419/http: 巻き戻し ''Makimodoshi''//entertainment.upperdeck.com/yugioh/en/gameplay/faqs/cardfaqs/default.aspx?first=I&last=K |archivedate=26 February 2009 |accessdate=12 February 2016}}</ref><ref>{{cite web |url=http://entertainment.upperdeck.com/yugioh/en/gameplay/faqs/cardfaqs/default.aspx?first=S&last=T |title=<nowiki>Individual Card Rulings [S-T</nowiki>&#93; Korean |publisher=UDE |at=Turbo Synchron |accessdate=13 February 2016 |archiveurl=http: 리플레이 ''Ripeullei'' "Replay") is the act of replaying //web.archive.org/web/20090226221425/http://entertainment.upperdeck.com/yugioh/en/gameplay/faqs/cardfaqs/default.aspx?first=S&last=T |archivedate=26 February 2009}}</ref> However, cards and effects that activate in response to a monster being targeted for an attack during the (such as "[[Battle StepCrystal Beast Amber Mammoth]]") can be activated. Replays occur either because 1<ref>{{cite web |url=http://entertainment.upperdeck.com/yugioh/en/gameplay/faqs/cardfaqs/default.aspx?first=A&last=C |title=Individual Card Rulings [A-C&#93; |publisher=UDE |at=Crystal Beast Amber Mammoth |accessdate=13 February 2016 |archiveurl=http://web.archive.org/web/20090217182013/http://entertainment. The number of monsters on the opponent's side of the field changes or 2upperdeck. Because the attack target becomes invalidcom/yugioh/en/gameplay/faqs/cardfaqs/default.aspx?first=A&last=C |archivedate=17 February 2009}}</ref>
The official rulebook statesIf an attack is canceled because of a replay, the attacking monster is considered to have "declared an attack" that turn. In that case, for the rest of that turn, it cannot declare another attack or change its [[battle position]] "manually", and the turn player cannot activate cards or effects that require them or their monster(s) to not attack during the turn they are activated.<ref>{{cite web |url=http://entertainment.upperdeck.com/yugioh/en/gameplay/faqs/cardfaqs/default.aspx?first=A&last=C |title=Individual Card Rulings [A-C&#93; |publisher=UDE |at=Chaos Sorcerer |accessdate=13 February 2016 |archiveurl=http://web.archive.org/web/20090217182013/http://entertainment.upperdeck.com/yugioh/en/gameplay/faqs/cardfaqs/default.aspx?first=A&last=C |archivedate=17 February 2009}}</ref> However, for the purposes of cards such as "[[Combination Attack]]", it is not considered to have "attacked".<ref>{{cite web |url=http://entertainment.upperdeck.com/yugioh/en/gameplay/faqs/cardfaqs/default.aspx?first=A&last=C |title=Individual Card Rulings [A-C&#93; |publisher=UDE |at=Combination Attack |accessdate=13 February 2016 |archiveurl=http://web.archive.org/web/20090217182013/http://entertainment.upperdeck.com/yugioh/en/gameplay/faqs/cardfaqs/default.aspx?first=A&last=C |archivedate=17 February 2009}}</ref>
== History ==Prior to May 2006 in the ''TCG''"After you’ve announced your attacking monster , if a replay occurred and the a new attack target was not selected immediately, the monster that attacked could still declare an attack at another point during a that [[Battle StepPhase]]. This is no longer the case, the so if a new attack target might be removed from is not selected during a replay, the field, or a new monster may that attacked cannot attack for the rest of that Battle Phase.{{ #tag: ref | This change can be placed on the opponent’s side seen upon comparison of two versions of the field before the [[Damage StepUDE]], due to 's "Basic Gameplay" page.<ref>{{cite web |url=http://www.upperdeckentertainment.com/yugioh/en/faq_gameplay.aspx |title=Basic Gameplay |publisher=UDE |at=What is a card’s effectReplay? |accessdate=2 February 2016 |archiveurl=http://web.archive.org/web/20051124063235/http://www.upperdeckentertainment.com/yugioh/en/faq_gameplay.aspx |archivedate=24 November 2005}}</ref><ref>{{cite web |url=http://www.upperdeckentertainment.com/yugioh/en/faq_gameplay. This causes aspx |title=Basic Gameplay |publisher=UDE |at=What is a "Replay"? |accessdate=2 February 2016 |archiveurl=http://web.archive.org/web/20060622064508/http://www. When this occurs, you can choose to attack with the same monster again, or choose to attack with a different monster, or choose not to attack at allupperdeckentertainment. Note that if you attack with a different monster, the first monster is still considered to have declared an attack, and it cannot attack again this turncom/yugioh/en/faq_gameplay.aspx |archivedate=22 June 2006}}</ref> | group="''Notes" }}
Replay rules have been updated as of May 2006, to bring the == Examples ===== Example 1 ===Player 1 controls no monsters.# Player 2 attacks Player 1 [[TCGDirect attack|directly]] into line with the "[[OCGDark Magician]]". Previously in the TCG, if a replay was triggered, and the player that was attacking chooses not to have his monster attack again, that monster could still declare an attack at another point in the # Player 1 [[Battle Phaserespond]]. This is now no longer s to the case, if a monster chooses not to attack after with a Replay has been declared, that monster cannot attack for the rest of the Battle Phase[[Set]] "[[Scapegoat]]".
