Changes

Jump to: navigation, search

Special Summon

552 bytes removed, 2 months ago
m
Reverted edits by 173.64.90.99 (talk) to last revision by Dinoguy1000
{{Infobox/Archetype/Start About|the game mechanic|the category of Effect Monsters| image name = Special Summon Monster| image size = the Tip Card| image caption = ""Special Summons"" (Tip Card)}}{{Infobox/Archetype/ExtendedName[[File:ReanimationWave-MADU-EN-VG-artwork.png|thumb|Artwork of "[[Reanimation Wave]]", an example of a card that Special Summons a monster]] | kanji = A '''Special Summon''' ({{Ruby|特|とく}}{{Ruby|殊|しゅ}}{{Ruby|召|しょう}}{{Ruby|喚|かん}}''Tokushu Shōkan'') is any type of Summon that is not a [[Normal Summon]] or a [[Flip Summon]]. [[Fusion Summon]]s, [[Ritual Summon]]s, [[Synchro Summon]]s, [[Xyz Summon]]s, [[Pendulum Summon]]s, and [[Link Summon]]s are all types of Special Summons. If a monster is [[Set]] in a [[Monster Zone]] by a card effect, and is not being [[Normal Set]], that is implicitly a Special Summon face-down. For example, if the effect of "[[Toadally Awesome]]" causes a monster to be [[Set]] onto the field, that monster is being Special Summoned in face-down [[Defense Position]]. There is no limit on the number of times a player can Special Summon each turn. Unless otherwise specified, by default a Special Summon is performed in either face-up [[Attack Position| japanese Attack]] or Defense Position (the [[battle position]] is decided by the player performing the Summon).<ref name= 特殊召喚 "rulebook">{{cite book |title=Yu-Gi-Oh! Trading Card Game Official Rulebook |publisher=Konami |page=25 | furigana edition= とくしゅしょうかん Version 10 | romaji url= Tokushu Shōkanhttps://img.yugioh-card.com/en/downloads/rulebook/SD_RuleBook_EN_10.pdf}}</ref>  | japanese translated == Mechanics == | english = == Special Summon by game mechanics ===There are several game mechanics which allow the turn player to perform a Special Summonduring an open [[game state]] in their [[Main Phase]]. Specifically, they are: [[Synchro Summon]], [[Xyz Summon]], [[Pendulum Summon]], and [[Link Summon]]. A Special Summon performed this way does not create a [[Chain Link]], but can be negated by effects that negate Summons. Cards and effects that perform a Special Summon by game mechanics (e.g. "[[Urgent Tuning]]", "[[Wonder Xyz]]") are still considered to be a Special Summon by game mechanics; the Summon is performed immediately after the effect resolves, so can be negated if the card was used as Chain Link 1. In contrast, effects that perform a Special Summon treated as one of these types of Summon (e.g. "[[Necroid Synchro]]", "[[Numbers Eveil]]") are not considered to be Special Summons by game mechanics, but rather a Special Summon by card effect that is merely treated as one of these types of Summon. Along with Special Summons by Summoning procedures, they are collectively known as "Built-In Summons".<ref name="PSCT 5">{{cite web | french last1= Invocation Spéciale Tewart | german first1= Spezialbeschwörung Kevin | italian title= Evocazione Speciale Problem-Solving Card Text, Part 5: Special Summons | korean url= 특수 소환 ''Teuksu Sohwan''https://yugiohblog.konami.com/articles/?p=3111 |chinesewebsite=特殊召喚 ''Tèshū Zhàohuàn''Yu-Gi-Oh! TCG Strategy Articles |portuguesepublisher=Invocação-Especial Konami | spanish date= Invocación Especial27 July 2011}}</ref> === Special Summon by Summoning procedure ==={{Infobox/Archetype/End}}Many monsters have a Summoning procedure that specifies a method to Special Summon them. This procedure can be performed during an open game state in the turn player's Main Phase. A Special Summon performed this way does not create a [[Chain Link]], but can be negated by effects that negate Summons.
