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Special Summon

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{{About|the game mechanic|the category of Effect Monsters|Special Summon Monster|the Tip Card|""Special Summons"" (Tip Card)}}[[File:ReanimationWave-MADU-EN-VG-artwork.png|thumb|Artwork of "[[Reanimation Wave]]", an example of a card that Special Summons a monster]]A '''Special Summon''' (特殊召喚 {{Ruby|特|とく}}{{Ruby|殊|しゅ}}{{Ruby|召|しょう}}{{Ruby|喚|かん}} ''Tokushu Shōkan'') is any [[type of Summon]] other than that is not a [[Normal Summon]] or a [[Flip Summon]]. They usually occur due to a [[card effect]] or [[Summoning condition]]. The [[monster]] is played directly onto the [[Monster Card Zone]] in [[face-up]] [[Attack Position]] or face-up [[Defense PositionFusion Summon]]s, unless the card indicates otherwise; unlike Normal and Flip Summons, monsters can be Special Summoned [[face-down]] (but only when a card specifically says so). [[Ritual Summon]]s, [[Fusion Synchro Summon]]s, [[Contact FusionXyz Summon]]s, [[Synchro Pendulum Summon]]s , and [[Xyz Link Summon]]s are all types of Special Summons.
Special Summons do not take up the player's Normal Summon/If a monster is [[Normal Set|Set]] for the in a [[turnMonster Zone]]by a card effect, and there is no restriction on not being [[Normal Set]], that is implicitly a Special Summon face-down. For example, if the number effect of times they can "[[Toadally Awesome]]" causes a monster to be performed in a turn. Special Summoning does not require [[TributeSet]]s for highonto the field, that monster is being Special Summoned in face-down [[LevelDefense Position]] monsters like Normal Summons and Sets do, unless otherwise specified by a card.
There is no limit on the number of times a player can Special Summon each turn. Unless otherwise specified, by default a Special Summon is performed in either face-up [[Attack Position|Attack]] or Defense Position (the [[battle position]] is decided by the player performing the Summon).<ref name="rulebook">{{cite book |title=Yu-Gi-Oh! Trading Card Game Official Rulebook |publisher=Konami |page=Special Summon groups25 |edition=Version 10 |url=There are two different groups that describe how monsters are Special Summonedhttps://img.yugioh-card. The group affects which cards can negate the Special Summoncom/en/downloads/rulebook/SD_RuleBook_EN_10.pdf}}</ref>
Cards printed with == Mechanics ===== Special Summon by game mechanics ===There are several game mechanics which allow the turn player to perform a Special Summon during an open [[Problem-Solving Card Textgame state]] can easily have in their method of Special [[Main Phase]]. Specifically, they are: [[Synchro Summon]], [[Xyz Summon determined; cards whose effect to Special ]], [[Pendulum Summon themselves that contain colons or semicolon are Special Summons due to a card effect]], whereas cards that Special and [[Link Summon themselves that don't contain either are built-in Special Summons]]. Any card effect that Special Summons a different card is a "A Special Summon with performed this way does not create a card effect"[[Chain Link]], but can be negated by effects that negate Summons.
===Built-in Special Summons==='''Built-in Special Summons''' (also '''unofficially''' known as '''Inherent Special Summons''') are Special Summons Cards and effects that are done by perform a Summoning Procedure either Special Summon by its own Summoning game mechanics (e.g. "[[Synchro SummonUrgent Tuning]]", "[[Wonder Xyz Summon]]"), are still considered to be a [[Summoning condition]] or Special Summon by an [[Unclassified Effect|Effect without Classification]] that allows it to game mechanics; the Summon is performed immediately after the effect resolves, so can be Summoned that waynegated if the card was used as Chain Link 1. GenerallyIn contrast, effects that perform a Special Summon treated as one of these are performed when the [[game state]] is open during your [[Main Phase]] types of Summon (for example, e.g. "[[Cyber Dragon]]", "[[Solar Wind Jammer]]", "[[Ghost ShipNecroid Synchro]]", "[[Exodius the Ultimate Forbidden LordNumbers Eveil]]", etc.). This type of are not considered to be Special Summon behaves similarly to Normal Summons and Flip Summons. [[Contact Fusion]]sby game mechanics, [[Synchro but rather a Special Summon]]s and [[Xyz by card effect that is merely treated as one of these types of Summon]]s (except [[Rank-Up]]s) fall into this group of Special Summons.
