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Special Summon

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{{About|the game mechanic|the category of Effect Monsters|Special Summon Monster|the Tip Card|""Special Summons"" (Tip Card)}}[[File:ReanimationWave-MADU-EN-VG-artwork.png|thumb|Artwork of "[[Reanimation Wave]]", an example of a card that Special Summons a monster]]A '''Special Summon''' (特殊召喚 {{Ruby|特|とく}}{{Ruby|殊|しゅ}}{{Ruby|召|しょう}}{{Ruby|喚|かん}} ''Tokushu Shōkan'') is any [[summon]] other than type of Summon that is not a [[Normal Summon]] and or a [[Flip Summon]], occur usually due to a card . [[effect]] or special [[condition]]. Special Summons do not use up your 1 Normal Fusion Summon/[[Normal Set|Set]] for the [[turn]]s, and they can be conducted as many times as possible in a turn. Also note that Special Summoning requires no [[TributeRitual Summon]]s for high , [[Level]] monsters like [[Tribute Synchro Summon]]. A Special Summoned monster is placed in [[face-up]] [[Attack Position]] or face-up [[Defense Position]]s, unless the card effect indicates otherwise. The card effect will specify from where the monster can be Special Summoned (from the [[handXyz Summon]]s, [[deckPendulum Summon]]s, and [[GraveyardLink Summon]], or [[banish]]ed Zone)s are all types of Special Summons.
If a monster is [[Set]] in a [[Monster Zone]] by a card effect, and is not being [[Normal Set]], that is implicitly a Special Summons can Summon face-down. For example, if the effect of "[[Toadally Awesome]]" causes a monster to be conducted [[Set]] onto the field, that monster is being Special Summoned in 2 ways: face-down [[Defense Position]].
<!--Feel free to format this better and correct some mistakes-->* '''Built-In Special Summons''' (also known as '''Inherent Special Summon''' and '''[[Special Summoning Conditions]]'''): These happen when There is no limit on the monster has number of times a [[Condition]] that player can Special Summons itself without starting a [[chain]] (for example, "[[Cyber Dragon]]", "[[Exodius the Ultimate Forbidden Lord]]", "[[Solar Wind Jammer]]", "[[Ghost Ship]]", etc.)Summon each turn. In this wayUnless otherwise specified, Built-In by default a Special Summons behave similarly to Normal Summons or [[Flip Summon]]s. is performed in either face-up [[Synchro SummonAttack Position|Attack]]s and [[Xyz Summon]]s are considered Built-In Special Summons because they do not start a chain. Following or Defense Position (the [[Problem-Solving Card Textbattle position]], Effect monsters with Built-In Special Summons always specify in parenthesis is decided by the location from which they can be Special Summoned. Cards that do not specify player performing the location from where they are Special Summoned are '''always''' Special Summoned from the handSummon). <brref name="rulebook">Built{{cite book |title=Yu-In Special Summons are important because they can be negated by any card that negates Summons, including [[Solemn Warning]], [[Solemn Judgment]], and [[Black Horn of Heaven]]Gi-Oh! Trading Card Game Official Rulebook |publisher=Konami |page=25 |edition=Version 10 |url=https://img. Cards such as [[Divine Wrath]] '''cannot negate''' Builtyugioh-In Special Summons because these are [[condition]]s, not [[card effects]], and they do not activate.com/en/downloads/rulebook/SD_RuleBook_EN_10.pdf}}</ref>
* '''Effects that == Mechanics ===== Special Summon by game mechanics ===There are several game mechanics which allow the turn player to perform a Special Summon''': All Spell, Trap, and monster during an open [[effectgame state]]s in their [[activateMain Phase]]s and [[resolve]]s. Therefore, any Special Summon that results from a card effect (for exampleSpecifically, they are: [[Monster RebornSynchro Summon]] and , [[Gorz the Emissary of DarknessXyz Summon]]) will occur at the '''resolution''' of that effect. , [[Fusion Pendulum Summon]]s , and [[Ritual Link Summon]]s occur during the resolution of a Spell Card. Additionally, some monsters have effects that A Special Summon themselves but are performed this way does not considered Built-In Special Summons (for example, create a [[Ancient Sacred WyvernChain Link]]); such an effect will start a Chain, and the Special Summon will occur when the effect resolves. Recall that cards can only be ''chained to the activation'' of effects and ''not to the resolution''. <br>Effects that Special Summon are important because they but can only be negated by effects that can negate the Spell, Trap, or monster effect that causes the Special Summon. Cards such as [[Black Horn of Heaven]] and [[Thunder King Rai-Oh]] '''cannot negate''' Special Summons due to card effects because these Special Summons occur during resolution. [[Solemn Judgment]] can negate a Spell or Trap that Special Summons, and it can negate Built-In Special Summons, but it cannot negate monster effects that Special Summon. [[Solemn Warning]] can negate any effect that Special Summons, as well as Built-In Special Summons.
Note that Cards and effects that activate after perform a monster has been Special Summoned, for example, Summon by game mechanics (e.g. "[[Torrential TributeUrgent Tuning]] and ", "[[Bottomless Trap HoleWonder Xyz]], can ") are still considered to be activate after any a Special Summon, regardless of whether it by game mechanics; the Summon is Built-In or due to an performed immediately after the effect. The exception is resolves, so can be negated if a monster Special Summoned by an resolving effect that is the card was used as Chain Link 2 or higher1. This is because In contrast, effects can never be activated in the middle that perform a Special Summon treated as one of these types of a resolving chain, and whatever effect that resolves last Summon (as Chain Link 1) would cause e.g. "[[Torrential TributeNecroid Synchro]]", etc. "[[Numbers Eveil]]") are not considered to miss the timingbe Special Summons by game mechanics, but rather a Special Summon by card effect that is merely treated as one of these types of Summon.