'''Along with Special Summon''' ({{Ruby|特|とく}}{{Ruby|殊|しゅ}}{{Ruby|召|しょう}}{{Ruby|喚|かん}} ''Tokushu Shōkan'') is any [[Summon]] other than [[Normal Summon]] or [[Flip Summon]]. They usually occur due to a Summons by game mechanicmechanics, [[card effect]] or [[summoning condition]] that uses this termthey are collectively known as "Built-In Summons".<ref name="PSCT 5"/>
==== Special Summons do not take up the player's Normal Summon/Monsters ====For [[Normal Set|SetSpecial Summon Monster]] for s, if they specify a Summoning procedure, the listed procedure is the [[turn]]only way to properly Special Summon that monster. For these monsters, and there this procedure is no restriction on the number of times they not an effect, so can be performed in a turnused even if the monster's effects are negated. Special Summoning does not require [[Tribute]]s for highMost non-[[LevelRitual Monster|Ritual]] Main Deck Special Summon Monsters, and some Extra Deck monsters like Normal Summons and Sets do, unless otherwise specified by specify a cardSummoning procedure.
Examples:* Special Summoning "[[Ritual SummonPhoton Thrasher]]s, " (from the hand) when the player controls no monsters.* Special Summoning "[[Fusion SummonXY-Dragon Cannon]]s, " (from the Extra Deck) by banishing "[[Synchro SummonX-Head Cannon]]s, [[Xyz Summon]]s, " and "[[Pendulum SummonY-Dragon Head]]s are all considered Special Summons."
==Special == Normal Summon typesMonsters ====There are two different types of Special Summon. The type indicates which cards and effects can respond to or negate the Special Summon. Cards printed with For [[Problem-Solving Card TextNormal Summon Monster]] s, if they specify a Summoning procedure, they can easily have their method of still be Special Summon determined: Summoned by other ways (unless otherwise specified). For these monsters, this procedure is an effect, so cannot be used if the monster's effects that contain a colon or semicolon are Special Summons due to a card negated. However, it is not an activated effect (and thus start , so does not create a [[Chain]]), and cards that don't are built-in Special SummonsLink.
===Built-in Special Summons===Examples:'''Built-in Special Summons''' (also unofficially known as '''Inherent * Special Summons''') are Special Summons that are done by a Summoning Procedure either by game machine ("[[Pendulum Summon]]), its own [[summoning conditionCyber Dragon]] " ([[Synchro Summon]], [[Xyz Summon]]from the hand) or an [[Unclassified Effect|effect without classification]] ([[Summon when only the opponent controls a monster effect]]) that allows it to be Summoned itself that way. Generally, these are performed when the [[game state]] is open during your [[Main Phase]] (for example, * Special Summoning "[[Cyber Dragon]]"Grapha, "[[Stardust DragonLord of Dark World]]", "[[Number 39: Utopia]](from the Graveyard) by returning a monster a ", Dark World"[[Exodius monster on the Ultimate Forbidden Lord]]", etc.). This type of Special Summon behaves similarly field to Normal Summons and Flip Summonsthe hand.
=== Special Summons that are treated as a Summon by card effect ===Cards can have [[Synchro Summoneffect]] or [[Xyz s that allow players to Special Summon]] (due monsters to card effect like "the [[Rank-Up-Magicfield]]") are not considered Built-in Special Summons.
Following ==== Activated effect ====Many cards and activated effects have effects that Special Summons monsters to the [[Problem-Solving Card Text]], monsters' field. The activation of any card text will specify in parenthesis "()" or effect necessarily creates a Chain Link. While the location from which they activation or effect of these effects can be Special Summoned (Built-in Special Summon)negated, excluding Synchro, Xyz and Pendulum the Summonsthemselves cannot be. Monsters whose card texts do not specify the location from where they are Summoned are always Summoned from the [[hand]] if they are used in the [[Main Deck]], and from the [[Extra Deck]] if they are used there.<ref name="PSCT 5"/>
Note that there is a difference between Summoning a monster by an [[Unclassified Effect|effect without classification]] or by [[Summoning condition]]s. If the monster can be [[Normal Summon]]ed/[[Normal Set|Set]], then its Built-In Special Ritual Summon by the way described in its text is considered done by an [[Unclassified Effect|effect without classificationRitual]]. and [[Normal Fusion Summon]]ing/[[Set]]ting here is the primary way to place the monster on the field; therefore, any "extra" ways written to Special Summon them are considered always performed by card effects that allow them to be Summoned differently. However, if the monster is a [[Special Summon monster]], then its Built-In Special Summon is a [[Summoning condition]]. Since it cannot be Normal Summoned/Set, it must be Special Summoned on the way written on the card (or must first be Summoned) as the primary way to Summon it. The difference between these two methods of Built-In Summons is shown in the [[Card Rulings:Vampire Grace|card rulings of "Vampire Grace"]].