Following the [[Along with Special Summons by Summoning procedures, they are collectively known as "Built-In Summons".<ref name="PSCT 5">{{cite web |last1=Tewart |first1=Kevin |title=Problem-Solving Card Text]], monsters' card text will specify in parenthesis "()" the location from which they can be Summoned, excluding Synchro and Xyz Part 5: Special Summons|url=https://yugiohblog. Monsters whose card texts do not specify the location from where they are Summoned are always Summoned from the [[hand]] if they are used in the [[Main Deck]], and from the [[Extra Deck]] if they are used therekonami.com/articles/?p=3111 |website=Yu-Gi-Oh! TCG Strategy Articles |publisher=Konami |date=27 July 2011}}</ref>
These === Special Summons are the only Special Summons Summon by Summoning procedure ===Many monsters have a Summoning procedure that have specifies a [[method to Special Summon negation window]]them. As such, they This procedure can be [[negate]]d by any card that can negate Special Summons, including "[[Solemn Warning]]", "[[Solemn Judgment]]", and "[[Black Horn of Heaven]]"performed during an open game state in the turn player's Main Phase. Cards such as "[[Divine Wrath]]" cannot negate this type of A Special Summon, because these Summoning Procedures do performed this way does not create a [[activateChain Link]] nor are they card , but can be negated by effects (although some of them are allowed by an [[Unclassified Effect|Effect without Classification]])that negate Summons.
To go into more detail Along with [[Unclassified Effect|Effects without Classification]]Special Summons by game mechanics, [[Summoning condition]]s and they are collectively known as "Built-In Summons, if the monster can be Normal Summoned/Set with a Built-In Summon, then that is done by an [[Unclassified Effect|Effect without Classification]]. [[Normal Summon]]ing/[[Set]]ting is the primary to place it on the field; therefore, any "extra" ways to Summon them are considered effects that allow them to be Summoned differently. The effect is applied on the monster in the location that it can be Special Summoned from, and for cards printed in [[Problem-Solving Card Text|PSCT]], the location is in parenthesis "()". That effect allows the monster to be Special Summoned using the Summoning Procedure described on the card text from the specific area.<br/>For example, ref name="[[Grapha, Dragon Lord of Dark World]]PSCT 5" can be Normal Summoned/Set as its primary way of Summoning it; therefore any Extra Summons are done by an [[Unclassified Effect|Effect without Classification]]. It is applied on Grapha in the Graveyard, and it allows Grapha to be Summoned using the Summoning Procedure of returning a "Dark World" monster to the hand and Special Summoning it from the Graveyard. If "Grapha, Dragon Lord of Dark World" is destroyed by battle with "[[Dark Ruler Ha Des]]", then Ha Des will negate Grapha's [[Unclassified Effect|effect without classification]] in the Graveyard; therefore, Grapha cannot use the Summoning Procedure at all to Special Summon itself.<br/>However, if the monster is a [[Special-Summon Only Monsters|Special-Summon only monster]] (including "[[Nomi]]" monsters), then it's Built-In Summon is a [[Summoning condition]]. Since it cannot be Normal Summoned/Set, it must be Special Summoned on the way written on the card (or must first be Summoned) as the primary way to Summon it. The difference between these two methods of Built-In Summons is shown in the [[Card Rulings:Vampire Grace|card rulings of "Vampire Grace"]].
====Special Summon with a card effectMonsters ====These are any For [[Special Summon that results or occurs at the [[Resolve|resolutionMonster]] of s, if they specify a Summoning procedure, the listed procedure is the only way to properly Special Summon that monster. For these monsters, this procedure is not an [[activate]]d card effect that Special Summons (e, so can be used even if the monster's effects are negated.g. "Most non-[[Ritual Monster Reborn|Ritual]]" and "[[Gorz the Emissary of Darkness]]"). [[Fusion Main Deck Special Summon]]sMonsters, [[Ritual Summon]]s and [[Rank-Up]]s fall under this group of Special Summonssome Extra Deck monsters, specify a Summoning procedure.