In additionSince a monster was placed on Player 1's side of the field, according to the OCG<sup><font class=a replay occurs. "plainlinksDark Magician">[http://yugioh.faq.konami.jp/EokpControl?&lang=en&tid=15608&event=FE0006 ref1], [http://yugioh.faq.konami.jp/EokpControl?&lang=en&tid=15614&event=FE0006 ref2]</font></sup>, if you can no longer attack with a different monsterPlayer 1 directly, the first monster cannot change to [[Defense Position]] during [[Main Phase so Player 2]] since it is still considered to have declared must either choose an attack. The same also applies monsters [[flip]]ped [[face-downattack target]] by cards like again (any "[[Book of MoonSheep Token]]" in the [[Battle Step]] in response to an attack declaration; that monster then cannot be [[Flip Summon]]ed in Main Phase 2, because it is still considered to have declared an ) or stop their attack.
'''NOTE:''' When a Replay happens, the following things can be done: <ul>=== Example 2 ===* Continue your # Player 1 declares an attack.* Stop your attack.* Choose a different with "[[attack targetLuster Dragon]].** NOTE: Choosing a different attack target is NOT re-declaring an attack. You are simply ", choosing another Player 2's "[[7 Colored Fish]]" as the attack target. Things that are activated in response # Player 2 responds to Attack Declarations (such as the attack with "[[Mirror ForceA Rival Appears!]]") CANNOT be activated during a replay; however, things that are activated in response of a monster being targeted for an attack and/or a monster targeting Summoning a monster for an attack (such as "[[Maiden with Eyes of BlueNanobreaker]]") CAN be activatedfrom their [[hand]] in [[Defense Position]].</ul>
Since a monster was placed on Player 2's side of the field, a replay occurs. Player 1 must either choose an attack target again ("7 Colored Fish" or "Nanobreaker") or stop their attack.
'''NOTE:''' A Replay does '''not''' occur in the following situations: <ul>=== Example 3 ===* The Player 1 controls a "[[Warrior Dai Grepher]]". Player 2 controls a "[[ATKThe Six Samurai - Yaichi]] or " and a [[DEFSet]] "[[Cunning of a monster(s) on the field changesSix Samurai]]".* The # Player 1 attacks Player 2's "[[battle positionThe Six Samurai - Yaichi]] of a monster on the " with "[[Playing Field|fieldWarrior Dai Grepher]] changes".* A monster is summoned # Player 2 responds to, or removed from, the attacking player's side attack with their Set "[[Cunning of the fieldSix Samurai]]", [[Tributing]] their "[[The Six Samurai - Yaichi]]" to [[Special Summon]] "[[The Six Samurai - Zanji]]". </ul>
Even though the number of monsters on Player 2's side of the field has not changed overall, since a monster was placed on Player 2's side of the field and a monster left their side of the field, a replay occurs. Player 1 must either choose an attack target again ("[[The Six Samurai - Zanji]]") or stop their attack.