These Special Summons are Examples:* Activating the only Special Summons that have a effect of "[[Summon negation windowGenex Ally Birdman]]. As such" by returning 1 face-up monster the player controls to the hand, they can be [[negate]]d by any card that can negate to Special Summons, including Summon it from the hand.* Activating the effect of "[[Solemn WarningPolymerization]]", using "[[Solemn JudgmentElemental HERO Avian]]", and "[[Black Horn of HeavenElemental HERO Burstinatrix]]". Cards such as Fusion Material to Fusion Summon "[[Divine WrathElemental HERO Flame Wingman]]" cannot negate this type of Special Summon, because these Summoning Procedures do not [[activate]] and start a [[Chain]].
===Special Summon with a card = Non-activated effect====Also called Effect Summons, these are any Some cards have effects that can Special Summon that results or occurs at monsters without using a Chain Link. These effects often do still need to activate initially, but the [[Resolve|resolution]] of an [[activate]]d card effect that Special Summons (e.g. "[[Monster Reborn]]" and "[[Gorz the Emissary of Darkness]]"). [[Fusion Summon]]sis performed later, [[Ritual Summon]]s and [[Rank-Up]]s fall under this group outside of Special Summonsa Chain Link.
These Examples:* Special Summons cannot be negated, but they can be stopped by negating the initial effect that caused the Special Summon. Cards such as Summoning "[[Black Horn of HeavenRevival Jam]]" and during the player's next Standby Phase after its effect was activated* "[[Thunder King Rai-OhVicious Claw]]" cannot negate this Special Summon, because it occurs during resolution of a card applying its effectto return itself to the hand to prevent the equipped monster from being destroyed by battle, and you cannot activate anything (and start and resolve destroy a new Chain) when resolving another card or effect; there cannot be a Chain within another Chain. Howevermonster on the field, cards such as then Special Summon an "[[Divine WrathEvil Token]]" and * "[[Dark BribeSynthetic Seraphim]]" can negate the activation of applying its effect to Special Summon a monster effect or "[[Spell Card|SpellSynthetic Seraphim Token]]/[[Trap Card]] that would Special Summon a monster, respectively. "Solemn Judgement" can negate either immediately after a Spell/Counter Trap effect (including one that would Special Summon a monster) or a built-in Special Summon; however, it cannot negate monster effects that Special Summon. "Solemn Warning" can negate any effect that Special Summons, as well as built-in Special Summons (if it is a Spell or Trap card, "Solemn Warning" can only negate it if it is the initial activation of the card as it cannot negate activation of effects).Card resolves
==Summon response windowIn other languages =={{In other languages| fr_name = Invocation Spéciale| de_name = Spezialbeschwörung| it_name =Evocazione Speciale| pt_name =Invocação-Especial| es_name = Invocación Especial| ja_name = {{mainRuby|特|とく}}{{Ruby|殊|しゅ}}{{Ruby|召|しょう}}{{Ruby|喚|かん}}| ja_romaji = Tokushu Shōkan| ko_name = 특수 소환| ko_rr = Teuksu Sohwan| zh_name = 特殊召喚| zh_pinyin = Tèshū Zhàohuàn| sc_name = 特殊召唤|Summon response windowsc_pinyin = Tèshū Zhàohuàn}}The "Summon Response Window" is an unofficial term, used to describe the window that responds {{In other languages|(to a successful Summon (an action that does NOT start a Chain; go see [[Fast Effect Timing]]). Cards and effects that can be activated in response to a successful Special Summon, such as "[[Torrential Tribute]]" and "[[Bottomless Trap Hole]]", can be activated after any of these Special Summons, regardless of whether it is built| fr_name = Invoquer Spécialement| de_name = beschwören als Spezialbeschwörung| it_name = Evocare Specialmente| pt_name = Invocar por Invocação-in or because of a resolved effect. However, they cannot be activated if a monster is Special Summoned by a card effect that is [[Chain Link]] 2 or higher, unless the activation of all other cards and effects that would resolve after it are negated. This is because cards and effects cannot be activated in the middle of a resolving Chain, and whatever effect resolves last (as Chain Link 1) would cause these cards to [[miss the timing]].Especial| es_name = Invocar de Modo Especial}}
Furthermore, if the card effect that Special Summoned the monster did something else immediately after Special Summoning the monster (e.g. "[[Magical Dimension]]", "[[Drill Warrior]]", "[[Telekinetic Power Well]]", "[[Trojan Gladiator Beast]]", etc.), then this window does not occur and any cards that can be activated in response to a Summon miss the timing.== References ==<references />
{{Gameplay}}
[[Category:Types of Summon]]

Navigation menu