These Examples:* Special Summons cannot be negated, but they can be stopped by negating the initial effect that caused the Special Summon. Cards such as "Black Horn of Heaven" and Summoning "[[Thunder King Rai-OhPhoton Thrasher]]" cannot negate this Special Summon, because it occurs during resolution of a card effect, and you cannot activate anything (and start and resolve a new Chainfrom the hand) when resolving another card or effect; there cannot be a Chain within another Chainthe player controls no monsters. However, cards such as "Divine Wrath" and * Special Summoning "[[Dark BribeXY-Dragon Cannon]]" can negate (from the activation of a monster effect or Extra Deck) by banishing "[[Spell Card|SpellX-Head Cannon]]/" and "[[Trap CardY-Dragon Head]] that would Special Summon a monster, respectively. "Solemn Judgement" can negate either a Spell/Trap effect (including one that would Special Summon a monster) or a built-in Special Summon; however, it cannot negate monster effects that Special Summon. "Solemn Warning" can negate any effect that Special Summons, as well as built-in Special Summons (if it is a Spell or Trap card, "Solemn Warning" can only negate it if it is the initial activation of the card as it cannot negate activation of effects).
==== Normal Summon response windowMonsters ===={{main|Summon response window}}The "Summon Response Window" is an unofficial term, used to describe the window that responds to a successful Summon (an action that does NOT start a Chain; go see For [[Fast Effect TimingNormal Summon Monster]]). Cards and effects that can be activated in response to s, if they specify a successful Special Summon, such as "[[Torrential Tribute]]" and "[[Bottomless Trap Hole]]"Summoning procedure, they can still be activated after any of Special Summoned by other ways (unless otherwise specified). For these Special Summonsmonsters, regardless of whether it this procedure is built-in or because of a resolved an effect. However, they so cannot be activated used if a the monster is Special Summoned by a card effect that is [[Chain Link]] 2 or higher, unless the activation of all other cards and 's effects that would resolve after it are negated. This However, it is because cards and effects cannot be not an activated in the middle of effect, so does not create a resolving Chain, and whatever effect resolves last (as Chain Link 1) would cause these cards to [[miss the timing]].
FurthermoreExamples:* Special Summoning "[[Cyber Dragon]]" (from the hand) when only the opponent controls a monster.* Special Summoning "[[Grapha, if Dragon Lord of Dark World]]" (from the Graveyard) by returning a monster a "Dark World" monster on the field to the hand. === Special Summon by card effect ===Cards can have [[effect]]s that allow players to Special Summoned Summon monsters to the [[field]]. ==== Activated effect ====Many cards and activated effects have effects that Special Summons monsters to the field. The activation of any card or effect necessarily creates a Chain Link. While the activation or effect of these effects can be negated, the Summons themselves cannot be.<ref name="PSCT 5"/> [[Ritual Summon|Ritual]] and [[Fusion Summon]]ing are always performed by card effects. Examples:* Activating the effect of "[[Genex Ally Birdman]]" by returning 1 face-up monster did something else immediately after the player controls to the hand, to Special Summoning Summon it from the monster (e.ghand. * Activating the effect of "[[Magical DimensionPolymerization]]"), then this window does not occur using "[[Elemental HERO Avian]]" and any "[[Elemental HERO Burstinatrix]]" as Fusion Material to Fusion Summon "[[Elemental HERO Flame Wingman]]" ==== Non-activated effect ====Some cards have effects that can be Special Summon monsters without using a Chain Link. These effects often do still need to activate initially, but the Special Summon is performed later, outside of a Chain Link. Examples:* Special Summoning "[[Revival Jam]]" during the player's next Standby Phase after its effect was activated in response * "[[Vicious Claw]]" applying its effect to return itself to the hand to prevent the equipped monster from being destroyed by battle, destroy a monster on the field, then Special Summon an "[[Evil Token]]"* "[[Synthetic Seraphim]]" applying its effect to Special Summon a "[[Synthetic Seraphim Token]]" immediately after a Counter Trap Card resolves == In other languages =={{In other languages| fr_name = Invocation Spéciale| de_name = Spezialbeschwörung| it_name = Evocazione Speciale| pt_name = Invocação-Especial| es_name = Invocación Especial| ja_name = {{Ruby|特|とく}}{{Ruby|殊|しゅ}}{{Ruby|召|しょう}}{{Ruby|喚|かん}}| ja_romaji = Tokushu Shōkan| ko_name = 특수 소환| ko_rr = Teuksu Sohwan| zh_name = 特殊召喚| zh_pinyin = Tèshū Zhàohuàn| sc_name = 特殊召唤| sc_pinyin = Tèshū Zhàohuàn}}{{In other languages|(to) Special Summon miss the timing.| fr_name = Invoquer Spécialement| de_name = beschwören als Spezialbeschwörung| it_name = Evocare Specialmente| pt_name = Invocar por Invocação-Especial| es_name = Invocar de Modo Especial}} == References ==<references />
{{Gameplay}}
[[Category:Types of Summon]]

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