Some monsters have conditions to whether or not they can be Along with Special Summon and from whereSummons by Summoning procedures, like they are collectively known as "Built-In Summons".<ref name="[[Sauropod Brachion]]PSCT 5">{{cite web |last1=Tewart |first1=Kevin |title=Problem-Solving Card Text, who cannot be Part 5: Special Summon from the DeckSummons |url=https://yugiohblog.konami.com/articles/?p=3111 |website=Yu-Gi-Oh! TCG Strategy Articles |publisher=Konami |date=27 July 2011}}</ref>
If any monster === Special Summon by Summoning procedure ===Many monsters have a Summoning procedure that specifies a method to Special Summon them. This procedure can be performed during an open game state in the turn player'''must first''' s Main Phase. A Special Summon performed this way does not create a [[Chain Link]], but can be negated by effects that negate Summons. Along with Special Summoned Summons by fulfilling its normal game mechanics, they are collectively known as "Built-In Summons".<ref name="PSCT 5"/> ==== Special Summon Monsters ====For [[Special Summon Monster]]s, if they specify a Summoning conditions procedure, the listed procedure is the only way to properly Special Summon that monster. For these monsters, this procedure is not successfully Summoned with those conditions fulfilledan effect, so can be used even if the monster's effects are negated. Most non-[[Ritual Monster|Ritual]] Main Deck Special Summon Monsters, and some Extra Deck monsters, specify a Summoning procedure. Examples:* Special Summoning "[[Photon Thrasher]]" (from the hand) when the player controls no monsters.* Special Summoning "[[XY-Dragon Cannon]]" (from the Extra Deck) by banishing "[[X-Head Cannon]]" and "[[Y-Dragon Head]]" ==== Normal Summon Monsters ====For [[Normal Summon Monster]]s, or if they specify a SynchroSummoning procedure, they can still be Special Summoned by other ways (unless otherwise specified). For these monsters, Fusionthis procedure is an effect, so cannot be used if the monster's effects are negated. However, Ritual or Xyz Monster it is not an activated effect, so does not create a Chain Link. Examples:* Special Summoned through Summoning "[[Cyber Dragon]]" (from the hand) when only the normal methodsopponent controls a monster.* Special Summoning "[[Grapha, those Dragon Lord of Dark World]]" (from the Graveyard) by returning a monster a "Dark World" monster on the field to the hand. === Special Summon by card effect ===Cards can have [[effect]]s that allow players to Special Summon monsters to the [[field]]. ==== Activated effect ====Many cards and activated effects have effects that Special Summons monsters are not considered to the field. The activation of any card or effect necessarily creates a Chain Link. While the activation or effect of these effects can be negated, the Summons themselves cannot be.<ref name="PSCT 5"Summoned Correctly/> [[Ritual Summon|Ritual]] and [[Fusion Summon]]ing are always performed by card effects. Examples:* Activating the effect of "[[Genex Ally Birdman]]"by returning 1 face-up monster the player controls to the hand, thus preventing them from being to Special Summoned Summon it from the hand.* Activating the effect of "[[GraveyardPolymerization]]", using "[[Elemental HERO Avian]]" and "[[Elemental HERO Burstinatrix]]. A common situation where this ruling occurs is when " as Fusion Material to Fusion Summon "[[Starlight RoadElemental HERO Flame Wingman]]" is  ==== Non-activated and effect ====Some cards have effects that can Special Summon monsters without using a Chain Link. These effects often do still need to activate initially, but the player Special Summons Summon is performed later, outside of a Chain Link. Examples:* Special Summoning "[[Stardust DragonRevival Jam]]". If during the player's next Standby Phase after its effect was activated* "[[Stardust DragonVicious Claw]]" is sent applying its effect to return itself to the hand to prevent the Graveyardequipped monster from being destroyed by battle, destroy a monster on the field, even with then Special Summon an "[[Evil Token]]"* "[[Synthetic Seraphim]]" applying its own effect, it will not be able to be Special Summoned from there.Summon a "[[Synthetic Seraphim Token]]" immediately after a Counter Trap Card resolves == In other languages =={{In other languages| fr_name = Invocation Spéciale| de_name = Spezialbeschwörung| it_name = Evocazione Speciale| pt_name = Invocação-Especial| es_name = Invocación Especial| ja_name = {{Ruby|特|とく}}{{Ruby|殊|しゅ}}{{Ruby|召|しょう}}{{Ruby|喚|かん}}| ja_romaji = Tokushu Shōkan| ko_name = 특수 소환| ko_rr = Teuksu Sohwan| zh_name = 特殊召喚| zh_pinyin = Tèshū Zhàohuàn| sc_name = 特殊召唤| sc_pinyin = Tèshū Zhàohuàn}}{{In other languages|(to) Special Summon| fr_name = Invoquer Spécialement| de_name = beschwören als Spezialbeschwörung| it_name = Evocare Specialmente| pt_name = Invocar por Invocação-Especial| es_name = Invocar de Modo Especial}} == References ==<references />
{{Gameplay}}
[[Category:Types of Summon]]

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