===Example 14 ===Player 1 has no monsters on controls a "[[Red Archery Girl]]" and a [[Set]] "[[Call of the fieldHaunted]]". Player 2 attacks controls an [[Attack Position]] "[[Celtic Guardian]]". Player 1 has activated "[[Direct attack|directlyAbsolute End]] " this turn.# Player 2 declares a direct attack with "[[Dark MagicianCeltic Guardian]]". # Player 1 responds to the attack with "[[respondCall of the Haunted]]s to the attack with ", Summoning a "[[SetIllusionist Faceless Mage]] "from their [[ScapegoatGraveyard]]".
Since "Dark Magician" can no longer attack a monster was placed on Player 1's [[Life Points]] directlyside of the field, a replay occurs, even though their monsters cannot be attacked due to "Absolute End". Player 2 must either choose either to an attack target again (their opponent: Player 1) or stop their attack .<ref>{{cite web |url=http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=6356&request_locale=ja |title=「絶体絶命」を発動したバトルフェイズ中に、戦闘の巻き戻しは発生しますか? |publisher=Konami |language=Japanese |trans-title=During a Battle Phase in which "[[Sheep Token]]Absolute End" or not attack at all.was activated, can a replay occur? |accessdate=3 February 2016}}</ref>
A Replay also occurs when === Example 5 ===Player 1 controls "[[Ghostrick Mansion]]" and a [[face-down]] [[Defense Position]] monster. Player 2 controls "[[Star Eater]]".# Player 2 attacks Player 1 directly with "Star Eater", due to the number effect of monsters on "Ghostrick Mansion".# After the opponent's side attack is declared, the effect of the field changes"Star Eater" is applied, making it unaffected by "Ghostrick Mansion", and thus unable to attack directly.
==Example 2==Player 1 declares an attack with Since "[[Luster Dragon]]Star Eater"can no longer attack directly, a replay occurs. When choosing Player 2's an attack target again during a replay, "[[7 Colored Fish]]Star Eater" as the is still unaffected by other card effects, so it can target face-down Defense Position monsters, but cannot attack targetdirectly.Player 2 responds to must either choose an attack target again (the face-down Defense Position monster) or stop their attack with .<ref>{{cite web |url=http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=7630&request_locale=ja |title=自分の「ゴーストリック・ハウス」の適用中、相手の「星態龍」が攻撃した場合、どうなりますか? |publisher=Konami |language=Japanese |trans-title=While your "[[A Rival Appears!]]Ghostrick Mansion"is applying, Summoning a if your opponent's "[[Nanobreaker]]Star Eater" from his [[hand]] in [[Defense Position]]. attacks, what happens? |accessdate=3 February 2016}}</ref>
Because the number of monsters on Player 2's side of the field has changed, a == In other languages =={{In other languages| fr_name = Replay| de_name = Replay occurs, and Player 1 can do one of the following things:* Continue attacking "7 Colored Fish" with "Luster Dragon".| it_name = Replay| es_name = Repetición| ja_name = {{Ruby|巻|ま}}き{{Ruby|戻|もど}}し| ja_romaji = Makimodoshi| ko_name = 리플레이| ko_rr = Ripeullei| zh_name = 回朔* Change his attack target and attack "Nanobreaker" with "Luster Dragon"| zh_pinyin = Huíhuò* Stop the attack of "Luster Dragon".}}
==Example 3:Notes ==Player 1 has a "[[Warrior Dai Grepher]]" on the field. Player 2 has a "[[The Six Samurai - Yaichi]]" and a [[face-down]] "[[Cunning of the Six Samurai]]" on the field.Player 1 attacks Player 2's "[[The Six Samurai - Yaichi]]" with their "[[Warrior Dai Grepher]]".Player 2 responds to the attack with their [[Set]] "Cunning of the Six Samurai" and [[Tribute]]s their "[[The Six Samurai - Yaichi]]" to [[Special Summon]] their <references group="[[The Six Samurai - Zanji]]Notes" to their side of the field./>
Even though the number of monsters on Player 2's side of the field has not changed overall, the number of monsters had changed in-between, giving Player 1 the chance for a replay. Player 1 can now either attack "[[The Six Samurai - Zanji]]" or stop their attack.== References ==<references/>
{{Gameplay}}
[[Category:Gameplay]]

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